Improvements that are a MUST for EP3

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Valve should ditch 4-5 hour policy and incorporate some exposition sequences. Now I know the whole filler-free approach that the episodes are taking, but it is in no way good or satisfactory enough and didn't immerse you into the world like HL2 did, with chapters like point insertion (best opening to a game ever), black mesa east etc that help you set your feet into the universe around you and which pretty much defined the HL2 experience. In contrast, the 4 hours of the episodes have been inanely filled with all the action and very little respite. It is understandable that the eps have a more frenetic pace because everything is going to shit, but some moments where you can reflect upon your journey would be welcome.

People say HL2 was too long, and the episodes are a step in the right direction, and I agree that some parts in HL2 were incredibly boring, but at the same time no matter how good you treat the action and gameplay in the HL2 universe, as it is, narrative and atmosphere is still the primary focus and selling-point of the game, and gameplay variety that HL2 masterfully displayed can only come through extended playtime, and the episodes have been a step-back in these regards, and to have this same trend continue on to Ep3 would be absolutely disastrous.

Chapters that are actually fun to play, not just in theory, and to do that a bit of linearity and scripting is necessary. The ambush scene in EP2 was weak because of its open-ended nature, you could if you wanted just stayed in the basement with the radiator grille and pwn everyone who came, and this sort of weak game design mechanic allows one to work around the intended challenge of a sequence and come out unsatisfied. In contrast HL2's finest action set-pieces such as water-hazard, Anticitizen one and most of the action sequences in EP1 (gunship battle=awesome) presented amazingly fun challenge, although there were obvious constraints as to what you could do and the choices of paths available. This is an area where the halo games really shine. You always get the challenge and fun that the sequence intended, and there still are many ways of going about how you overcome a particular obstacle.

Synth or arctic offshoot of the acid-antlion which is one of the best enemies I have faced in the HL universe, hands down. They had a devastating and accurate attack which always kept you on your toes, they always kept their f*cking distance (a logic that apparently still hasn't been absorbed by any other enemy) and showed high self-preservation by strafing left and right very quickly making them incredibly hard to hit, something hunters just don't seem to show, it is as if they are always caught between two minds as to whether to fire their flechettes, or ram you, and for large parts you can just see them standing at one place, deciding what course of action to take, while you gladly punt the radiator to their face. Granted that the acid-antlions attack is very dodgeable and they don't take too many hits before going down, but in a set-piece situation where other enemies are attacking you as well, they are the perfect backline reinforcement not allowing you to feel safe at all.

Overhaul Hunters which were supposed to be the show-stoppers but ended up failing horribly. They never provide an interesting and satisfactory challenge if you fight with bullets, which they almost seem invulnerable towards, and with phys props they drop easier than headcrabs. They never ever worked in teams, all of them coming at you from the same direction, they were way too slow and did not actively "hunt" you like promised as you can easily sprint away from them and get supplies and ammo, or a radiator grille and come back to kill them. They did not dodge or strafe against my attacks, and the one place where it was essential to do it which is when you are coming at them with a car, they usually dodge only one time in ten instances.

New interesting and challenging enemies such as the synths, etc. to fight against and please make the Advisor battles as tough, epic, and entertaining as possible, because the whole concept of a telekinetic enemy can be used amazingly well, and with the physics engine Valve have in hand, I absolutely hope I end up loving the advisors. And I hope you don't have to go through the same point, click, dodge rigmarole to defeat them just because someone created a device that nerfs their TK, which would suck. I hope for a more complex, and adrenaline pumping solution that requires you to take care of certain factors around you while dodging the advisor attacks, and completion of those tasks opens up a very limited window of opportunity when you have to hit the advisors as hard as possible, or something like that. The whole idea makes them more like a boss, but I doubt Valve wanted to make them a regular enemy, so I hope fighting the advisors would require the kind of multitasking gameplay that the fairly impressive finale of Ep2 showed, although even that could have been improved a lot.

Revamp the particle blood system, it just seems weird to see a bucket-load of brightly coloured blood flow out after a single pistol round connects. I don't know if it is just me but the blood effects of the original HL2 seemed a lot more natural and satisfying.

A nice surprise or something terribly exciting waiting at the Borealis. Possibly a trip to the combine world, which should be amazingly fleshed out, and a very strong narrative, story, plot development, twists/turns, revelations etc.

Last but not the least a fitting send-off to one of the best series of videogames ever, nothing less than GOTY material, by being innovative and superior, without being drastically different to the feel and mechanics HL2 laid out.
 
It is. But among FPS's it is still the best, but that doesn't say much considering the quality of FPS's recently, although I haven't played Bioshock. I think it is overappreciated and not nearly as flawless and perfect as everyone says, hence it is easy to come up with some tangible improvements that could be made, the same couldn't be said for HL or Deus ex, cause for their time they were perfect.
 
Finishing HL2 was the most satisfying ending I have ever had in a video game. Sure, the G-man creeps the shit out of everyone, but when the credits start rolling and you hear that kick-ass music, you realize what you just did. Awesomeness. The ending of this publicity stunt better be good, or it's gonna be a publicity 'trip'. :frog:
 
HL2 is overated ey?
Let me explain this a bit more so you can hopefully see where I come from, when I make that statement. There is no denying that HL2 is one of the best games ever, and it deservingly won the awards it has got. But there is one thing it lacks, and it is quite a killer problem. HL2's main problems actually stem from its conservativeness, there is nothing OTT or controversial about it. It seems as if it is too scared of making a mistake, being viewed as pretentious or haughty or displeasing anyone. Hence what it ends up being is just an amazing, incredible, and fun experience, but not epic.

Something that I truly appreciate about HL1, System Shock, and Deus Ex is that these games truly push the boundaries, not in terms of seeking to provide a perfect, balanced, varied and accessible experience like HL2, but in trying to overwhelm you, through emotional means and by providing insurmountable challenges. These games presented their outrageous game mechanics without fear of polarising themselves against any group. One thing that is so great about System Shock is that it takes no prisoners at all; from start to finish it is throw-up-in-your-mouth difficult, and scary. It and other games like it did not end up being a success in the market and many took it as a sign to play it safe, spawning practises like play-testing, making it overtly accessible which is so apparent in HL2, and from what I have heard, Bioshock is plagued with it as well.

HL2 games, as much as I love them, simply lack that megalomaniac edge or truly strong emotional impact to be ever considered truly epic like I consider SS or HL to be, and I am sure EP3 won't change that. Sure it can be better ten times over in terms of gameplay, variety, storyline etc., but will it leave me emotionally spent or overwhelmed. Probably not.

You knew that Eli wasn't going to die in a quick brutal fashion. The event was foreshadowed a bit too much with the heart-to-hearts he suddenly felt compelled to share with Gordon, the sequence itself was overpadded with heroics and brave, mournful dialogue, and the scene overall was very predictable and I did not feel that losing Eli in such a fashion was that horrible or affecting at all. For it to have that effect the death should have been far more brutal, and possibly disgraceful, making sure it scarred you deeply. Where HL2 seems content with prompting you to pad your eyes with handkerchiefs, it should have aimed to emotionally shatter you.
 
No-one ever said it was perfect. There's always bound to be improvements in everything, including you, my friend. But it wasn't Game of the Year for nothing. The fact it needs less improvements than most games published in todays world doesn't make it overrated. No-one ever said it was perfect, and personally I think it wasn't quite as good as Half-Life (maybe, not quite sure on that one), or at least the Episodes weren't. But that's not to say that Half-Life 2 is quite the game of the century, as it created a whole community who have continued to thrive, long after its release, and kept that community on edge as its sequels have come out. To me, that doesn't imply overrated, that implies a good game.

I wouldn't deny that the Episodes have not been up to scratch, but I can see what Valve have done, and while I don't agree with it, I can still appreciate it. If you were back in 04/05 with Half-Life 2 there with you, you could hardly call it overrated. It was the Game of the Year. It had so much more, so many more "boundaries" that it pushed, than any other game at the time, it was hardly "overrated".

While the Episodes might not be quite as good as HL2, you can't say they're overrated, because no-one ever overrated them. They've been declared good and enjoyable, it's as simple as that. No-one ever said they were perfect, and no-one ever said they were the best games of all times, but so far it's been satisfactory. Valve chose to lose quite a few things in the latest games due to its Episodic nature. As it was a first try for the group, they seem to have done pretty well. And more to the point, you can't really rate them all until you play them all together, considering they are supposed to be equivalent to a whole game.

And it's quite arrogant to state "Improvements that are a MUST", and simply assume that Valve are going to listen to you. Besides, you don't know that they already have in mind a game better than you could possibly describe. I somehow don't think you appreciate the background behind creating a good game.
 
Ok, please stop with the long boring threads that just complain about everything ever made and put into Episode 2.

Episode 2 is a great game, a fantastic game, and I don't know about you but I didnt camp in the basement during the ambush, I stood along side Alyx and fought out of the windows. Every battle in Episode 2 had some special twist or experience. All the fights were different and all carried some unique experience you only get in HL games.

Now, about your Halo thing you mentioned. The halo experience is rubbish in comparision to HL, the Halo battles offer very little replay experience and only attempt to bore you. The halo games simply shove annoying enemies in your face, with hundreds sworming you at once moment, making the game seem stupid. One man and 2 marines take down several hundred of the enemy, it makes no sense. How has the covernant taken control of Earth in Halo 3, if master chief can kill so many, how is there any left. And WTF is going on in Halo, no starting to a Halo game makes sense - Halo 2, master chief starts in a large super station which must have been created in 2 months or something, which is completely impossible, and Bungie simply ignore what happened at the end of Halo 1 by saying its classified information... Halo 3, starts with a large comet hurtelling towards earth, it turns out to be master cheif, who could not surive anything near that magnitude.

Sorry, I just really hate bungie for constantly saying 'Our plans for World domination', well heres a message Bungie:

You will never have world domination as long as Valve and Infantry Ward are around.

Ok, I will now stop complaining about Halo games and go back into HL mode...

There we go...
 
it makes no sense.

I agree entirely with you. But at this point you lose your argument :p

How does a Geeky Scientist who's been a university student at MiT and had very little combat experience and sits in a lab all day pushing buttons, ever going to take on a horde of aliens? Sure, it's more subtle, but that's still what you're doing.

Half-Life makes little sense. But it still has awshens
 
Yes, of course HL and Halo are both Sci-Fis and don't have to make sense. But I always say 'Sci-Fi storylines are good, as long as they make sense' and pretty much everything in HL is explained at some point, yes they leave alot of questions open for a long time but they are answered eventually, thats half the beauty of Half life. Halo just doesnt explain it self, check out 'cheatplanet.com' and find the Halo news post about things not answered in Halo 3 alone.
 
Valve should ditch 4-5 hour policy and incorporate some exposition sequences. Now I know the whole filler-free approach that the episodes are taking, but it is in no way good or satisfactory enough and didn't immerse you into the world like HL2 did, with chapters like point insertion (best opening to a game ever), black mesa east etc that help you set your feet into the universe around you and which pretty much defined the HL2 experience. In contrast, the 4 hours of the episodes have been inanely filled with all the action and very little respite. It is understandable that the eps have a more frenetic pace because everything is going to shit, but some moments where you can reflect upon your journey would be welcome.

There are actually quite a few of these in Episode 2. Episode 1 was a bit frenetic (which I liked) and episode 2 had more exposition.

Chapters that are actually fun to play, not just in theory, and to do that a bit of linearity and scripting is necessary. The ambush scene in EP2 was weak because of its open-ended nature, you could if you wanted just stayed in the basement with the radiator grille and pwn everyone who came, and this sort of weak game design mechanic allows one to work around the intended challenge of a sequence and come out unsatisfied.

Just because you can cheese your way through a portion of the game doesn't mean you should. These types of exploits exist in every game. Play it the way it was intended to be played and enjoy it. Don't complain about being able to work around an encounter.



Overhaul Hunters which were supposed to be the show-stoppers but ended up failing horribly.

Failing horribly is a pretty strong statement. I felt hunters were pretty acceptable especially on hard difficulty. They weren't the easiest enemies in the world but also weren't frustratingly hard. Make them less susceptible to physics objects, but keep the mechanic where firing their flechettes back at them kill them instantly.

Oh..and HL1 was NOT perfect. Neither is HL2. No game is perfect. I enjoyed both and would probably rate them 1 and 2 on my favorite games of all time list. However if you wanted me to I can list out a lot of things that could be improved in both games. Inevitably a large portion of that list would probably contain things that other people liked.

In conclusion less hyperbole please. Episode 2 was well received, saying that these improvements are a must for episode 3 (as druckles pointed out)is a bit overboard. You may think they are a must, but there are probably a lot of people out there who don't.
 
So your other thread is knocked out of view, and now we get another ramble-joy. You know, I've my issues with HL2 as well, and although you could quickly paint me as a fanboy I'm pretty sure I'm not being “blinded” in saying that your posts are mind-bogglingly irritating. Improvements that MUST be made? Are you serious? Hunters-show stoppers? Your threads are fraught with hyperbole and contradictions. You claim you can't knock MGS because the faults pointed are something the fans thoroughly enjoy, and then whip out a ridiculous counter-argument when someone changes the letters MGS to HL.

Sure, have your niggles and nit pickings, but please, ditch the ridiculously overdone hyperbole.
 
To those that have an unmitigating hard-on for HL2, and feel irritated by my posts, let me take this opportunity to say that I am extremely sorry, but alas I am not going to compromise my views or sugar-coat them to sound more agreeable.

Many of the problematic things about HL2 are not so much how they do something badly, but how they don’t fully play a concept to its full potential , be it the one-dimensional enemies and characters that could have been so much greater, or some of the dialogue and scenes that could have been so much more meaningful. Most of its flaws seem more like missed opportunities or not milking something to its fullest extent.

I, as anybody else here, really wish that Valve do as well with EP3 as possible, and what I did was bring possible improvements to light, rather than drooling over what we already have, and if you want to comprehend that as me bashing HL2, do so by all means, but don’t expect me to give a shit.
 
To those that have an unmitigating hard-on for HL2, and feel irritated by my posts, let me take this opportunity to say that I am extremely sorry, but alas I am not going to compromise my views or sugar-coat them to sound more agreeable.

Many of the problematic things about HL2 are not so much how they do something badly, but how they don?t fully play a concept to its full potential , be it the one-dimensional enemies and characters that could have been so much greater, or some of the dialogue and scenes that could have been so much more meaningful. Most of its flaws seem more like missed opportunities or not milking something to its fullest extent.

I, as anybody else here, really wish that Valve do as well with EP3 as possible, and what I did was bring possible improvements to light, rather than drooling over what we already have, and if you want to comprehend that as me bashing HL2, do so by all means, but don?t expect me to give a shit.

Hop down off the high horse, crazysnakes...

The only thing you have brought to light is your attitude, and personal preferences for "What a game should be." This is not a meeting at Valve over the next game, this is the internet. Nobody gives a shit what you think, and if they do, they are noobs.

/endthread
 
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