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What i ment by D3's engine as a failure was that all the other games that used it were projects that Id had a hand in them. Quake4,Prey. Am i missing titles? don't remeber others.
Quake Wars is modified D3 engine isn't it?
Very poor "track record" for a game engine. Low numbers of games and not any that i can remeber that didn't had to do with Id.
Pretty irrelevant because Carmack wasn't putting gameplay ahead of story; heck, he doesn't even understand how gameplay should work. The gameplay of Doom 3 is shit. It isn't just story, it's about gameplay. If there's anything id lacks (other than a writer, that is), it's a game designer.
Someone deserves to be assaulted for not knowing about a series of computer games? :dozey:The fact they had to explain what commander keen is makes me want to kick someone in the teeth. Prefurubly one of the people who had to have it explained to them what commander keen is.
I think that the HL1 marine's SMG grenades fail in that respect.Gabe Newell in one interview said something about how with HL and HL2 Valve try to ensure that the game experience doesn't cheat players in anyway, in that if the player dies it is there fault rather than as a result of deviousness on the part of the game designers, Doom 3 fails in that respect.
Weren't you listening?
And would you say the same thing about Nintendo? They seem to have a fair number of very popular games that are all about gameplay over story.
And in any case Carmack has shown plenty of interest in story as evidenced by Orcs and Elves which is the last game since Quake 3 that he has had anything to do with beyond tech. The story and world in Orcs and Elves is based off of his D&D stuff he did as a dungeon master: http://www.orcsandelves.com/storybook.php
His comment was an observation on literally what seems necessary for a game, not on his own preferences. Clearly games can and do get by just fine without much of a story, so that seems to be true. However, that doesn't mean that's the direction Carmack personally wants.
Someone deserves to be assaulted for not knowing about a series of computer games? :dozey:
Doesn't Human Head have a realtionship with Id? In any case, one or two liscenced games ( Did COD3 really use the D3 engine?) is poor. In that department, the engine failed. Devs. prefered to use Source,UE3 or their own engine and that says something. Their engine wasn't anywhere varsitile.
Second if the doom 3 engine is failure then so is source by that standard.
Hopefully it will be better than Doom 3... Though I honestly can't wait to see what John Carmack has up his sleeves this time!
Second if the doom 3 engine is failure then so is source by that standard.
What was I supposed to be listening to?
And would you say the same thing about Nintendo? They seem to have a fair number of very popular games that are all about gameplay over story.
And in any case Carmack has shown plenty of interest in story as evidenced by Orcs and Elves which is the last game since Quake 3 that he has had anything to do with beyond tech. The story and world in Orcs and Elves is based off of his D&D stuff he did as a dungeon master: http://www.orcsandelves.com/storybook.php
His comment was an observation on literally what seems necessary for a game, not on his own preferences. Clearly games can and do get by just fine without much of a story, so that seems to be true. However, that doesn't mean that's the direction Carmack personally wants.
Do you understand in what context I said that?Why is it a failure? Come on smokey joe, there must be a reason.
Carmack said the D3 engine was made specifically for D3 and not so much for other companies to license, so you can understand it not being picked up by loads of devs.I'm only regarding the number of games that an engine is used in. Source was used by other devs. games much more than D3's and there are still games in development which use Source.
I think that the HL1 marine's SMG grenades fail in that respect.
*turn a corner*
*poof*
"Oh sh-"
*dead*
And I would place a small bet that Prey outsold most of the games based on Source, including Bloodlines, Dark Messiah and Sin Episodes.
My main problem was that when I know there are enemies around a corner I try to slowly peak around and try to take them out with accuracy. This works alot of the time but alot of the time I just get a grenade in the face as soon as I'm an inch out. Perhaps I should just bunnyhop around cornersPerhaps you need to play with the sound on and/or or get your ears syringed, that way you might hear the marines and play better in future, rather than blaming your ineptness on Valves level design :dozey:
I do not know if infinity ward used doom 3, but I am 100% sure they use radiant for mapping for all the cod games including 4, and since radiant is the editor for ID games I assume it is a modified doom 3 engine.
Second if the doom 3 engine is failure then so is source by that standard.
And commercial failure does not necessarily mean the engine is bad for what it was intended to be.