i wish the rifle class had a pistol

Defpotec22

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it sucks getting caught in close combat with nothing but a knife and rocket grenades, and no way to butt him with your rifle
 
I think it evens it out. The pistol pwns too much to just give it to every class. Would really throw off ballance.
 
I had a few very questionable shots up close with the Kar98k. I'm not talking about the hundred yard shots where a few pixels off would be a miss. I mean, the gun is literally poking the guy in the sternum and he doesn't get hit. It's not that one of us was lagged and I got killed before my shot actually happened. We both had low pings and I did three shots like that from point blank range before I just said "**** it" to myself and beat him to death with the spade. Then, Kamikazie hopped on my computer (his reboots when he gets to the DoD:S menu), snuck up on a guy, shot the guy between the shoulder blades, somehow managed to miss, and was killed by the guy after he turned around. There's either some sort of problem there or my guy occasionally loads blanks by accident.

Other than that, I am addicted to DoD:S... just as I used to be with DoD. As usual, I've been at the top of my team almost every time I've played, so far. I'll have to wait until I get a better video card to get a good framerate with HDR turned on... but it's still fantastic. My poor 9500 Pro just barely manages 35fps with it (1024, no AA, no AF) but can manage an average of about 50 if I turn it off and bump the resolution up a notch.
 
OCybrManO said:
I had a few very questionable shots up close with the Kar98k. I'm not talking about the hundred yard shots where a few pixels off would be a miss. I mean, the gun is literally poking the guy in the sternum and he doesn't get hit. It's not that one of us was lagged and I got killed before my shot actually happened. We both had low pings and I did three shots like that from point blank range before I just said "**** it" to myself and beat him to death with the spade. Then, Kamikazie hopped on my computer (his reboots when he gets to the DoD:S menu), snuck up on a guy, shot the guy between the shoulder blades, somehow managed to miss, and was killed by the guy after he turned around. There's either some sort of problem there or my guy occasionally loads blanks by accident.

Other than that, I am addicted to DoD:S... just as I used to be with DoD. As usual, I've been at the top of my team almost every time I've played, so far. I'll have to wait until I get a better video card to get a good framerate with HDR turned on... but it's still fantastic. My poor 9500 Pro just barely manages 35fps with it (1024, no AA, no AF) but can manage an average of about 50 if I turn it off and bump the resolution up a notch.

That's how it's been since DoD came to Steam, in 1.0 and before (WON) the K98 would kill in those situations. In 1.1 they made it so that you have to remain still to have any kind of accuracy, even from a foot away.
 
DreadLord1337 said:
That's how it's been since DoD came to Steam, in 1.0 and before (WON) the K98 would kill in those situations. In 1.1 they made it so that you have to remain still to have any kind of accuracy, even from a foot away.
I know how it has been. I've been playing DoD for a long time. Those shots were standing still and/or crouching. Two of the four shots described were with both people standing still.
 
Dario D. said:
Agreed. If one game can pull it off right, another game can. And this is war: you always carry a side-arm.

Well, VALVe even stated that they weren't doing a port of the game, they were going to redo it from the ground up, add some stuff, take some stuff out, and when they were done, it'd be a different game.

In THIS game, if they were to give sidearms to say, the riflemen, the game would be way to unbalanced. Take somebody out across a football field with ease using your KAR, then switch to your luger and pop somebody in the face closerange.
 
Dario D. said:
The heck?


Agreed. If one game can pull it off right, another game can. And this is war: you always carry a side-arm.


No. Sorry, thats not true.
 
Let me clarify. In infantry combat you always carry a side-arm. At least if you want to live.

sinkoman said:
Well, VALVe even stated that they weren't doing a port of the game, they were going to redo it from the ground up, add some stuff, take some stuff out, and when they were done, it'd be a different game.

In THIS game, if they were to give sidearms to say, the riflemen, the game would be way to unbalanced. Take somebody out across a football field with ease using your KAR, then switch to your luger and pop somebody in the face closerange.
Well, my point being, that if giving the rifle class a pistol would unbalance the game, then it sounds like something might be wrong with the pistol. I mean, let's face the bottom line: the rifleman needs something to fall back on, and if this were indeed a WWII sim, the rifleman would need a pistol. Something is wrong.
 
Dario D. said:
Let me clarify. In infantry combat you always carry a side-arm. At least if you want to live.

Let me add that this is a game, and when you're developing a game, you do whatever on earth you want to so long as the game is fun.

And if you were to make this game as realistic as you want to have it, then it would be NO FUN.
 
My point was that finding a better balance would make the game funner, for people like Riflemen who are complaining.
 
Dario D. said:
My point was that finding a better balance would make the game funner, for people like Riflemen who are complaining.

Well, then if you ask me, these riflemen just suck.

If you're going to play a class, you have to play out its role. Like in BF2, if you're going to be a medic, know your place and stay behind the front lines.

In this game, if you're going to be a rifleman, don't go in all guns blazing and trying to be the hero, stay at a distance and pick your battles, and your shots.

If you don't play out your role effectively then you are an innefective player, and should change to a role that you are actually going to play out.
 
ok first off guys let me just say, having fired a k98, probably 200 times, if you move at all with it your accuracy is goign to be off, with that said, remember take it slow through the houses, DODS embelishes the accuracy on the k98 while moving, dont complain, just use team work, send the STG44 or an MP40 guy in first.
 
this is great, not only is it balanced. it stops KAR whores AND is more realistic. the riflemen were not given pistols, plus... who needs a pistol? spade for teh win!!!

anyway, why does everyone bitch that its not exactly the same as DOD 1.3??? if u want to play DOD 1.3.. THEN PLAY THAT INSTEAD!
 
Dario D. said:
Let me clarify. In infantry combat you always carry a side-arm. At least if you want to live.

Common infantrymen dont carry side arms, generally its the men that dont see combat, or officers. I dont see why the SMG class gets pistols they dont need them they are all ready dominating in close combat the pistol just makes it more unblanced, they should give fast iron sights to the mp40/Thompson. Like in COD
 
Pistols are for pilots and officers and the like. The very reason they invented the M1 carbine is that officers and support personel didn't like having nothing but a pistol to defend themselves with. Nobody actually uses a pistol in combat, it would be just plain foolish in most situations.

That said, people do like having a sidearm. Its a sort of security blanket. And there are situations where enlisted combat personel are issued pistols. Now I cant speak for the army, or for anyone durring WW2, but the marine corps security forces(A group with which I am very familiar) for instance do spend a lot of time training with the 9mm pistol and duty may require its use in combat. It does happen, but its not the norm.
 
OCybrManO said:
I had a few very questionable shots up close with the Kar98k. I'm not talking about the hundred yard shots where a few pixels off would be a miss. I mean, the gun is literally poking the guy in the sternum and he doesn't get hit. It's not that one of us was lagged and I got killed before my shot actually happened. We both had low pings and I did three shots like that from point blank range before I just said "**** it" to myself and beat him to death with the spade. Then, Kamikazie hopped on my computer (his reboots when he gets to the DoD:S menu), snuck up on a guy, shot the guy between the shoulder blades, somehow managed to miss, and was killed by the guy after he turned around. There's either some sort of problem there or my guy occasionally loads blanks by accident.

Other than that, I am addicted to DoD:S... just as I used to be with DoD. As usual, I've been at the top of my team almost every time I've played, so far. I'll have to wait until I get a better video card to get a good framerate with HDR turned on... but it's still fantastic. My poor 9500 Pro just barely manages 35fps with it (1024, no AA, no AF) but can manage an average of about 50 if I turn it off and bump the resolution up a notch.


once again it all comes down to crummy hitboxes, Ive expierenced at least 3 occasions when Ive been shot fairly close range and the enemy is clearly pointing several yards either side of me
 
Dario D. said:
Let me clarify. In infantry combat you always carry a side-arm. At least if you want to live.

My side-arm is much more important than a pistol, if you know what I mean.

The way things are set up right now are fine. Long range versus short range, it's perfectly balanced in terms of equipment.
 
if the rifle class doesnt get a pistol then their rifles should be more powerful. at the moment the kar seems to be much weaker than its dod 1.3 counterpart. a torso shot no longer gives an instant kill. Dont tell me i shot the guy in the leg, because this happened to be on avalanche on the roof over the axis mg sandbags. an ally smger was peeking over the top of the crack in the wall and i shot him from the balcony. it hit his torso for only 82 dmg. and of course his overpowered thomspon ripped about 20 rounds through me before i could work the bolt for a second shot.
 
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