id software working on new franchise

id's games are actually demos for their engines.

Well, I'm interested in seeing their next engine, who isn't.
 
What i ment by D3's engine as a failure was that all the other games that used it were projects that Id had a hand in them. Quake4,Prey. Am i missing titles? don't remeber others.

Quake Wars is modified D3 engine isn't it?
Very poor "track record" for a game engine. Low numbers of games and not any that i can remeber that didn't had to do with Id.
 
What i ment by D3's engine as a failure was that all the other games that used it were projects that Id had a hand in them. Quake4,Prey. Am i missing titles? don't remeber others.

Quake Wars is modified D3 engine isn't it?
Very poor "track record" for a game engine. Low numbers of games and not any that i can remeber that didn't had to do with Id.

Id did not have a hand in Prey apart from suplying the game engine.

.bog.
 
CoD titles use the doom 3 engine, well at least an ID engine.
 
Doom 3 missed out on what made Doom a great game. It wasn't Doom with better gfx by any means - out went the pace and hordes of demons and in came the slow gameplay, crappy weapons and attempts at cheap scares. The only thing it has in common with the original is the name.
 
Pretty irrelevant because Carmack wasn't putting gameplay ahead of story; heck, he doesn't even understand how gameplay should work. The gameplay of Doom 3 is shit. It isn't just story, it's about gameplay. If there's anything id lacks (other than a writer, that is), it's a game designer.

Weren't you listening? Carmack didn't have anything to do with Doom 3's gameplay (outside of insisting on the GUI system instead of simple buttons). The last FPS that Carmack was a gameplay designer on was Quake 3, and I'd say given the following that game has he understands gameplay very well. The only games he's worked on gameplay-wise since then have been the Doom RPG and Orcs and Elves, which aren't too shabby in the gameplay area either. Carmack pretty much had the Doom 3 engine finished around 2002-2003 and from that point on he wasn't even around id that much, he was busy with Armadillo and Fountainhead.

And as far as Doom 3, I think that the problem was the designers couldn't make up their mind...the gameplay in the Doom 3 alpha is awesome and exactly how the final game should have been...slow, tense, and kickass. It just felt right. And zombies could get back up. The final game is an awkward cross between that and a faster paced game...it's like they changed their mind half way through. If anything, they need someone like Carmack to keep them on track.
 
The fact they had to explain what commander keen is makes me want to kick someone in the teeth. Prefurubly one of the people who had to have it explained to them what commander keen is.
Someone deserves to be assaulted for not knowing about a series of computer games? :dozey:

Edit:
Gabe Newell in one interview said something about how with HL and HL2 Valve try to ensure that the game experience doesn't cheat players in anyway, in that if the player dies it is there fault rather than as a result of deviousness on the part of the game designers, Doom 3 fails in that respect.
I think that the HL1 marine's SMG grenades fail in that respect.
*turn a corner*
*poof*
"Oh sh-"
*dead*
 
Weren't you listening?

And would you say the same thing about Nintendo? They seem to have a fair number of very popular games that are all about gameplay over story.

And in any case Carmack has shown plenty of interest in story as evidenced by Orcs and Elves which is the last game since Quake 3 that he has had anything to do with beyond tech. The story and world in Orcs and Elves is based off of his D&D stuff he did as a dungeon master: http://www.orcsandelves.com/storybook.php

His comment was an observation on literally what seems necessary for a game, not on his own preferences. Clearly games can and do get by just fine without much of a story, so that seems to be true. However, that doesn't mean that's the direction Carmack personally wants.

What was I supposed to be listening to?
 
Doesn't Human Head have a realtionship with Id? In any case, one or two liscenced games ( Did COD3 really use the D3 engine?) is poor. In that department, the engine failed. Devs. prefered to use Source,UE3 or their own engine and that says something. Their engine wasn't anywhere varsitile.
 
Someone deserves to be assaulted for not knowing about a series of computer games? :dozey:

No, someone deserves to be assaulted because they felt that thier target audience is incapable of using google if they wish to know about something mentioned in a game announcement.

Edit: I now retract this statement.
 
Doesn't Human Head have a realtionship with Id? In any case, one or two liscenced games ( Did COD3 really use the D3 engine?) is poor. In that department, the engine failed. Devs. prefered to use Source,UE3 or their own engine and that says something. Their engine wasn't anywhere varsitile.

I do not know if infinity ward used doom 3, but I am 100% sure they use radiant for mapping for all the cod games including 4, and since radiant is the editor for ID games I assume it is a modified doom 3 engine.

Second if the doom 3 engine is failure then so is source by that standard.

And commercial failure does not necessarily mean the engine is bad for what it was intended to be.
 
I'm only regarding the number of games that an engine is used in. Source was used by other devs. games much more than D3's and there are still games in development which use Source.
 
And most of the source games were great.

*Drools over Vampire the Masquerade*
 
What was I supposed to be listening to?

Mmmm, perhaps...what I said?

And would you say the same thing about Nintendo? They seem to have a fair number of very popular games that are all about gameplay over story.

And in any case Carmack has shown plenty of interest in story as evidenced by Orcs and Elves which is the last game since Quake 3 that he has had anything to do with beyond tech. The story and world in Orcs and Elves is based off of his D&D stuff he did as a dungeon master: http://www.orcsandelves.com/storybook.php

His comment was an observation on literally what seems necessary for a game, not on his own preferences. Clearly games can and do get by just fine without much of a story, so that seems to be true. However, that doesn't mean that's the direction Carmack personally wants.
 
I'm only regarding the number of games that an engine is used in. Source was used by other devs. games much more than D3's and there are still games in development which use Source.
Carmack said the D3 engine was made specifically for D3 and not so much for other companies to license, so you can understand it not being picked up by loads of devs.

And I would place a small bet that Prey outsold most of the games based on Source, including Bloodlines, Dark Messiah and Sin Episodes.
 
I think that the HL1 marine's SMG grenades fail in that respect.
*turn a corner*
*poof*
"Oh sh-"
*dead*

Perhaps you need to play with the sound on and/or or get your ears syringed, that way you might hear the marines and play better in future, rather than blaming your ineptness on Valves level design :dozey:
 
Yeah but Prey was fun, SiN episodes was shit, and Dark Messiah was a surprising dissapiontment.
 
Perhaps you need to play with the sound on and/or or get your ears syringed, that way you might hear the marines and play better in future, rather than blaming your ineptness on Valves level design :dozey:
My main problem was that when I know there are enemies around a corner I try to slowly peak around and try to take them out with accuracy. This works alot of the time but alot of the time I just get a grenade in the face as soon as I'm an inch out. Perhaps I should just bunnyhop around corners :p
 
Again, what the quality of the games has to do with anything? Just saying that Source was and is more successful in terms of licensing.
 
I do not know if infinity ward used doom 3, but I am 100% sure they use radiant for mapping for all the cod games including 4, and since radiant is the editor for ID games I assume it is a modified doom 3 engine.

Second if the doom 3 engine is failure then so is source by that standard.

And commercial failure does not necessarily mean the engine is bad for what it was intended to be.

Only CoD used an Id engine. There may be elements in the engines of CoD2 and CoD3 (may be the same engine, but the games were made by completely seperate teams, so I don't know for sure) of "Id legacy", but not enough to warrant licensing fees to Id.

The only thing that could make the Doom3 engine a failure would be if the cost of developing the engine is greater than the cost of licensing an engine for all the current and future games running on the engine. In adition I guess the learning experience is also valuable, especially for Mr. Carmack.

.bog.
 
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