MFL
AlbatrossofTime
- Joined
- Apr 29, 2004
- Messages
- 1,260
- Reaction score
- 297
Hey everybody, I took a turn for the weird today and was reading through DARPA Press releases and stumbled on one that was talking about probabilistic Programming languages and building tools to take advantage of them,
http://www.darpa.mil/NewsEvents/Releases/2013/03/19a.aspx ,
and it got me thinking about a topic I like to regularly bring up here every so often, how Half Life 2 didn't take advantage of its artificial intelligence.
Now I honestly don't know too much about programming, machine learning, or artificial intelligence at all, so I was wondering, if we had any members here who were knowledgeable about the subject, if I could ask you a few questions. Mainly, how close are we to seeing this kind of programming being implemented into the games we play? Even more specifically, first person shooters and real time strategy games, if only because it's easier for me to imagine the possibilities in those genres. Or is talking about it in that context really not making any sense in the first place?
http://www.darpa.mil/NewsEvents/Releases/2013/03/19a.aspx ,
and it got me thinking about a topic I like to regularly bring up here every so often, how Half Life 2 didn't take advantage of its artificial intelligence.
Now I honestly don't know too much about programming, machine learning, or artificial intelligence at all, so I was wondering, if we had any members here who were knowledgeable about the subject, if I could ask you a few questions. Mainly, how close are we to seeing this kind of programming being implemented into the games we play? Even more specifically, first person shooters and real time strategy games, if only because it's easier for me to imagine the possibilities in those genres. Or is talking about it in that context really not making any sense in the first place?