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[Dragoon] said:What was there besides NS?
Check out the "help wanted" section... Almost everyone there is doing something like that these days..
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[Dragoon] said:What was there besides NS?
Six Three said:Check out the "help wanted" section... Almost everyone there is doing something like that these days..
[Dragoon] said:Oh, I thought you meant completed mods. People need to be more inventive with their mods. Do things that havnt been done before. That's why NS did so well.
I know my idea (Page 1) isnt that new, but I've yet to see a decent FPS, singleplayer sword and sorcery besides Morrowind. If anyone knows of one, please, tell me.
Someone said:About a murder mystery....one thing I loved about "Deadline" (and I'm sure other games did it also, but in a murder mystery is seems to work much better) is as time passed, characters did their things normally whether you saw them or not. I mean things aren't made in a way that you HAVE to do something for the game to continue. Like man A) kills woman B) and in order for you to continue the game you HAVE to enter this room and see the man kill her. I think it's far more interesting to have things always going on behind the scenes...like in real life....the clock always runs and your actions dictate how you solve the case. If you miss the man killing the woman because you're questioning the butler at the exact same time, than perhaps you will find clues in that room once you finally do enter it. Maybe you enter the room just after the murder and the suspect didn't get a chance to remove the body (but he himself did get away in time). Maybe you forget to check that room until much later and by them the killer has had time to clear up the room and dispose of the body (where you might find it later). Perhaps, if the timing is right, you notice the man is acting a bit odd compared to the first time you met him earlier in the game, you also might notice he has changed his clothes ...why would he do that in the middle of the day? Could be cool if done right
All this behind the scenes and you'll never know until you find the clues and question people. , Etc...
Think things I would want to do would be a bit of a pain in the ass to make, but I think that's where my enjoyment would come from in playing them.
Snowknight26 said:Someone should really make a mod (addon) where the only weapons are manipulator guns. Something like AdminOP for tfc, but for HL2.
mchammer75040 said:Wow some of these ideas..would take alot of work. Anyways Id do a mod that is rarely done, a comedy based mod. The story would be of a combine soldier who just isnt up to snuff. He tries proving himself to his fellow soldiers by going to fight the resistence by himself, getting him into plenty of trouble. You would run into gordon a few times and get into some pretty funny situations. The sense of comedy I would want is something close to Sealab 2021, family guy or Redvsblue. Id love to do a mod like this, but alas I have very little knowledge in modding (little experience in mapping but thats it).
Six Three said:Shhh! Don't mention Morrowind! You'll attract the evil one..
mchammer75040 said:I think so, but would you really be thinking about grabbing your arm and dragging it out of the way when your in a intense fire fight? No that draws away from the action, it would be useless cause no one would do it. Its easier to try to jump, duck or just plain get the f*ck out of the way of your enemies fire than drag your body in a certain position.
What might be a cool alternative though would be to make animations that are similar to those found in matrix, and bind them to keys. So if the player ever needs to swing his upper body back to avoid a huge item being thrown towards him (think manipulator gun in a matrix setting!) he can hit the button and hold it as long as he needs (maybe a set time, like only for 5 to 10 sec.) to avoid the item.
:cheers:
Dead-Inside said:Actually having the player himself (In a kind of in-game studio) create the moves and then bind them to a key would be mucho more fun.
For this you could basically position your character any way you want, then have HL2 create the frames in between (Animate kinda) and tell you how long it would take to come down to that position, and how long you could stay like it. (Anywhere from 0.1 to 2 seconds getting down/doing the stunt).
Regards
Dead-Inside
(PS. I couldn't edit this into my first post, I edited everything else I ment to respond to into the other post above though DS.)
hehe yea it would be a great mod to make, I may get around to it one day. Only thing is I know it would be very hard to tell a joke without it coming off as corny and forced. I think it would be intresting though to maybe get writers from maybe Redvsblue to write it out. I think it would be somewhat easy to make as well, no need to really create any new models, and you could make some events intertwine with the hl2 sp.Dead-Inside said:I now know *three* seperate ideas I'd want to make into a mod, rofl. That game would actually rock so incredibly hard. And like you'd fall down some stairs and your collegues laugh their asses off on your behalf, HAHA!
Yea I was thinking about that when I posted, are you suggesting that the player would..go into the menu during the actual game and make the movement right there? I think it would be easier to have a seperate program where you could do them before joining any matches then just save them and bind them. I believe they already had some kind of program like that set up for hl2 so it would make sense to keep it like that.Dead-Inside said:Actually having the player himself (In a kind of in-game studio) create the moves and then bind them to a key would be mucho more fun.
For this you could basically position your character any way you want, then have HL2 create the frames in between (Animate kinda) and tell you how long it would take to come down to that position, and how long you could stay like it. (Anywhere from 0.1 to 2 seconds getting down/doing the stunt).
Dead-Inside said:Umm... What? It wasn't exactly Air-to-ground warfare... It was Air to Air, and Ground to Ground... And some Ground to Air.
Air to Ground wasn't exactly effective (One guy sitting in the back seat with bombs in his knee... Throwing them out to ... HOPEFULLY... hit SOMETHING...).
Anyway, it was trench warfare, as I said. (Okay men, bayonetts on, prepare to charge... CHARGE! - People get killed, hopefully you make it to their trench, try to kill some over there... Start over...) It's just... Dull and boring.
Scarba said:how about a western....the wild wild west..that`s what i wanna see in source engine...
not like "Wanted"...but a single player well made game that will rule...
something like Desperados only that's going to be in as first person shooter and with a whole new original story.. :smoking:
Yakuza said:hmmm rushing out into no-mans land were bombs and bullets are wizzing by bodies bing tossed into the air, then suddenly the Germans rush out to meet you and your men. You take a few down with your '03 but they soon over come you and your men. Now between the pop shots you take at passer by's you begin to deffend yourself with your rifle. Craking heads with the butt of your rifle and impaling your enemy with an 18' knife. Then some how your rifle gets knocblah blah blah blah blah
Damn you man, you just made me laugh out loud while the neigbours walked by, wondering wtf my problem was =DMaui said:Having one shot then running away from people as you reload, only to have them poke you in the head...You respawn, and OMFG THERE'S A BRITON WITH A MUSKET OH SHIT I BETTER SHOOT HIM and he's ten feet away and you miss, and he does too...then you're both frantically reloading until someone else comes in and kills both of you (yea, a tk...just because)...or broad open fields where CS snipers may even have a hard time and you don't have a chance in **** of even having your bullet hit anywhere near them, then as soon as you think that the bad guy gets a headshot on you...making a tower of soldiers by standing on each other, then running around like some terrible british godzilla monster where the stupid americans don't even shoot, they're just staring at the screen because they know it's not there, but it is and they just died from it...