Wicked Spider
Newbie
- Joined
- Jul 31, 2003
- Messages
- 64
- Reaction score
- 0
what are the most destinguished improvements since the last years hl2 presentation?
although we didnt had much ingame footage from the game in 2003 i do seem to see improvements.
for instance the way wood sounds and looks when broken.
in the last years video of traptown when you broke the wooden barrier of the 2cnd floor it didnt sound and looked realistic,
however in this years video the wood sounded just like it should depending of the volume of the wood, also in the "tunnels" video the wooden boxes when destroyed just "faded" into nothing, whereas now you can see it break up nicely appart. (i remember ppl sending these comments to valve)
the AI looks more "combative" than last year. in the tunnel video they just stood there and warnt very acurate.
in the battle sequecne from this year you can see the AI try to flank and coodinate their attacks.
just a few.. what you guys think?
although we didnt had much ingame footage from the game in 2003 i do seem to see improvements.
for instance the way wood sounds and looks when broken.
in the last years video of traptown when you broke the wooden barrier of the 2cnd floor it didnt sound and looked realistic,
however in this years video the wood sounded just like it should depending of the volume of the wood, also in the "tunnels" video the wooden boxes when destroyed just "faded" into nothing, whereas now you can see it break up nicely appart. (i remember ppl sending these comments to valve)
the AI looks more "combative" than last year. in the tunnel video they just stood there and warnt very acurate.
in the battle sequecne from this year you can see the AI try to flank and coodinate their attacks.
just a few.. what you guys think?