IGN : New Video Preview

model shadows are the same as HL2 (look at Alyx in the new footage), which really seems kind of outdated, especially as Valve have stated that the are upgrading the Source engine to use 'shadow mapping technology.'

the shadow mapping technology only applies to the flashlight.

I'll I have to agree wtih you, episode two does seem to look dated.
 
man, you ppl sound like youre comparing this game with crysis graphics..
 
I think all 3 games looked great, especially hunters. Besides the more crazy, godlike, impressive the graphics are the less likely my computer will run it.
 
The shadow mapping technology applies to all lighting. In previews, however, we don't get the highest settings possible, remember?

Oh, and the screenshot a bit higher up is probably from the console version.
 
the shadow mapping technology only applies to the flashlight.

I'll I have to agree wtih you, episode two does seem to look dated.

Your sig, UseAbuse, reminded me of HL2's most irritating omission in my opinion, and that is its continuing failure to bother to render Gordon's own body. All the effort that went into rendering the working engine and snazzy steering wheel of that new car, will be horribly undermined by the fact that Valve still doesn't bother to draw in the player's arms or legs. Are we forever doomed to be an armless legless floating head that can rotate freely in circles? That scene in EP1 when Dog tosses us into the Citadel in a car chassis, was really spoiled for me by this problem, and I'm annoyed that they show no signs of dealing with it. They seem to take great pride in many visual and physical effects and yet leave this glaring omission that makes the scene feel unfinished. Please don't say you will be too busy driving to notice or care, or that it's technologically too difficult. It does matter and I'm sure they could do it if they chose to, especially this late in the day. The ability to kick would be nice as well, if SMOD can do it I'm sure Valve could and it really adds to the sense of immersion and fun.
 
Your sig, UseAbuse, reminded me of HL2's most irritating omission in my opinion, and that is its continuing failure to bother to render Gordon's own body. All the effort that went into rendering the working engine and snazzy steering wheel of that new car, will be horribly undermined by the fact that Valve still doesn't bother to draw in the player's arms or legs. Are we forever doomed to be an armless legless floating head that can rotate freely in circles? That scene in EP1 when Dog tosses us into the Citadel in a car chassis, was really spoiled for me by this problem, and I'm annoyed that they show no signs of dealing with it. They seem to take great pride in many visual and physical effects and yet leave this glaring omission that makes the scene feel unfinished. Please don't say you will be too busy driving to notice or care, or that it's technologically too difficult. It does matter and I'm sure they could do it if they chose to, especially this late in the day. The ability to kick would be nice as well, if SMOD can do it I'm sure Valve could and it really adds to the sense of immersion and fun.

It's a deliberate design decision.

EDIT: Also, note that it would be weird for you to have hands and legs on the vehicle and not have legs while walking.
 
Are those blue tracers and melee the only attacks the Hunter has now because he was going to have a machine gun.

I think he should just have the darts because almost lethal melee attacks, swirly darts that explode after landing, AND a machine gun seems a little excessive.

If you know please answer, thanks.
 
Your sig, UseAbuse, reminded me of HL2's most irritating omission in my opinion, and that is its continuing failure to bother to render Gordon's own body. All the effort that went into rendering the working engine and snazzy steering wheel of that new car, will be horribly undermined by the fact that Valve still doesn't bother to draw in the player's arms or legs. Are we forever doomed to be an armless legless floating head that can rotate freely in circles? That scene in EP1 when Dog tosses us into the Citadel in a car chassis, was really spoiled for me by this problem, and I'm annoyed that they show no signs of dealing with it. They seem to take great pride in many visual and physical effects and yet leave this glaring omission that makes the scene feel unfinished. Please don't say you will be too busy driving to notice or care, or that it's technologically too difficult. It does matter and I'm sure they could do it if they chose to, especially this late in the day. The ability to kick would be nice as well, if SMOD can do it I'm sure Valve could and it really adds to the sense of immersion and fun.
The only time I notice that I don't have arms or legs in HL2 is when I switch from playing the game to watching the pretty effects. When I'm engrossed in the game, I don't notice that my arms aren't holding the steering wheel, or that I don't see my feet when I look down over a ledge.

I think if Valve decided to build, render, and animate Gordon's body, it would ruin the immersion. The player is supposed to be you. I don't know about you, but if I saw hands holding the steering wheel, or my feet as I looked over a ledge, my subconscious would be thinking "I don't hold a steering wheel like that" or "Okay, one of my feet isn't even touching the ledge, what the hell." And there, immersion ruined.
 
The shadow mapping technology applies to all lighting. In previews, however, we don't get the highest settings possible, remember?

Oh, and the screenshot a bit higher up is probably from the console version.

an email from Jason Mitchell
For the upcoming games, we use shadow mapping, not stencil shadows, and this will currently only come from the player flashlight. The implementation of this is quite general, however, and designers can choose to place these entities in maps, causing very realistic soft shadows. We won't be doing this much in the upcoming games, however, primarily because the performance can degrade significantly with so many additional rendering passes. Regarding texture resolution, we're always trying to squeeze as much use out of texture memory as possible. For our particle systems in particular, we've implemented some better compression techniques this time around.
 
Loved what I saw of TF2, don't much care about the other stuff.

We will be able to buy the games separately, I hope?
 
Man, Team Fortress II looks super fun to play and to watch.
 
I seriously want to see some ingame Pyro, he looks good, he plays axe guitar, but where are the flames?!?
 
i need to see barney in some vid or pic as evidence of him being in ep2....
 
He wasn't in any of the Episode One trailers, was he?
But he came out just fine.
 
It was neat to see the view down the 2fort "shaft" where there are now stairs.
 
V-Man's Summary of Orange Box Preview

I think that Portal looks cooler with the neon edges on the Portals (which is really the only new thing in this video), Episode 2 looks awesome with all the hunters and cinematic physics, but best of all is Teamf Fortress 2. It looks spectacular with the way they shade the characters to look like cartoons, and I can only imagine what gameplay we'll have in the staircase replacing the elevator. :sniper:
 
ffs, I thought it was actually a new preview.

Please don't bump old news posts. :|
 
Yeah I thought it was new too.. downloaded it again for no reason :p
 
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