DEATH eVADER
Space Core
- Joined
- Nov 10, 2003
- Messages
- 8,142
- Reaction score
- 19
I thought that they made a good comment abot Piracy being a way of life
http://www.galciv2.com/
A disturbing fact
Some positive news
http://www.galciv2.com/
Naturally, some peple have taken the conclusion that because we don't have copy protection on our game, that we invite piracy. That is not the case, we simply think there are other ways to stop piracy than CD checks, strict DRM, etc.
What we do is provide a serial # that users can choose to enter when they install and use that unique serial # to download free and frequent updates.
Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game?
Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. The question isn't about eliminating it, it's about reducing it and trying to make sure that people who would buy your product buy it instead of steal it.
Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates.
If you make it easy for users to buy and make full use of your product or service legitimately then we believe that you'll gain more users from that convenience than you'll lose from piracy.
A disturbing fact
For example, we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.
Some positive news
http://images.stardock.com/ss/shotstore/19/The Universe/battle2.jpgThe second manufacturing run of Galactic Civilizations II has sold out. We've now shipped more units of GalCiv II in the first 10 days than the total retail sales of the first GalCiv in its entire history.
We're working getting a third manufacturing run out as fast as possible, however because of the time it takes to manufacture the manuals and boxes there may be some problems getting it at retail soon.
At present, most stores should still have some copies left, however. But availability will lkely start to dwindle as there's no units to replace what gets sold for the next week or so.
Thank you all so much for your support and we hope you're enjoying the game!
This weekend we'll try to put up a sneak preview of what we plan to put into Galactic Civilizations 1.1. Lots of cool new features based on your feedback!
I can say that the 1.1 version will being including a Mirror Universe scenario -- cuddly Drengin and blood thirsty Altarians! Stay tuned!