What i mean by this, is that if valve doesnt use something like per pixle hit detection or any other type of video/game enhanceing thing would it be possible to add it as a mod to source?
Just to clarify, Half-Life had limitations and such which is why they didnt use HL for HL2... With the source engine being updateable does that mean that if we wanted to we could really add any thing we wanted to? I know things like the special lightin that Doom3 uses would cause the FPS to goto crap but if we wanted to add it to Halflife2 would it be possible?
I dont know alot of C++ or codeing in general which is why im asking. I make maps
. I got some friends that goto devry and are really into programing. I have been talking to them about some mod ideas i have had but havent asked them about this stuff yet.
I dont know what Half-Life 2 in terms of limitations are for the systems. I know that the max players is 256 although 128 will be what the feel as optimal to run at. As for graphics and lighting systems and such i have no idea what it will have or possible have added to it.
So if i where to pose the question in one sentance....
If it isnt in Source can we add it to Source as a mod?
Just to clarify, Half-Life had limitations and such which is why they didnt use HL for HL2... With the source engine being updateable does that mean that if we wanted to we could really add any thing we wanted to? I know things like the special lightin that Doom3 uses would cause the FPS to goto crap but if we wanted to add it to Halflife2 would it be possible?
I dont know alot of C++ or codeing in general which is why im asking. I make maps
I dont know what Half-Life 2 in terms of limitations are for the systems. I know that the max players is 256 although 128 will be what the feel as optimal to run at. As for graphics and lighting systems and such i have no idea what it will have or possible have added to it.
So if i where to pose the question in one sentance....
If it isnt in Source can we add it to Source as a mod?