If you're getting a "WARNING: Cluster portals saw into cluster" error

Anable

Newbie
Joined
Nov 21, 2003
Messages
270
Reaction score
0
WARNING: Cluster portals saw into cluster basically means that VIS is freaking out over your leaves. Turning some angled geometry in my map into func_brushes made the message go away. Run GLview and if you see a lot of white lines really close together or at a bunch of angles, you've found your problem.
 
Thanks for the tip. I'm having this error exactly. I'll try fixing it tonight.
 
Unfortunately I had to find out how to solve this error the hard way. Basically my VIS was taking over 10 hours to compile and I knew something was wrong. Hopefully anyone else with the problem will be able to search for it here and not waste as much time as I did.
 
I had that same error, .. another way to fix it.. if it has unimportant back facing verts, that you wont see in your map.. just carve a cut in the back face.. make that face and the cut no draw.. voila, unorthadox, but it changes it enough to stop the error.
 
What is GLview? I'm getting this error but I don't know what's causing it.
 
GL View? You mean 3D Lightmap Grid? or is it something different?
 
GL View is a program that lets you "play" your map with the different portals and bsp cuts visible so you can see where you might be able to use hint brushes to clean it up. Can be helpful on large complex maps.
 
it's in your steam source sdk directory. Look and ye shall find.
 
hmm how long does it take to generate the gl file?
Its been busy for longer then it took to full compile my map
 
It's always gone quickly for me, and my map takes forever to compile regularly. 10 minutes I guess, for a map that takes 3.5 hours to compile fully.
 
hmm Is there supposed to come output after
Loading "path to my map"

Map took 22 min on vvis so it should be pretty fast, not like 1.5 hours before I closed it ? ;)
 
Back
Top