including WAD files in CS?

Sui

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i have another problem (again). i have made a custom texture WAD that i want to include in my CS/ steam map (im using valve hammer) but it doesnt compile into the bsp.

i wouldnt mind having the WAD as it basically proves that i made the map.

But (and im pretty sure that this is a problem that cannot be fixed) the WAD doesnt compile with the map, so when i test the map with my freinds i have to send them the WAD seperately. now as you can imagine, this would be crap for a CS map because people cant download it from the server, meaning i could only play with people who i sent the WAD to.

Now of course- im probally going to have to remove the wad from my map ( :( ) but this would mean there is no proof that it is mine. so is there any way to either
a) leave my name on the map without resorting to custom wads and
b) make a WAD included in the compling process and the BSP?

im a little confused as i sent my freind a .map file, and he didnt have the textures (because he hadnt got them in his steam folder) but when we tested the map from my PC they were all there. So i instantly thought that the WADs were recorded into the BSP file, but when we test my new map with a custom WAD it says "you do not have the {Suicide42 WAD".

plz help (ot tell me im buggered)!


if ur intrested, heres the WAD. its pretty simple i know.
 
Add "-wadinclude <wadpath>" to the parameters line for CSG. That will embed your .wad int othe map, thus you ownt have to deal with sending the .wad to everyone.
 
errr... how do u add parametres on expert mode? i think i might know how to do it, but i dont want to **** something up... its easy on normal mode :(

*edit ah.. i think i may have got it... hopefully...
 
yup, that worked, thanks!

but i have another problem :(
when u select an object, u r supposed to be able to cycle through the 3 modes (mive, rotate etc.) and usually it works. But someties (like now) it automatically snaps the object to the grid when i click, and then does nothing else the more i click on the object. its so frustrating! is there something i have turned on or am i just doing something really obvios?
 
You can also use the -nowadtextures switch. If you have multiple wad files it will automaticaly detect wich textures you are using in each wad and include only the textures that are used in your map. And for the last problem... hum... maybe you should try to put the grid very small and zoom out and then try to click once on the object and see if the anchor points change.
 
Hello,

I want to know how I can include my .wad files into a .bsp, i tried almost everything ...
Can someone please tell me what to do?! :)


Thanks in advance
Rob.
 
You add -wadinclude <locationofwad> to your csg line in Expert Compile Mode. The expert button is on the bottom left of your normal compile window. The csg line should be second from top, has a lable on the left hand side of it.
 
I suggest you to use batch compiler, you won't even have to type those options. Just check the No WAD Textures option in the CSG tab and compile.
 
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