im getting wow

Eg.

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and i just want to know;

1 my friend said in pvp servers, you can take towns over if u have a big enough raid

2. which do u think is better
a) human paladin b) human/night elf warlock?
 
Eg. said:
and i just want to know;

1 my friend said in pvp servers, you can take towns over if u have a big enough raid

2. which do u think is better
a) human paladin b) human/night elf warlock?
It depends what you want to do. I would suggest the Paladin as they are probably more wanted in groups than a Warlock but I doubt they can solo as well as the Warlock. Also for PvP the Paladin is probably better if you are going alliance as half the horde are Undead which rape Warlocks.
 
Eg. said:
and i just want to know;

1 my friend said in pvp servers, you can take towns over if u have a big enough raid

2. which do u think is better
a) human paladin b) human/night elf warlock?

1) You cannot take over towns. What happens is the raid happens and you make an initial push into the town. What happens is that more people of the opposite side come to defend the town and the NPC town guards start respawning at a faster rate. The longest I've ever been in a raid to hold a town is 25 minutes with the town being Crossroads (which is quite an achievement).

2) It depends

a) Paladins are very survivable but have a pitifully low dps. They are also the least involved class in WoW which makes them quite boring. I have a lvl 60 paladin. Levels 1-20 for a paladin are fun but after that they get boring fast. They are somewhat wanted in groups. Paladins are good in dueling (1v1 PvP) but suck at mass PvP raids.

b) Warlocks are a fragile but powerful class. They are also a very complex and fun class with lots of options you can use. If you can handle a very complex class you will be quite satisfied as a warlock. I have a lvl 34 warlock (I have also have a lvl 13 mage :x). Warlocks, especially in higher levels are in high demand for groups and instances. Warlocks are also the masters of dueling, and tend to have decent mass PvP raid skills as well.

PS - Do some research and find which servers have the least amount of outages and lag. In the US I highly recommend you stay away from the server named "Hyjal". Their 486 isn't cutting it as a server.
 
Nightelves can't be warlocks though. It all depends whay you want to do i a group or in the game.

Also, i recommend horde, since well there's a shit load more alliance than horde the ration is like 3:1. If you are horde and want those 2 classes than either be a shaman or an undead warlock. Shaman's are like paladin's (Can heal, rez) only have one of the highest DPS' in the game and have offensive spells. They might not have as much armor as a paladin but 80% of the time a shaman will kick the crap out of a paladin.
 
blahblahblah said:
1) You cannot take over towns. What happens is the raid happens and you make an initial push into the town. What happens is that more people of the opposite side come to defend the town and the NPC town guards start respawning at a faster rate. The longest I've ever been in a raid to hold a town is 25 minutes with the town being Crossroads (which is quite an achievement).

2) It depends

a) Paladins are very survivable but have a pitifully low dps. They are also the least involved class in WoW which makes them quite boring. I have a lvl 60 paladin. Levels 1-20 for a paladin are fun but after that they get boring fast. They are somewhat wanted in groups. Paladins are good in dueling (1v1 PvP) but suck at mass PvP raids.

b) Warlocks are a fragile but powerful class. They are also a very complex and fun class with lots of options you can use. If you can handle a very complex class you will be quite satisfied as a warlock. I have a lvl 34 warlock (I have also have a lvl 13 mage :x). Warlocks, especially in higher levels are in high demand for groups and instances. Warlocks are also the masters of dueling, and tend to have decent mass PvP raid skills as well.

PS - Do some research and find which servers have the least amount of outages and lag. In the US I highly recommend you stay away from the server named "Hyjal". Their 486 isn't cutting it as a server.

Why are Warlocks wanted on instance raids? Because of their soulstones? With the new patch coming out taking away res sickness from shamans revive ability I think the Warlocks are going to be even less wanted. But they do kick a lot of ass in PvP, my shaman has yet to beat one, although I am still a n00b againt them because I know so little about the class.
 
shaman.
most flexible and fun to play class in the game (in my opinion)
not to mention unbeatable if you play them properly (at least I haven't been taken out yet, ganking doesn't count)
 
Foxtrot said:
Why are Warlocks wanted on instance raids? Because of their soulstones? With the new patch coming out taking away res sickness from shamans revive ability I think the Warlocks are going to be even less wanted. But they do kick a lot of ass in PvP, my shaman has yet to beat one, although I am still a n00b againt them because I know so little about the class.

1) Soulstones are an anti-wipe measure during raids. They are invaluable and are only on a 30 minute timer.
2) Summoning. Getting 15+ people to do a raid on UBRS isn't an easy task. Summoning helps you spend less time waiting and more time killing
3) Debufs/DoTs (Damage over Time) - These abilities allow warlocks to quickly debuff and DoT a bunch of mobs fast which makes the killing go by faster
4) Healthstones - A lvl 60 warlock can make healthstone that heal for 1200 hp instantly and give those to anybody who wants them. Healthstones are on a separate timer from healing potions. Invaluable when the average lvl 60 elite mob hits for 200+ damage and its not unusually to be the victim of a 900 point critical hit.
5) They know how to play their class. The warlock is a very complicated class so they are forced to learn how to play their class very well. In instances I never have a problem with warlocks. Most other classes you find idiots who still don't know the fundamentals of their class (like a warrior who doesn't use taunt to gain aggro).
6) Their drain life/mana/soul spells look pimp as hell.
7) Their pets are useful. Their imp can give me (a tank) just over 400 extra HP. Their succubus has another form of crowd control.

They have other uses too such as banish demons, some AoE spells, and being able to take more than two hits before dieing (most warlocks have more hps than warriors and paladins).
 
I have a 58 warlock and I can say it's certainly a fun class... I did stop playing her a while back, though, so... heh, I dunno... :x
 
Warlocks are certainly fun, but are probably one of the harder classes to play as. On the other hand, Paladins are one of the easiest. It all comes down to your personal play style and what you want to do. If you want to give damage, be a mage or a rogue. If you want to be a good support class, the priest and shaman are best. If you want to take all the damage in parties, choose the warrior. Just mix and match to what you want to be playing as.
 
Don't be so harsh on the Paladin, I don't think it's an easy class to play, and I've done Warlock and Warrior too.

Constantly buffing your party members (they only last 5 min), healing them at the appropriate times, adjusting your aura's and buffs with the other Paladins in your party, protecting the casters and healers from aggro'ing, all while you're tanking too. Not to mention using the right Seals on the right type of enemy, and Judging them too.

While they are strong in PvP, they're not easy either, we only do moderate damage, and can only attack melee while facing the enemy. We've got no way to attack a player who's running away from us. Or something to limit the effect of Fear. Absolutely no ranged attacks.

It's not hard beating a Warlock, just ignore the minion and rely on heavy armor and stamina and just bash in on them with stun attacks. Warlocks are soft hehe.
 
It's funny how as you progress through the game your class description sort of changes.

When you're 0-30 it doesn't matter what you are for instances as long as you have one sort of healer (Paladin, Druid, Priest, whatever), but as you get to the higher level instances Paladins start to get taken out of the picture for healing and it's just mainly priests that are needed, or druids.

And as we've been discussing, warlocks are essential for the higher level instances. One that I can think of is that it locks you in when you enter, therefore if you wipe, you're done, so that soulstone ability is absolutely needed. Warlocks, Priests and Druid's are always welcome when you get to higher level, but there seems to be a limit to them.

I have a 46 Human Warrior and 36 NE Rogue right now, my warrior is basicly just my cash cow, since I am almost an armoursmith I can make cash pretty quickly. I've made about 15-20g just in the past couple of days from mining Iron/Mithril (Not selling Mithril though, I need it).

Also, as our guild was talking about the other day, seems many people do not like playing Priests because their only use is to heal/add buffs, and people do not like playing that role, especially if they don't plan their character that way for the higher level instances.

But anyways, intresting topic. I sort of wish I had a warlock, I love that flaming horsie :eek:


UNDER CITY RAID!!

WoWScrnShot_030905_222437.jpg
 
blahblahblah said:
1) Soulstones are an anti-wipe measure during raids. They are invaluable and are only on a 30 minute timer.
2) Summoning. Getting 15+ people to do a raid on UBRS isn't an easy task. Summoning helps you spend less time waiting and more time killing
3) Debufs/DoTs (Damage over Time) - These abilities allow warlocks to quickly debuff and DoT a bunch of mobs fast which makes the killing go by faster
4) Healthstones - A lvl 60 warlock can make healthstone that heal for 1200 hp instantly and give those to anybody who wants them. Healthstones are on a separate timer from healing potions. Invaluable when the average lvl 60 elite mob hits for 200+ damage and its not unusually to be the victim of a 900 point critical hit.
5) They know how to play their class. The warlock is a very complicated class so they are forced to learn how to play their class very well. In instances I never have a problem with warlocks. Most other classes you find idiots who still don't know the fundamentals of their class (like a warrior who doesn't use taunt to gain aggro).
6) Their drain life/mana/soul spells look pimp as hell.
7) Their pets are useful. Their imp can give me (a tank) just over 400 extra HP. Their succubus has another form of crowd control.

They have other uses too such as banish demons, some AoE spells, and being able to take more than two hits before dieing (most warlocks have more hps than warriors and paladins).

Remember I am not arguing with you, just trying to clarify.
1) But now Shamans can revive once an hour when they die with no res sickness, saving time at the beginning of a raid so you won't have to hand out soulstones.
2) Don't Mages summon?
3) Debuff slots get filled up quickly, and from what I heard the priest DoTs are more wanted.
4) Those kick ass...
5) I can agree with that, there are a ton of idiots in this game but all the Warlocks I have seen are pretty compotent.
6) I have never seen it, I r teh nub.
7) How does their pet give HP? It is the imp right?
 
Eg. said:
and i just want to know;

1 my friend said in pvp servers, you can take towns over if u have a big enough raid

2. which do u think is better
a) human paladin b) human/night elf warlock?

I hate you :p

*grumbles without having WoW yet*
 
Hmm.... tbh just don't go on a pvp server in the first place. They are crap. Especially when it comes to the level 20 quests when alliance and horde are around each other. All you do it get boned every 2 seconds when your trying to do quests. Its really anoying. Normal is where its at :D
 
so tell me about the raids? like, what happens if you hold the town long enough?

ok, im going warlock, which is best(race wise)?
 
Foxtrot said:
Remember I am not arguing with you, just trying to clarify.
1) But now Shamans can revive once an hour when they die with no res sickness, saving time at the beginning of a raid so you won't have to hand out soulstones.
2) Don't Mages summon?
3) Debuff slots get filled up quickly, and from what I heard the priest DoTs are more wanted.
4) Those kick ass...
5) I can agree with that, there are a ton of idiots in this game but all the Warlocks I have seen are pretty compotent.
6) I have never seen it, I r teh nub.
7) How does their pet give HP? It is the imp right?

1. But if the Shaman dies, the party is buggered. The idea is that they are given a soulstone so the resser can revive themselves and get everyone else back up after a wipe. The soulstone can be the difference between completing an instance and having the last hour and a half wasted for nothing.
2. Nope, it's the Warlocks. Warlocks are the ones that dwelve too deep into magic and are able to summon demons. Which is why they get such a bad rep on RP servers (the idea is that they are capable of resummoning the burning legion).
3. The Priest DoTs are nothing compared to the Warlock. :) Curse of Agony, Immolate and Corruption can do some serious damage over time while your pet distracts the enemy. The Priest can do very little in comparison.
7. The Imp has an ability called "blood pact" which increases the stamina of everyone in the party by "x", depending on level.
 
Foxtrot said:
blahblahblah said:
1) Soulstones are an anti-wipe measure during raids. They are invaluable and are only on a 30 minute timer.
2) Summoning. Getting 15+ people to do a raid on UBRS isn't an easy task. Summoning helps you spend less time waiting and more time killing
3) Debufs/DoTs (Damage over Time) - These abilities allow warlocks to quickly debuff and DoT a bunch of mobs fast which makes the killing go by faster
4) Healthstones - A lvl 60 warlock can make healthstone that heal for 1200 hp instantly and give those to anybody who wants them. Healthstones are on a separate timer from healing potions. Invaluable when the average lvl 60 elite mob hits for 200+ damage and its not unusually to be the victim of a 900 point critical hit.
5) They know how to play their class. The warlock is a very complicated class so they are forced to learn how to play their class very well. In instances I never have a problem with warlocks. Most other classes you find idiots who still don't know the fundamentals of their class (like a warrior who doesn't use taunt to gain aggro).
6) Their drain life/mana/soul spells look pimp as hell.
7) Their pets are useful. Their imp can give me (a tank) just over 400 extra HP. Their succubus has another form of crowd control.
Remember I am not arguing with you, just trying to clarify.
1) But now Shamans can revive once an hour when they die with no res sickness, saving time at the beginning of a raid so you won't have to hand out soulstones.
2) Don't Mages summon?
3) Debuff slots get filled up quickly, and from what I heard the priest DoTs are more wanted.
4) Those kick ass...
5) I can agree with that, there are a ton of idiots in this game but all the Warlocks I have seen are pretty compotent.
6) I have never seen it, I r teh nub.
7) How does their pet give HP? It is the imp right?

1) The alliance doesn't have the shaman. :eek: Plus a soulstone is more powerful than the shaman ability (restores more health and mana instantly, more frequently, castable on anyone, etc)
2) Nope, they teleport
3) At lvl 60 if a priest is doing anything but healing usually the main tank and the assist tank are dead. The 8 slot debuff limit usually only affects bosses. In that case, the warlock is usually cranking out its direct damage spells (shadowbolt, etc)
6) Think "Darth Vader"
7) Yes, the imp has an ability to give its party members 430 additional hp at lvl 60.

Warlocks rock. As soon as I finish up a couple of things with my paladin, I'm bringing my lvl 34 warlock up to lvl 60.
 
My imp gives over 500 HP... :naughty:

And does like 150 fire damage/second... well, until his mana is gone.
 
so what kind of warlock is better, human, undead, what spells are race specific, or should i just go paladin?
 
Undead make better warlocks, Gnomes make the best alliance warlocks. Paladin you'll probably be disappointed later on due to extremly low damage
 
IchI said:
Hmm.... tbh just don't go on a pvp server in the first place. They are crap. Especially when it comes to the level 20 quests when alliance and horde are around each other. All you do it get boned every 2 seconds when your trying to do quests. Its really anoying. Normal is where its at :D

nooooo! Don't listen to this man!!

PvP makes the game. Why would you play a game where you cannot fight the enemy? You'll regret playing PVE/RP when you get to higher levels, trust me.

It just adds motivation when you're getting ganked in STV in the 30's to get to 50+ and come back to get revenge.
 
You can fight the enemy in Normal servers, they just won't unsuspicingly gank you as much (I have been once by a rogue, i hate rogues)
 
Dont be a Pally, please. There's already enough of them in WoW. There's also tons of Rogues.

Go with a Warlock, Mages also have some powerful spells.

Im a 42 Warrior on Azjol Nerub, im enjoy my class and often get bored with my alts. It might be because im used to being a high level class and helping with raids now. Once i reach 60 i'll probly focus on my Tauren/Shaman alt.

War stomp + Heal 4tw! wewt
 
BRODIEMAN2k4 said:
You can fight the enemy in Normal servers, they just won't unsuspicingly gank you as much (I have been once by a rogue, i hate rogues)

The best thing is to get ganked by a group of lameass Horde in contested territory and then to call on your Alliance brothers and form a group yourself and do some ass whooping.

And I don't know if Paladin has 'extremely low dps', how much for example does a Warrior do on lvl ~30? At 31 I deal about 57 dps. Is it really that low? Can't remember what I did with my warrior.
 
PvtRyan said:
And I don't know if Paladin has 'extremely low dps', how much for example does a Warrior do on lvl ~30? At 31 I deal about 57 dps. Is it really that low? Can't remember what I did with my warrior.

Is that according to cosmos? For my lvl 60 paladin, my dps peaks at 65 when attacking anything lvl 55+.
 
for all wow new commers, let me give you a huge advice, please do not join servers that are always down, unfortunatly, i am on one of those servers, its called gorgonash, btw. 50 rogue, and 21 warlock here =]
 
Luckily, i picked a great server. No uptight role players, barely any server downage, and everyone is are pretty awesome.
 
blahblahblah said:
Is that according to cosmos? For my lvl 60 paladin, my dps peaks at 65 when attacking anything lvl 55+.

According to character info, with Seal of the Crusader, Blessing of Might (+55 attack power atm) I do 58.8 now at 32 (need to get the new Blessing of Might though, when someone else casts that one on me I do 60.2 dps) with Verigan's Fist (25.3 dps).

I do have Cosmos installed, does that skew results?
 
Anyone got a spare firends key ? ;), I'll be your friend :D
 
simmo said:
Anyone got a spare firends key ? ;), I'll be your friend :D

I got one with my CE, but I gave it away... sorry :(

Just buy the game... NOW. I can promise you won't regret it. You played in the beta, too, so you already know how engrossing it is :D
 
I gave my key to my brother who played for all of 3 hours with it >.< he plays US but i persuaded him to play EU which he gave up on. Sorry, i would of give it you otherwise.

Anyway, i'd go for a warlock, they are supposed to be hard to use though but thats good because the pally is the most boring class ever to play, even though i really enjoyed being a pally in both US and EU beta my bro and my mate said they are super boring to play because they have no diversity what-so-ever later on in life. I play a Tauren Hunter now (currently level 25 on Bladefist PvP server) and so far i really do enjoy them even if they are'nt the best cookie cutter class for PvP (they can still be uber hard in PvP though if used correctly with skill)
 
Eg. said:
and now i ask, do warlock imps kick ass?

At first, not really. But once you hit the higher levels, their blood pact and fire shield ability, as well as their high DPS, are invaluable. The only problem is that they die very easily.
 
KagePrototype said:
At first, not really. But once you hit the higher levels, their blood pact and fire shield ability, as well as their high DPS, are invaluable. The only problem is that they die very easily.

I hated the voidwalker, what a piece of crap imo, only good for taking punches. But didn't spend much time with it before switching back to my trusty imp.
 
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