Infamous or Prototype?

Infamous or Prototype

  • Infamous

    Votes: 25 29.4%
  • Prototype

    Votes: 60 70.6%

  • Total voters
    85
This is one of those games that I find so frustratingly hard to the point where you don't have fun at times.

This last boss is a bitch, and his tendril attack is a load of BS since it's a one hit kill.
And don't forget the usual heat seeking slabs of concrete.

BTW on what difficulty are you playing ZT? Like I mentioned before I played on easy and it still got quite hard and annoying at times.

From the regular enemies, I think the most annoying are those fat ass super soldiers running around giving you bear hugs. With the mother****ing counterattack button changing every time. They can even take 3-4 tank rounds before finally dying, wtf?
 
I finally beat that lame ass boss...

I think what's really disappointing is, at the end they almost imply that you can RID the city of the infection and the war, with the whole "my job ain't finished yet", but of course you cannot.

I think it would have been a really fun to allow the player to destroy hives and bases, slowly dwindling down the infected and military men.

It's a trilogy.
 
Did they ever mention anything about the virus not affecting animals?
I remember a backflash of a pigeon with a big infected tumor shaking on the ground. Point is, if it can infect animals, you'd think it would have infected all those crows, and they could just fly around the world.

BTW on what difficulty are you playing ZT?

Normal, killing the final boss was a lot of luck.

Oh, it's neat you can find Karen Parker...

http://www.youtube.com/watch?v=FjT8Cjm55pk
 
Did they ever mention anything about the virus not affecting animals?
I remember a backflash of a pigeon with a big infected tumor shaking on the ground. Point is, if it can infect animals, you'd think it would have infected all those crows, and they could just fly around the world.



Normal, killing the final boss was a lot of luck.

most games nowadays even on a select difficulty option will still make it easier to kill the boss at some point. one game that did not have that however was Uncharted and I loved the game but hated the cheap ass ending that had a harder than usual boss fight and climatic ending
 
i just got this yesterday afternoon, only completed the first 3-4 missions, but holy shit this game is awesome.
 
Ugh I'm really hating Prototype right now. its hard as **** on Normal setting and I've died like 300 times or close to it. not fun at all. every other game out there has some sort of scalable difficulty even under a specific difficulty setting but this game is more frustrating than fun. i'm thinking both Prototype and inFamous were both bad decisions and I'm getting sick of this open world doo doo i've been playing.
 
I only died like 10 times the whole time on normal. You suck.

ZombieTurtle said:
Oh, it's neat you can find Karen Parker...

Yeah, but its not neat that NOTHING ****ING HAPPENS AND THERES NO POINT TO IT AT ALL. WHAT THE ****. Its like they forgot to put in the second half of that cutscene where you actually learn something about the plot or something.
 
Oh by the way I just got prototype. I will be blunt. Its crap.If you like attention to detail then prototype is not for you.

Crappy things about prototype-

Small map.

Lacking in the enemies department.

That stuff about destroying hives and letting the military take over and vice versa was BS since it made no difference to anything whatsoever.Destroy a base and it comes back 2 seconds later.

You cant even hijack cars nor do you take damage from a truck doing 50.

Same character models over and over.

Entire streets full of taxis,

There are like 3 vehicles to hijack(so far so don't quote me)- APC,tank,heli. No Humvee. Cant hijack armored trucks.

The infiltration is to basic and easy(No depth). Its like they didn't even try.

Not really any depth to fighting(combat is a joke, just consume,throw,consume ect) .

Pointless side quests like get to the top of a building as fast as possible.

Annoying purple orbs all over the city. Random blue orbs all over the city.

A base consists of one building.

Web of intrigues reveal stuff you already know(aka-NOTHING).

Have to get the map up every 2 seconds because of crappy mini map.

Bad soundtrack(think what unreal would have been like without the music).

So far I have got 4 weapons. Assault rifle, Grenade launcher, Rocket launcher and MG=BORING. Guns,vehicles and infiltration were like one of the main things that separated prototype from games like the hulk ultimate destruction yet they screwed that up. What the hell!

I just cannot understand why people like this game.
 
Oh by the way I just got prototype. I will be blunt. Its crap.If you like attention to detail then prototype is not for you.

Crappy things about prototype-

Small map.

Lacking in the enemies department.

That stuff about destroying hives and letting the military take over and vice versa was BS since it made no difference to anything whatsoever.Destroy a base and it comes back 2 seconds later.

You cant even hijack cars nor do you take damage from a truck doing 50.

Same character models over and over.

Entire streets full of taxis,

There are like 3 vehicles to hijack(so far so don't quote me)- APC,tank,heli. No Humvee. Cant hijack armored trucks.

The infiltration is to basic and easy(No depth). Its like they didn't even try.

Not really any depth to fighting(combat is a joke, just consume,throw,consume ect) .

Pointless side quests like get to the top of a building as fast as possible.

Annoying purple orbs all over the city. Random blue orbs all over the city.

A base consists of one building.

Web of intrigues reveal stuff you already know(aka-NOTHING).

Have to get the map up every 2 seconds because of crappy mini map.

Bad soundtrack(think what unreal would have been like without the music).

So far I have got 4 weapons. Assault rifle, Grenade launcher, Rocket launcher and MG=BORING. Guns,vehicles and infiltration were like one of the main things that separated prototype from games like the hulk ultimate destruction yet they screwed that up. What the hell!

I just cannot understand why people like this game.
I think the people who enjoy it are the people who know that Prototype isn't GTA IV.
 
So basically you're pissed because its not GTA?

You're not ****ing supposed to go around hijacking shit or fighting with guns you twit. You're not even playing the game right. Consume and throw? Are you stupid? Use your dozens of other powers. Its like you're trying to play the game wrong just so you can hate it.


EDIT: Hell yeah Stig, Highfive!
 
The thing that pisses me off is that i'm not slavic and i cannot call my twat of a cousin!
 
So basically you're pissed because its not GTA?

You're not ****ing supposed to go around hijacking shit or fighting with guns you twit. You're not even playing the game right. Consume and throw? Are you stupid? Use your dozens of other powers. Its like you're trying to play the game wrong just so you can hate it.


EDIT: Hell yeah Stig, Highfive!

Those are game play options. I never said thats the only way to play it they are just things that are flawed with the game. I do use my other powers just that the consume throw just achieves the same effect(apart from tanks and hunters but they are no problem anyway). It does not matter what I pick and that is a problem. And you are supposed to hijack vehicles or shoot things thats why they put it in. There is no right or wrong way to play prototype. Also what has this got to do with the lack of detail or the fact it is repetitive. I am fighting the same things over and over again no matter what powers I use. It is not a bad game just because of the way I play it. I did not even play it for the tanks and guns I found the powers way cooler but you lot seem to just jump to conclusions.
 
My 2 major complaints with this game are:

1) It's too hard and annoying even on easy.
2) Too many combos that you get mixed up in them. It's happened so many times that I wanted to do a critical mass move and the stupid character just did the primary attack, until he got hit so many times that he was no longer in critical mass...:rolleyes:
 
Those are game play options. I never said thats the only way to play it they are just things that are flawed with the game. I do use my other powers just that the consume throw just achieves the same effect(apart from tanks and hunters but they are no problem anyway). It does not matter what I pick and that is a problem. And you are supposed to hijack vehicles or shoot things thats why they put it in. There is no right or wrong way to play prototype. Also what has this got to do with the lack of detail or the fact it is repetitive. I am fighting the same things over and over again no matter what powers I use. It is not a bad game just because of the way I play it. I did not even play it for the tanks and guns I found the powers way cooler but you lot seem to just jump to conclusions.
Yeah but you're complaining about things without even bothering to look at it from a positive perspective. Repetitive faces? Keeps the framerate high so you can kill hundreds, not dozens, of civilians at a time (and if you're killing that many that fast, why are you even trying to pay attention to their facial structure?). You can't hijack jeeps? Good, now you won't accidentally hijack a weaponless moving target that will explode after several machiengun bursts when you meant to hijack a heavily armored moving cannon that can crush cars. No "real depth" to the combat? Learn a few aerial combos, and be glad Prototype's gameplay doesn't involve the equivalent of an hour-long 3D match of Street Fighter IV against dozens of helicopters and superfast genetic experiments. You don't take damage from a truck doing 50? Good, because your character has super powers, and can run up the side of a building while carrying a car, so I'd be pretty pissed if a car doing 50 could stun him.
 
Yeah but you're complaining about things without even bothering to look at it from a positive perspective. Repetitive faces? Keeps the framerate high so you can kill hundreds, not dozens, of civilians at a time (and if you're killing that many that fast, why are you even trying to pay attention to their facial structure?). You can't hijack jeeps? Good, now you won't accidentally hijack a weaponless moving target that will explode after several machiengun bursts when you meant to hijack a heavily armored moving cannon that can crush cars. No "real depth" to the combat? Learn a few aerial combos, and be glad Prototype's gameplay doesn't involve the equivalent of an hour-long 3D match of Street Fighter IV against dozens of helicopters and superfast genetic experiments. You don't take damage from a truck doing 50? Good, because your character has super powers, and can run up the side of a building while carrying a car, so I'd be pretty pissed if a car doing 50 could stun him.

I don't think you will accidentally hijack the wrong vehicle considering I can consume one person in an entire mob of people with ease. Jeeps might not be ideal but if the military can ride in them I want to ride in them because it is FUN but they did not put it in. I say- why not?

Killing civilians gets old after 2 seconds and later on why would you be still killing them. You don't even get any xp and they don't fight back? I am to busy killing mutants and the military.

As for the combos. Why? I kill things in like 2 seconds. It WOULD have depth if the enemies were tough enough to survive at least 2 seconds.

As for the not being able to take damage from a truck.I never meant for it to "stun" him but at least do SOME damage. The dude can take take damage from bullets. I am also aware that he has superpowers but he is not immortal.
 
This game is about being flashy, cool, and making you feel all powerful, it's not about efficiency. He doesn't take damage from trucks and other things is because he's NOT HUMAN (technically). The combos are used to kill A LOT of enemies with a lot of flair. There's this one whipfist combo that allows you to do a sweep move and wipe out a bunch of enemies. Sure the graphics aren't great, but if they were great, it would crawl on an xbox 360, and the PCs that it's built for (not huge supercomputers, every day gaming PCs)
 
As It WOULD have depth if the enemies were tough enough to survive at least 2 seconds.

Are we playing the same game? Hunters and super soldiers for example are resilient and annoying bastards.
 
Are we playing the same game? Hunters and super soldiers for example are resilient and annoying bastards.

I did not mean it like that. What I meant was is that they die to quickly and easily. Hunters for example don't take 2 seconds but once you get used to them they are as easy as pie. Combos just do not make things any easier. You are unbeatable if you have a few civilians next to you. They are like health packs with legs.
 
This game is about being flashy, cool, and making you feel all powerful, it's not about efficiency. He doesn't take damage from trucks and other things is because he's NOT HUMAN (technically). The combos are used to kill A LOT of enemies with a lot of flair. There's this one whipfist combo that allows you to do a sweep move and wipe out a bunch of enemies. Sure the graphics aren't great, but if they were great, it would crawl on an xbox 360, and the PCs that it's built for (not huge supercomputers, every day gaming PCs)


I understand you point about being flashy and cool and I agree but it must at least make the player try to be good at the game. You don't even need to TRY to be good at prototype. Without any effort involved, it removes the feeling of satisfaction you get from the game. I would try it on hard but then I would have to complete the game and I would rather not.

I don't really bother to much about graphics.
 
I understand you point about being flashy and cool and I agree but it must at least make the player try to be good at the game. You don't even need to TRY to be good at prototype. Without any effort involved, it removes the feeling of satisfaction you get from the game. I would try it on hard but then I would have to complete the game and I would rather not.

I don't really bother to much about graphics.
So essentially, you won't even begin to play through it again on hard and possibly have more fun because you've already played it through before on a significantly less-fun setting.
 
So essentially, you won't even begin to play through it again on hard and possibly have more fun because you've already played it through before on a significantly less-fun setting.

Its repetitive enough as it is. I am not playing through that again. Also- possibly have more fun
 
Its only repetitive because you're allowing it to be. Change up your fighting style, do things differently. I honestly can't see how it is repetitive if there are dozens of ways to meet your objectives. To destroy a base for example, you could hijack a helicopter and bombard it with missiles while dogfighting other helicopters and dodging missiles form the ground. Or you could sneak in with a disguise and and walk up to the detectors and deactivate them, then consume a field commander and call in artillery strikes on the base, hop in a tank or snag someones missile launcher and continue to blow the **** out of it. Or you could just jump in there, whip out your sword and body armor powers and tear the place to hell. Or you could hijack a tank from down the street and smash through the walls, jump out with your shield up and whipfist and pakour all over the place while cutting people in half and sniping down helocopters with your whipfist.

You got to be kidding me if you can't find some kind of combination of all those things that is new and interesting.
 
Oh by the way I just got prototype. I will be blunt. Its crap.If you like attention to detail then prototype is not for you.

Crappy things about prototype-

Small map.

Lacking in the enemies department.

That stuff about destroying hives and letting the military take over and vice versa was BS since it made no difference to anything whatsoever.Destroy a base and it comes back 2 seconds later.

You cant even hijack cars nor do you take damage from a truck doing 50.

Same character models over and over.

Entire streets full of taxis,

There are like 3 vehicles to hijack(so far so don't quote me)- APC,tank,heli. No Humvee. Cant hijack armored trucks.

The infiltration is to basic and easy(No depth). Its like they didn't even try.

Not really any depth to fighting(combat is a joke, just consume,throw,consume ect) .

Pointless side quests like get to the top of a building as fast as possible.

Annoying purple orbs all over the city. Random blue orbs all over the city.

A base consists of one building.

Web of intrigues reveal stuff you already know(aka-NOTHING).

Have to get the map up every 2 seconds because of crappy mini map.

Bad soundtrack(think what unreal would have been like without the music).

So far I have got 4 weapons. Assault rifle, Grenade launcher, Rocket launcher and MG=BORING. Guns,vehicles and infiltration were like one of the main things that separated prototype from games like the hulk ultimate destruction yet they screwed that up. What the hell!

I just cannot understand why people like this game.

you nailed it right on the head. i just don't get the purpose of the game. its really incoherent and stupid. smash this hunter, absorb this person. don't get me wrong the opening level was sweet but I'm just not digging the game overall. I think I made a big mistake with buying this one. overhyped and repetitive it is. and when i pick up weapons they are crap and i'll admit i suck at games when i have to adapt to the enemy type especially when they all look the fuking same! i don't know if i have the stomach to finish this boring game
 
I just cannot understand why people like this game.

Simple. Some of us aren't boring little nerds with a lemon up our arsehole.

The problem isn't the game. Its you. Try some outdoor hobbies, maybe a job and who knows, maybe you'll find the simple leisure of a game return like when you were a kid and your mum still thought you might achieve something with your life.




No seriously though, your just being petty and basically looking for reasons to dislike this game. If you don't like it then fine, STFU and take your opinion to the internet because no-one cares. Oh wait...

Point is man the game isn't meant to be the gaming equivalent of the Lord of the Rings trilogy or Schindlers list or something, its meant to be pure brain-dead destructive fun. its a B-movie in 2009 game format.

Play it, do the story at your own pace, do the side missions you want to do, do the web of intrigue targets or don't, but FFS stop looking for problems like the little bitch you seem to be.
 
Point is man the game isn't meant to be the gaming equivalent of the Lord of the Rings trilogy or Schindlers list or something, its meant to be pure brain-dead destructive fun. its a B-movie in 2009 game format.

Does this abstain it from criticism? Simply because it is supposed to be 'brain-dead destructive fun' (the absence of creativity and sophistication), and catered toward those that will clap their hands at its explosive tendencies and evoke the use of their only known adjective "awesome!" to describe it, does not mean it disqualifies itself from the firing range. Quite the contrary. I repudiate the very suggestion of it. Indeed, what a stupid statement, Nurizeko. I will not embrace or accept the kind of garbage Prototype represents, when there is a plethora of games that transcend its limited, primitive boundaries and achieve ingenuity and innovation simply in their conception - to say nothing of what they accomplish in design and nature. You are to be pitied for your inability to repudiate yourself from the symptoms of a lack of imagination. It is not okay for Prototype to be unreservedly shit. No, it's not. Prototype is mainstream trash, and I have no qualms tattooing 'moron' across the forehead of those who fellate it for its simple nature and explosive tendencies. Your reasons for justifying its existence are ridiculous, and you are representitive of the brainless clot who would indeed rush to its aid, and denounce its attackers as being guilty of thinking too much.

Simple. Some of us aren't boring little nerds with a lemon up our arsehole.

Oh, right, well - there it is. God forbid the rest of us have standards.
 
Simple. Some of us aren't boring little nerds with a lemon up our arsehole.

This is pretty funny coming from you, considering the majority of your opinions on games (or pretty much anything from what I've read on here) simply boil down to "meh". However, I see your point but I also agree with Samon on this. Simply because something is aimed towards the lowest common denominator doesn't mean it's immune to criticism.

But that's just what I think. I'm a firm believer in trying to obtain perfection in whatever you do. There's no excuse for making anything subpar. Be it music, writing, film, games, work, anything. From the amount of time I've spent playing Prototype, it reminds me of Assassin's Creed. There's potential but it's mostly squandered
 
Oh, will you all go back to effing tea drinking and ridiculously deep plotlines. Prototype isn't a game for all of that, and by no means is it, as you say quite boldly, mainstream shit. I understand it doesn't go without its flaws, of which there are many, but I haven't seen it appeal to anyone I'd classify as mainstream, and really, think about the occasional time you'd like to be a guy who can turn into anything. Think about the "internet - awesome" moments the game provides. Karate kicking helicopters. Slicing people vertically. Running through a crowd of people with your arm as a massive blade. Running up a skyscraper as an old man. What the hell else do you want from a game? Were videogames not designed for the intention of having fun? Prototype delivers fun.

Play HL2, Zelda, Final Fantasy, any of that if you're playing games to have a story shoved down your throat, but Prototype delivers where games should.
 
Think about the "internet - awesome" moments the game provides. Karate kicking helicopters. Slicing people vertically. Running through a crowd of people with your arm as a massive blade. Running up a skyscraper as an old man. What the hell else do you want from a game? Were videogames not designed for the intention of having fun? Prototype delivers fun.

I probably should have clarified more exactly how much I agree with Samon. I think the game's a lot of fun. It's visceral, energetic, ridiculous and pretty fun for the first few hours as you run and flip up buildings while consuming people, but it gets repetitive and there are segments that are really frustrating because of poor mission or enemy design. I don't think it's a shit game. That's bullocks.

But again, appealing to the lowest common denominator doesn't excuse criticism.

What you're saying is like saying that because Transformers 2 has tons of hot chicks and robots fighting in it, it's ok that it's a steaming pile of cinematic shit. As long as there's tits and robots fighting.

Being critical is a necessary evil. Being over-critical though is just being ****in annoying
 


There's standards and then there's, well, you. Suffice to say your parting shot is meaningless, everyone holds a set of standards and criteria by which they measure things, having them is not a security pass to proclaim something good or bad at your own flimsy whims.

Sorry Samon, but Pi is spot on, all you've done is spout meaningless words in attempt to support your grouchy ass spiked turd of an opinion.

My position is that the game isn't meant to be the Cannes film festival collective self-congratulating butt-**** of the year your trying to judge it as. You claim you have standards. I reject your position as fundamentally flawed because Prototype was never once designed and developed to meet any "high" standards you deem yourself to have.

Standards simply do not come into play here. Either you play the game and enjoy it, or you don't, in which case coming onto a forum where you can safely spew your cerebral diarrhoea in an attempt to trash a game by standards it has never attempted to meet is well, a waste of your time (though you may have far too much of it to waste) but most importantly a waste of everyone else's.

You are to be pitied for your inability to repudiate yourself from the symptoms of a lack of imagination.

The irony is staggering considering I have no problem with the fact that the stock civilian models are somewhat repetitive, hence ruining immersion.

Protip: Play the game before you bitch.

Protip2: Resorting to throwing words in a moderate wall of text (feel free to separate that out a little) when essentially all your saying is "**** you, I'm right and your wrong" doesn't make you come across as big nor clever, merely a sign that your position is about as shaky as a 90 year old hip replacement patient.

I can fully accept the game has its flaws, but at least I stop short of bemoaning its playerbase as the inferior unenlightened filth of humanity that you come across as making them out as.

How utterly arrogant of you.

Since we are on the topic of standards how about you develop some social ones and learn to keep your horrid black putrid attitude to other people to yourself.

I see your point but I also agree with Samon on this. Simply because something is aimed towards the lowest common denominator doesn't mean it's immune to criticism.

Criticism yes. But criticise it for what it is, not what nerdraging "high standards" they want to apply to it. If you don't like it, fine, leave it, say you don't like it, but slamming it for not meeting criteria and supporting features you should only expect in high budget big release games is just pointless net-whinge.

Then again, I am posting this so, touche.:cheers:
 
There's standards and then there's, well, you. Suffice to say your parting shot is meaningless, everyone holds a set of standards and criteria by which they measure things, having them is not a security pass to proclaim something good or bad at your own flimsy whims.

May I quote Ebert:

Those who think "Transformers" is a great or even a good film are, may I tactfully suggest, not sufficiently evolved. Film by film, I hope they climb a personal ladder into the realm of better films, until their standards improve. Those people contain multitudes. They deserve films that refresh the parts others do not reach. They don't need to spend a lifetime with the water only up to their toes.

My position is that the game isn't meant to be the Cannes film festival collective self-congratulating butt-**** of the year your trying to judge it as. You claim you have standards. I reject your position as fundamentally flawed because Prototype was never once designed and developed to meet any "high" standards you deem yourself to have.

Standards simply do not come into play here. Either you play the game and enjoy it, or you don't, in which case coming onto a forum where you can safely spew your cerebral diarrhoea in an attempt to trash a game by standards it has never attempted to meet is well, a waste of your time (though you may have far too much of it to waste) but most importantly a waste of everyone else's.

Your position is ludicrous. Everything has a responsibility to be as good as it can be; there can truly be no excuse for aiming for anything less, and you are claiming Prototype did just that.

I can fully accept the game has its flaws, but at least I stop short of bemoaning its playerbase as the inferior unenlightened filth of humanity that you come across as making them out as.

Oh, they're not?

Since we are on the topic of standards how about you develop some social ones and learn to keep your horrid black putrid attitude to other people to yourself.

Simple. Some of us aren't boring little nerds with a lemon up our arsehole.

No seriously though, your just being petty and basically looking for reasons to dislike this game. If you don't like it then fine, STFU and take your opinion to the internet because no-one cares. Oh wait...

Play it, do the story at your own pace, do the side missions you want to do, do the web of intrigue targets or don't, but FFS stop looking for problems like the little bitch you seem to be.

Oh, natch.

Play HL2, Zelda, Final Fantasy, any of that if you're playing games to have a story shoved down your throat, but Prototype delivers where games should.

Truly a nonsensical statement of no real value. Your assumptions are moot. I do not think anyone stated its problems as being attributed to storyline. It is your own error of judgement, and it is to completely misunderstand the argument. With that, go away.

Have you played it?

I've seen it in action, having both watched several gameplay trailers and my friend play it on his 360. I think that should be sufficient for anyone to gather what Prototype is, and what it stands for.
 
Criticism yes. But criticise it for what it is, not what nerdraging "high standards" they want to apply to it. If you don't like it, fine, leave it, say you don't like it, but slamming it for not meeting criteria and supporting features you should only expect in high budget big release games is just pointless net-whinge.

Definitely. It's not far to criticise something for what it's not trying to do.

I personally think that for what Prototype tries to do, it could (and should) do a lot better.
 
I probably should have clarified more exactly how much I agree with Samon. I think the game's a lot of fun. It's visceral, energetic, ridiculous and pretty fun for the first few hours as you run and flip up buildings while consuming people, but it gets repetitive and there are segments that are really frustrating because of poor mission or enemy design. I don't think it's a shit game. That's bullocks.

But again, appealing to the lowest common denominator doesn't excuse criticism.

What you're saying is like saying that because Transformers 2 has tons of hot chicks and robots fighting in it, it's ok that it's a steaming pile of cinematic shit. As long as there's tits and robots fighting.

Being critical is a necessary evil. Being over-critical though is just being ****in annoying

Okay, fine, I have to let you win there. Disregard what I just said. On second thought I actually found Prototype's plot to be really good, come to think of it. I was merely getting a bit pissed off at Samon's annoyingly overcomplicated tripe.

I don't think this argument is really going to go anywhere. I think we can all agree that Prototype has flaws which can be fixed or improved in the second one, but whether or not we take these flaws into account determines whether or not we like the game.

EDIT

Okay, to clarify, I don't really care if I can "stealth" consume people as someone walks past. I don't really care that the military disregards a soldier running at 100mph. I don't really care that you see the same person thirty times on one block. I don't care if there's only about 5 different enemies. If you do care, it's a completely different game. All that really matters to me is that I enjoy the story and can destroy tanks by elbowing them.
 
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