Birth of a New Life
http://www.incoming-source.net/
We will make this quick and beautiful,
yeah?
Our clouds got a bit of that ?artistic electricity? rather recently.
To the point then.
To say that we changed a few aspects would be quite an understatement.
To start off with this celebration, today officially announces the removal of all modern weaponry. This includes the following:
01. Colt M4a1 Assault Rifle
02. H&K MP5 A4 SMG
03. SPAS-12 Shotgun
04. Sako TRG-22 Sniper Rifle
A glimpse at some of the new weaponry:
Now, to not let content go to waste, as talented developers put great effort into the creation of the art above, they will be made available for download in our files section on our website for players that wish to use them and replace their newer counterparts.
So, quite obviously, this means new content. And we are completely stoked to give you a glimpse at the new and re-born Incoming for the Source engine.
During the most recent developer meeting which a vast number of important topics were brought up and discussed over for a near two hours straight.
For starters; Story.
I was proud, personally, when I developed the idea of Incoming, including the story. I was ignorant while explaining it though. And one of our 3D Artists, ?Box?, drew up a story board proposal to help better explain the ?reasoning? and the ?why? to our story line.
He sent it to me and I instantly loved it and so I digitally colored it.
Here is the story board, view here:
http://www.incoming-source.net/files/dec/story.jpg
Incoming has also changed game play wise, somewhat. The actual game-mode ViTAL remains intact and pretty much un-touched.
So then what?s different?
Incoming will now be class-based.
There will be five (5) classes for each team;
Carrier Marine Forces and Altair Warriors
Here is a quick and easy run down to give you a quick idea.
There are limitations for each class, allowing for:
-Two (2) Primary Weapons
-One (1) Side-arm pistol
-Grenade slot (depending)
-OSOR Kit
Depending on the class you select you will have different equipment that you can select your LOAD-OUT from.
CARRIER MARINE FORCES:
GROUP 01 ? ASSAULT
This is your straight forward warrior class. Skilled all-around.
GROUP 02 ? SUPPORT
Heavy weapons support / slower movement / expanded explosive capacity.
GROUP 03 ? SNIPER
Increased accuracy and movement speed / prone to heavier amount of damage.
GROUP 04 ? TECH
Increased disabling and restoring time / access to OSOR KIT v2 / access to Sonic Grenades (EMP)
GROUP 05 ? DEMO
Access to the Spear of Orion device as well as the Flamethrower weapon.
Also has access to the OSOR Kit Version 2.0.
Our lovely German developer, DeCoY, who I?ve known for quite a few years, will be showing even more of his amazing 3D art and 2D art talents by creating the new player models for these newly designed classes.
So since you will no longer be purchasing or 'selecting' your weapons with your acquired points that you earn during the game, what will the points be used for you are wondering?
Well, we are keeping the Points System, except that it will now be used for Upgrades for your class. There are (as of now) two (2) upgrades specific to classes and then a wide variety of Upgrades that are available to all of the classes.
More details will arise as the tide dies down.
For now, enjoy the select few glimpse at our new world.
And a glimpse at the new Human 'Assault Class' Player model in game. Texture is not finished.
And a great big thanks to ViPER and the gang over at http://www.tcmagazine.com/ for the providing of a dedicated server allowing us to test updated game builds of Incoming.
Also, I am pleased to announce that I will no longer be doing a majority of the Public Relations. I admit, it was never my greatest quality, at all, so the new man on the spot is Evan Goncalo. I know everyone will be disappointed with me no longer the heavy-honcho behind PR, especially my adoring fans at hl2world.com (god bless you all), and hopefully this allows for a much better over-all presentation of something I think is very special.
My talents remain my absolute integrity and discipline, and that?s going no where. Sure, we've had some hard times, due to bad PR and a wide variety of other things, but this announcement is my attempt at fixing the wrong and making the right... and making it a very kick ass right at that.
So hopefully you can look past some faults and when we release, I am eager to have my ass kicked by all of you.
I am very pleased to welcome Evan to the Public Relations and Marketing Director and am eager to present a new way of showing off the re-born Incoming.
Hiring:
Level Designers
Player Modelers
Texture Artists
Assistant Programmer (to work alongside our Lead, amogan).
Contact Details:
Email: [email protected]
AIM: praz1187
MSN: [email protected]
ICQ: 54157633
Website:
http://www.incoming-source.net/
http://www.incoming-source.net/
We will make this quick and beautiful,
yeah?
Our clouds got a bit of that ?artistic electricity? rather recently.
To the point then.
To say that we changed a few aspects would be quite an understatement.
To start off with this celebration, today officially announces the removal of all modern weaponry. This includes the following:
01. Colt M4a1 Assault Rifle
02. H&K MP5 A4 SMG
03. SPAS-12 Shotgun
04. Sako TRG-22 Sniper Rifle
A glimpse at some of the new weaponry:
Now, to not let content go to waste, as talented developers put great effort into the creation of the art above, they will be made available for download in our files section on our website for players that wish to use them and replace their newer counterparts.
So, quite obviously, this means new content. And we are completely stoked to give you a glimpse at the new and re-born Incoming for the Source engine.
During the most recent developer meeting which a vast number of important topics were brought up and discussed over for a near two hours straight.
For starters; Story.
I was proud, personally, when I developed the idea of Incoming, including the story. I was ignorant while explaining it though. And one of our 3D Artists, ?Box?, drew up a story board proposal to help better explain the ?reasoning? and the ?why? to our story line.
He sent it to me and I instantly loved it and so I digitally colored it.
Here is the story board, view here:
http://www.incoming-source.net/files/dec/story.jpg
Incoming has also changed game play wise, somewhat. The actual game-mode ViTAL remains intact and pretty much un-touched.
So then what?s different?
Incoming will now be class-based.
There will be five (5) classes for each team;
Carrier Marine Forces and Altair Warriors
Here is a quick and easy run down to give you a quick idea.
There are limitations for each class, allowing for:
-Two (2) Primary Weapons
-One (1) Side-arm pistol
-Grenade slot (depending)
-OSOR Kit
Depending on the class you select you will have different equipment that you can select your LOAD-OUT from.
CARRIER MARINE FORCES:
GROUP 01 ? ASSAULT
This is your straight forward warrior class. Skilled all-around.
GROUP 02 ? SUPPORT
Heavy weapons support / slower movement / expanded explosive capacity.
GROUP 03 ? SNIPER
Increased accuracy and movement speed / prone to heavier amount of damage.
GROUP 04 ? TECH
Increased disabling and restoring time / access to OSOR KIT v2 / access to Sonic Grenades (EMP)
GROUP 05 ? DEMO
Access to the Spear of Orion device as well as the Flamethrower weapon.
Also has access to the OSOR Kit Version 2.0.
Our lovely German developer, DeCoY, who I?ve known for quite a few years, will be showing even more of his amazing 3D art and 2D art talents by creating the new player models for these newly designed classes.
So since you will no longer be purchasing or 'selecting' your weapons with your acquired points that you earn during the game, what will the points be used for you are wondering?
Well, we are keeping the Points System, except that it will now be used for Upgrades for your class. There are (as of now) two (2) upgrades specific to classes and then a wide variety of Upgrades that are available to all of the classes.
More details will arise as the tide dies down.
For now, enjoy the select few glimpse at our new world.
And a glimpse at the new Human 'Assault Class' Player model in game. Texture is not finished.
And a great big thanks to ViPER and the gang over at http://www.tcmagazine.com/ for the providing of a dedicated server allowing us to test updated game builds of Incoming.
Also, I am pleased to announce that I will no longer be doing a majority of the Public Relations. I admit, it was never my greatest quality, at all, so the new man on the spot is Evan Goncalo. I know everyone will be disappointed with me no longer the heavy-honcho behind PR, especially my adoring fans at hl2world.com (god bless you all), and hopefully this allows for a much better over-all presentation of something I think is very special.
My talents remain my absolute integrity and discipline, and that?s going no where. Sure, we've had some hard times, due to bad PR and a wide variety of other things, but this announcement is my attempt at fixing the wrong and making the right... and making it a very kick ass right at that.
So hopefully you can look past some faults and when we release, I am eager to have my ass kicked by all of you.
I am very pleased to welcome Evan to the Public Relations and Marketing Director and am eager to present a new way of showing off the re-born Incoming.
Hiring:
Level Designers
Player Modelers
Texture Artists
Assistant Programmer (to work alongside our Lead, amogan).
Contact Details:
Email: [email protected]
AIM: praz1187
MSN: [email protected]
ICQ: 54157633
Website:
http://www.incoming-source.net/