Solidarnosi
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- May 30, 2003
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Yay, my second post in this thread! Not much new, but what the heck:
============================
Thanks,
Rick Ellis
Valve Software
[email protected]
-----Original Message-----
From: Solitaire [mailto:solitaire]
Sent: Friday, September 26, 2003 8:40 PM
A couple of mod-related questions if you get time to answer:
1. Can models have semi-opaque areas that project off the surface
of the model - like say a giant bug that would have gem-encrusted
armor, or bulging compound eyes (various colors in either case)?
*** Of course Anything that can be done with DX9 can be added to the
models using shaders. The only catch is that you'd have to be careful with
performance.
2. Can liquid's opacity & surface be changed in such a way that one
could create 'black' water w/high gloss surfaces, i.e. standing pools
of oil? Would it be possible for a character/ingame model to walk
through such a liquid & 'track' it from its feet/wheels/tentacles/etc?
*** Liquid is also a shader to see above. As for tracking stuff from it's
feet or wheels, this can be done but will require a little bit of work, it's
not automagic right now.
3. Is it possible to create a map feature that has real-time
updating - player in the middle from an overhead view, 2D simplified
map updated as he runs/looks around, limiting the distance of vision
to what is onscreen, and keeping hidden what should be occluded by
walls?
*** Yes, a mini-map ala counter-strike can easily be put into the game.
Thanks for everything,
Todd C. aka Solidarnosi
============================
Thanks,
Rick Ellis
Valve Software
[email protected]
-----Original Message-----
From: Solitaire [mailto:solitaire]
Sent: Friday, September 26, 2003 8:40 PM
A couple of mod-related questions if you get time to answer:
1. Can models have semi-opaque areas that project off the surface
of the model - like say a giant bug that would have gem-encrusted
armor, or bulging compound eyes (various colors in either case)?
*** Of course Anything that can be done with DX9 can be added to the
models using shaders. The only catch is that you'd have to be careful with
performance.
2. Can liquid's opacity & surface be changed in such a way that one
could create 'black' water w/high gloss surfaces, i.e. standing pools
of oil? Would it be possible for a character/ingame model to walk
through such a liquid & 'track' it from its feet/wheels/tentacles/etc?
*** Liquid is also a shader to see above. As for tracking stuff from it's
feet or wheels, this can be done but will require a little bit of work, it's
not automagic right now.
3. Is it possible to create a map feature that has real-time
updating - player in the middle from an overhead view, 2D simplified
map updated as he runs/looks around, limiting the distance of vision
to what is onscreen, and keeping hidden what should be occluded by
walls?
*** Yes, a mini-map ala counter-strike can easily be put into the game.
Thanks for everything,
Todd C. aka Solidarnosi