If it were released on Steam on September 30th then imagine the amount of downloading that would be taking place, lets say 200,000 people trying to download 1000mb each. That is two hundred million megabytes of information, trying to be downloaded from a small network of sources.
To figure the rate of download from Steam servers, let's say that the fastest user connections are about 700kb/s and the slowest being 50kb/s. I dont think that 56k people would even try.
200,000*375 (375kb/s median end user optimal download speed)
Is 75,000,000 KB/s demand, (or 75,000MB/s). It seems highly unlikely that Valve could muster enough servers to host that type of demand. That would require a dedicated OC-12 or OC-48 to serve that. If you check out Google.com and type in oc 48 internet backbone you will find the pricing is skyhigh. It doesnt seem feasible to do that, it probobly wouldn't be the best dispersal resources. More likely they would need to rent servers throughout the world in order to supply the game across continents. I wonder if Vivendi has some part in supplying Valve with distribution servers... wouldn't that delay HL2 on a steam release too?
To figure the rate of download from Steam servers, let's say that the fastest user connections are about 700kb/s and the slowest being 50kb/s. I dont think that 56k people would even try.
200,000*375 (375kb/s median end user optimal download speed)
Is 75,000,000 KB/s demand, (or 75,000MB/s). It seems highly unlikely that Valve could muster enough servers to host that type of demand. That would require a dedicated OC-12 or OC-48 to serve that. If you check out Google.com and type in oc 48 internet backbone you will find the pricing is skyhigh. It doesnt seem feasible to do that, it probobly wouldn't be the best dispersal resources. More likely they would need to rent servers throughout the world in order to supply the game across continents. I wonder if Vivendi has some part in supplying Valve with distribution servers... wouldn't that delay HL2 on a steam release too?