-### HlPwNs ###-
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- Mar 16, 2005
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PvtRyan said:You can make every game insanely hard, so could HL2 be (try a difficulty mod that adjusts weapon damage and accuracy of the enemies) that has jack shit to do with AI. If the enemies were more accurate, then they'd force you to take a slower approach and eliminate your chance to walk up to them and gun 'em in the head.
i completely agree with that. try play any rainbow six game in highest difficulty like fps solo shooter game, is impossible hard although ai is not groundbreaking.
this rises question of what could make ai per se more hard...
- maybe enemys could retreat and regroup if outgunned and ambush player (but not script ambush like u never know where in new game)
- if enemy knows where player is (gunfire etc.) he could boobytrap door in direct route (wich he would walk thrugh to attack player)
i think there is more point to this list but i cant think of more.
but maybe there is point in 'shooter-on-rails' where u cant make ai more hard. i look forward to see ai in new fps concept games (like stalker).
<jk>i also think we shoult make universal combat goty this will make derek smart a very happy man.</jk>
take care