CrazyHarij
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Blitz from CPCFF has just posted an interview with Scott M Jordan, the winner of the HL2DM Mapping Contest. [br]</br>
Here is an excerpt:
Be sure to click here to read the entire interview!
Here is an excerpt:
[br]</br>Q) What was your inspiration for dm_underpass?[br]</br>
A) First I ran around Half-Life 2 single player with god mode and no clip on, taking hundreds of screenshots to use as a reference for Valve style architecture. Then I sat down for a few hours and browsed Google images, looking at industrial pictures. Picking the six I liked most, and making them into underpass. It took quite a few tries to get the look I have now. I wanted the player to feel surrounded by an active city, but would be in an older part that is not visited by the average person, as if they started building the city over this part of land, and sort of forgot about it.[br]</br>Q) How does it feel to have your work recognized by Valve in such a public manner?[br]</br>A) Can’t put it into words. Just doesn’t seem real. These are the people who made Half-Life. HALF-LIFE!!!!
Be sure to click here to read the entire interview!