Sui
Tank
- Joined
- Jan 15, 2004
- Messages
- 5,998
- Reaction score
- 3
i have another problem (again). i have made a custom texture WAD that i want to include in my CS/ steam map (im using valve hammer) but it doesnt compile into the bsp.
i wouldnt mind having the WAD as it basically proves that i made the map.
But (and im pretty sure that this is a problem that cannot be fixed) the WAD doesnt compile with the map, so when i test the map with my freinds i have to send them the WAD seperately. now as you can imagine, this would be crap for a CS map because people cant download it from the server, meaning i could only play with people who i sent the WAD to.
Now of course- im probally going to have to remove the wad from my map ( ) but this would mean there is no proof that it is mine. so is there any way to either
a) leave my name on the map without resorting to custom wads and
b) make a WAD included in the compling process and the BSP?
im a little confused as i sent my freind a .map file, and he didnt have the textures (because he hadnt got them in his steam folder) but when we tested the map from my PC they were all there. So i instantly thought that the WADs were recorded into the BSP file, but when we test my new map with a custom WAD it says "you do not have the {Suicide42 WAD".
plz help (ot tell me im buggered)!
if ur intrested, heres the WAD. its pretty simple i know.
i wouldnt mind having the WAD as it basically proves that i made the map.
But (and im pretty sure that this is a problem that cannot be fixed) the WAD doesnt compile with the map, so when i test the map with my freinds i have to send them the WAD seperately. now as you can imagine, this would be crap for a CS map because people cant download it from the server, meaning i could only play with people who i sent the WAD to.
Now of course- im probally going to have to remove the wad from my map ( ) but this would mean there is no proof that it is mine. so is there any way to either
a) leave my name on the map without resorting to custom wads and
b) make a WAD included in the compling process and the BSP?
im a little confused as i sent my freind a .map file, and he didnt have the textures (because he hadnt got them in his steam folder) but when we tested the map from my PC they were all there. So i instantly thought that the WADs were recorded into the BSP file, but when we test my new map with a custom WAD it says "you do not have the {Suicide42 WAD".
plz help (ot tell me im buggered)!
if ur intrested, heres the WAD. its pretty simple i know.