I need help? PLEASE

Gorgon

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I am a second year programmer at a uni in the UK, I use c++ for writing commercial softwares....etc, I am now willing to write a game for my next project, but I have no idea on how to start.

Please help me choose the best book/s from the following list:

1-Data Structures for Game Programmers
by Ron Penton
2-Game Coding Complete
by Mike McShaffry
3-Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
by André LaMothe
4-OpenGL Game Programming
by Kevin Hawkins,
Dave Astle
5-Tricks of the Windows Game Programming Gurus, 2nd ed.
by André LaMothe
6-Data Structures for Game Programmers
by Ron Penton
7-AI Game Programming Wisdom
by Steve Rabin
8-AI Techniques for Game Programming
by Mat Buckland
9-Accelerated C++: Practical Programming by Example
by Andrew Koenig,
Barbara E. Moo
10-Programming Role-Playing Games with DirectX
by Jim Adams

Thanks.:)
 
i dont know whether these books are all good, but you might need a book about the structure, one about directx programming(maybe opengl, too), one about ai and finally maybe one about plain c++ ;). that's what i would choose. try to find them at amazon.com and read the comments on them, that's often pretty usefull.
 
Hang on.... G0rgon, who let you back! You are supposed to be banned

/me reports
 
Originally posted by mrBadger
Hang on.... G0rgon, who let you back! You are supposed to be banned

/me reports

no one let him back in, he just signed up with a 0 (zero) instead of an O (ooohh)
 
Could I have a replay on my list please?

else don't post here.
 
OK, fine yes I recommend what Echelon said, thats a good idea, or else ask your mentor at University... and it's reply not replay :p...

(on a side note, behave yourself, or you will be banned without warning, ok)
 
Well right now I'm reading, Tricks of the Windows Game Programming Gurus, 2nd ed. Its a really good book for beginners. Goes into design process, basic windows programming to get the game goin, DirectX, AI, physics, and a hell of a lot more. It also comes with CDs that have tons of stock work on it.
 
Originally posted by Remedy
Well right now I'm reading, Tricks of the Windows Game Programming Gurus, 2nd ed. Its a really good book for beginners. Goes into design process, basic windows programming to get the game goin, DirectX, AI, physics, and a hell of a lot more. It also comes with CDs that have tons of stock work on it.

remedy thanks for the info.

if someone wants to add more he/she is welcome........:)
 
i heard the "c++ bible" should be rather good actually or one called something like "learn c++ in 24 hours" i think it was called anyway :)


EDIT dho didnt know it was for game dev... oh well ;)
 
I got that. Not for game.

thanks for your comment
 
sorry to be a hypocrit, but don't post messages on Gorgon's thread about banning him when it isn't on topic (even if your'e mods). Thats what private messaging is for :D
 
^ Ok, I won't do it again ;). Oh, and for a good general base of C++ (but it requires you to know a little OO stuff beforehand) you could check out:

Thinking In C++

(rather good I think, explains lots of theory behind it all..)

(off topic kinda, but people might want to look at this to see what books are recommended
 
Thinking In C++

this is an excellent book, thanks mrbadger.
But it gives you a small part of introduction to the world of games. Anyway I''ll try to find more sources for other great books.
 
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