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It depends what you want to do. I would suggest the Paladin as they are probably more wanted in groups than a Warlock but I doubt they can solo as well as the Warlock. Also for PvP the Paladin is probably better if you are going alliance as half the horde are Undead which rape Warlocks.Eg. said:and i just want to know;
1 my friend said in pvp servers, you can take towns over if u have a big enough raid
2. which do u think is better
a) human paladin b) human/night elf warlock?
Eg. said:and i just want to know;
1 my friend said in pvp servers, you can take towns over if u have a big enough raid
2. which do u think is better
a) human paladin b) human/night elf warlock?
DeusExMachinia said:No! Don't get the game! You'll die!
blahblahblah said:1) You cannot take over towns. What happens is the raid happens and you make an initial push into the town. What happens is that more people of the opposite side come to defend the town and the NPC town guards start respawning at a faster rate. The longest I've ever been in a raid to hold a town is 25 minutes with the town being Crossroads (which is quite an achievement).
2) It depends
a) Paladins are very survivable but have a pitifully low dps. They are also the least involved class in WoW which makes them quite boring. I have a lvl 60 paladin. Levels 1-20 for a paladin are fun but after that they get boring fast. They are somewhat wanted in groups. Paladins are good in dueling (1v1 PvP) but suck at mass PvP raids.
b) Warlocks are a fragile but powerful class. They are also a very complex and fun class with lots of options you can use. If you can handle a very complex class you will be quite satisfied as a warlock. I have a lvl 34 warlock (I have also have a lvl 13 mage :x). Warlocks, especially in higher levels are in high demand for groups and instances. Warlocks are also the masters of dueling, and tend to have decent mass PvP raid skills as well.
PS - Do some research and find which servers have the least amount of outages and lag. In the US I highly recommend you stay away from the server named "Hyjal". Their 486 isn't cutting it as a server.
Foxtrot said:Why are Warlocks wanted on instance raids? Because of their soulstones? With the new patch coming out taking away res sickness from shamans revive ability I think the Warlocks are going to be even less wanted. But they do kick a lot of ass in PvP, my shaman has yet to beat one, although I am still a n00b againt them because I know so little about the class.
blahblahblah said:1) Soulstones are an anti-wipe measure during raids. They are invaluable and are only on a 30 minute timer.
2) Summoning. Getting 15+ people to do a raid on UBRS isn't an easy task. Summoning helps you spend less time waiting and more time killing
3) Debufs/DoTs (Damage over Time) - These abilities allow warlocks to quickly debuff and DoT a bunch of mobs fast which makes the killing go by faster
4) Healthstones - A lvl 60 warlock can make healthstone that heal for 1200 hp instantly and give those to anybody who wants them. Healthstones are on a separate timer from healing potions. Invaluable when the average lvl 60 elite mob hits for 200+ damage and its not unusually to be the victim of a 900 point critical hit.
5) They know how to play their class. The warlock is a very complicated class so they are forced to learn how to play their class very well. In instances I never have a problem with warlocks. Most other classes you find idiots who still don't know the fundamentals of their class (like a warrior who doesn't use taunt to gain aggro).
6) Their drain life/mana/soul spells look pimp as hell.
7) Their pets are useful. Their imp can give me (a tank) just over 400 extra HP. Their succubus has another form of crowd control.
They have other uses too such as banish demons, some AoE spells, and being able to take more than two hits before dieing (most warlocks have more hps than warriors and paladins).
Eg. said:and i just want to know;
1 my friend said in pvp servers, you can take towns over if u have a big enough raid
2. which do u think is better
a) human paladin b) human/night elf warlock?
Foxtrot said:Remember I am not arguing with you, just trying to clarify.
1) But now Shamans can revive once an hour when they die with no res sickness, saving time at the beginning of a raid so you won't have to hand out soulstones.
2) Don't Mages summon?
3) Debuff slots get filled up quickly, and from what I heard the priest DoTs are more wanted.
4) Those kick ass...
5) I can agree with that, there are a ton of idiots in this game but all the Warlocks I have seen are pretty compotent.
6) I have never seen it, I r teh nub.
7) How does their pet give HP? It is the imp right?
Foxtrot said:Remember I am not arguing with you, just trying to clarify.blahblahblah said:1) Soulstones are an anti-wipe measure during raids. They are invaluable and are only on a 30 minute timer.
2) Summoning. Getting 15+ people to do a raid on UBRS isn't an easy task. Summoning helps you spend less time waiting and more time killing
3) Debufs/DoTs (Damage over Time) - These abilities allow warlocks to quickly debuff and DoT a bunch of mobs fast which makes the killing go by faster
4) Healthstones - A lvl 60 warlock can make healthstone that heal for 1200 hp instantly and give those to anybody who wants them. Healthstones are on a separate timer from healing potions. Invaluable when the average lvl 60 elite mob hits for 200+ damage and its not unusually to be the victim of a 900 point critical hit.
5) They know how to play their class. The warlock is a very complicated class so they are forced to learn how to play their class very well. In instances I never have a problem with warlocks. Most other classes you find idiots who still don't know the fundamentals of their class (like a warrior who doesn't use taunt to gain aggro).
6) Their drain life/mana/soul spells look pimp as hell.
7) Their pets are useful. Their imp can give me (a tank) just over 400 extra HP. Their succubus has another form of crowd control.
1) But now Shamans can revive once an hour when they die with no res sickness, saving time at the beginning of a raid so you won't have to hand out soulstones.
2) Don't Mages summon?
3) Debuff slots get filled up quickly, and from what I heard the priest DoTs are more wanted.
4) Those kick ass...
5) I can agree with that, there are a ton of idiots in this game but all the Warlocks I have seen are pretty compotent.
6) I have never seen it, I r teh nub.
7) How does their pet give HP? It is the imp right?
IchI said:Hmm.... tbh just don't go on a pvp server in the first place. They are crap. Especially when it comes to the level 20 quests when alliance and horde are around each other. All you do it get boned every 2 seconds when your trying to do quests. Its really anoying. Normal is where its at
BRODIEMAN2k4 said:You can fight the enemy in Normal servers, they just won't unsuspicingly gank you as much (I have been once by a rogue, i hate rogues)
PvtRyan said:And I don't know if Paladin has 'extremely low dps', how much for example does a Warrior do on lvl ~30? At 31 I deal about 57 dps. Is it really that low? Can't remember what I did with my warrior.
blahblahblah said:Is that according to cosmos? For my lvl 60 paladin, my dps peaks at 65 when attacking anything lvl 55+.
simmo said:Anyone got a spare firends key ? , I'll be your friend
Eg. said:and now i ask, do warlock imps kick ass?
KagePrototype said:At first, not really. But once you hit the higher levels, their blood pact and fire shield ability, as well as their high DPS, are invaluable. The only problem is that they die very easily.