Including Textures inside your Map

Hudson

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Lets say I want to just have a single file to distribute, no messy wad files to tack on. I know there is a way to do this with the advanced compile option, something like includetexture, can anyone help?
 
You could look in some tutorials like the ones here. Look in compiling tutorials. But I think there was a tick box in the compilier somewhere.
 
Do a google search for HLCC read on how to set it up. It is far better than the compiler that comes with Hammer.
 
I belive that the command line option you are looking for is "wadinclude".

Thank you.
 
hlcsg map_name -nowadtextures

i think wadinclude is for separate wads you have to state, too
 
-wadinclude is better than nowadtextures though because you can choose not to include textures that people should already have, like HL textures
 
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