I need help creating a new mod.

X

XTREEMIST

Guest
My friend from another forum recommended seeking help and advice from the users of this website. So, I was hoping some one could point me in the right direction for tutorials that will guide me to the right path, or possibly tell me straight up.

Basically, I am very interested in creating a new form of game play with the HL2 source engine: a fighting game. I can make levels, I can skin, I can program to a decent level (3 semesters of Java, two semesters of Ada-95, and A small amount of JavaScript, C, and C++).

What I don't know is HOW to edit the files, and WHICH files to edit/create for certain things like:

- Camera angles (so it resembles a fighting game)
- Strike Triggers (for example, if a player gets kicked, have them fall back)
- Input commands (like if I press a certain button on the game pad, my player performs a punch)
- Creating new movements for player skeletal animation (ie a kicking move)

In other words, I don't know where to begin making changes to the source code in order to implement my ideas. I would appreciate any help!

I've looked up a lot of tutorials, and most of them are beginners things like how to model a gun, how to import 3D characters to 3DSM, how to make a level, how to create a gamemenu for your mod (which I already have done) etc.etc. etc. I guess I am looking for the intermediate - advanced user tutorials but most of them aren't for the things I want to do.


THANK YOU!


And because other forums I've asked help for haven't taken me or my mod seriously, check out what I've created so far below. I actually plan on making this mod, not just wasting peoples' time who are nice enough to help me. Again, thank you.

ElderGodConcept.jpg

hl2mk_ss_01.jpg

hl2mk_ss_02.jpg

hl2mk_ss_03.jpg

hl2mk_ss_04.jpg

hl2mk_ss_05.jpg

hl2mk_ss_06.jpg
 
I'm no programmer but here is the official sdk site, not sure if you already searched it or not.

http://developer.valvesoftware.com/wiki/SDK_Docs

The side view sounds like something that could be done with viewcontrol, so be sure you look in the level design entities for help as well.

Sorry if this is not much help, good luck.
 
how did you create the main menu? i dont know were to begin... sorry if it in the wrong forum..
 
how did you create the main menu? i dont know were to begin... sorry if it in the wrong forum..
Check ModDB.com - there you will find a video tutorial telling you the basics of how to set up a custom mod for Source.
 
Check ModDB.com - there you will find a video tutorial telling you the basics of how to set up a custom mod for Source.

i had look prevesly and couldnt find one...
i looked again and FOUND IT YAY!!!!!!!!!!!!!:E
thanks alot!

StudioPaw Team
 
Sorry to go off-topic from the OP.

I know of one fighting mod for Source that got cancelled mid-development. It was called All Out Fairy Tale and was by a Belgian team, but I don't think they ever got a working version of the gameplay.
 
What happened to brawl. Also what does the official mortal kombat think about your mod. They dont mind?
 
i had look prevesly and couldnt find one...
i looked again and FOUND IT YAY!!!!!!!!!!!!!:E
thanks alot!

StudioPaw Team

What are you doing running a mod team if you don't know how to do something as basic as edit the files that define the menu appearance?
 
What are you doing running a mod team if you don't know how to do something as basic as edit the files that define the menu appearance?

i do know how:hmph:, just didnt know were to find the files (new system)
But now i have a full setup and i are now working on the Main Game.
 
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