IGN and bit-tech Left 4 Dead 2 Hands-on

DigiQ8

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Both IGN and bit-tech got their hands on Left 4 Dead 2 and choosing to describe their experiences, rather than rehashing the same old rants.

All in all, Left 4 Dead is looking incredibly promising. Yes, it's very much more of the same, but ? from what we've seen, at least - it's been refined and revised to really ramp up the tension and exploit the formula's greatest strengths. It's still hugely engaging as a co-operative experience and, as an added bonus, Valve has pushed things a little from a visual perspective.
Read more on IGN.
Chet: All we?ve shown is the Charger special infected. There are three to four new special infected, they are all playable in Versus Mode. We?ve only shown a couple of the melee weapons too, we have new things like incendiary ammo, more items besides pipe bombs and molotovs. We?re just giving a little sample out for now.
Chet's interview with bit-tech can be found here.
 
CF: Well, everyone at Valve is allowed to work on whatever they want. One of the cool things though is that, for Left 4 Dead and especially near the end, everyone is playtesting all the time. The whole company, literally from the head lawyer on down.

With that we had some people who weren’t working on the project fall in love with Left 4 Dead and want to work on it – and they are now. Like David Sawyer, who’s a level designer who worked on Half-Life and Half-Life 2. He was working on this one project and after playtesting for ages he said he really wanted to switch and work on Left 4 Dead 2 and he did. We saw a lot of that kind of stuff and it’s why we’re able to work so quickly.

I wonder what project that is?
 
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