Laivasse
Companion Cube
- Joined
- Feb 3, 2005
- Messages
- 4,813
- Reaction score
- 31
I was watching the most recent videos at the Official Dragon Age site and sadly - since this was one of my most anticipated games - they view like a how-to of immersion breaking techniques.
Stiff, plastic-looking faces, unnatural animation, terrible voice acting in parts, cut scenes, not-as-cool-as-they-think-they-look finishing moves with excessive slo-mo... Even one of the design choices I thought was a good idea at first, the decision to leave the player character's dialogue unvoiced, is a huge immersion breaker in practice. You can see your character nodding and bowing along mutely to the convo, while the person you're talking to (who is voiced) telepathically reads all your lines. It's a big shame since I wanted this game to feel polished and sophisticated, yet it looks like it's going to be another RPG that hopes to overcome the clumsiness of its execution with the depth of its story.
Stiff, plastic-looking faces, unnatural animation, terrible voice acting in parts, cut scenes, not-as-cool-as-they-think-they-look finishing moves with excessive slo-mo... Even one of the design choices I thought was a good idea at first, the decision to leave the player character's dialogue unvoiced, is a huge immersion breaker in practice. You can see your character nodding and bowing along mutely to the convo, while the person you're talking to (who is voiced) telepathically reads all your lines. It's a big shame since I wanted this game to feel polished and sophisticated, yet it looks like it's going to be another RPG that hopes to overcome the clumsiness of its execution with the depth of its story.