N
Nexum
Guest
Hi all,
I'm a student at the University of York in the UK, undertaking a research-led Summer project generally concentrating on cheating and security visualisation in online gaming.
I'd like to humbly appeal to your collective wisdom, so that you might let me know whether using a modded Half-Life 2 will allow me to implement the changes that I might require from the game. The changes are as follows:
- I'd like to mod a multiplayer aspect of the game, either HLDM or CS:S, whichever is simplest.
- The changes that I wish to make to the engine are to show, visually, a cheater in the game world. So for example, I wish to do something akin to the following:
- Turn a player red or some other colour
- Implement some kind of effect, perhaps a particle effect, or simple swirling around a character in-game to identify them as cheating in some way.
- Change a certain player's movement speed in-game.
- Change a certain player's representative model in-game, or failing this, at the start of a new round (so, for example, a cheating player may be turned into a donkey for the next round).
- Etc.
The focus of this project is on the visualisation, rather than the *detecting* of the cheating, so don't worry about that.
What I'd like to know is:
a. How capable is HL2, and its modding tools, of being able to easily implement the above modifications.
b. As a competent programmer, with experience of C++, DirectX, OpenGL etc. but *NO* modding experience. How feasible is this to undertake?
Thanks for any advice on the feasibility - and thanks for your time, it's much appreciated!
- Nex
I'm a student at the University of York in the UK, undertaking a research-led Summer project generally concentrating on cheating and security visualisation in online gaming.
I'd like to humbly appeal to your collective wisdom, so that you might let me know whether using a modded Half-Life 2 will allow me to implement the changes that I might require from the game. The changes are as follows:
- I'd like to mod a multiplayer aspect of the game, either HLDM or CS:S, whichever is simplest.
- The changes that I wish to make to the engine are to show, visually, a cheater in the game world. So for example, I wish to do something akin to the following:
- Turn a player red or some other colour
- Implement some kind of effect, perhaps a particle effect, or simple swirling around a character in-game to identify them as cheating in some way.
- Change a certain player's movement speed in-game.
- Change a certain player's representative model in-game, or failing this, at the start of a new round (so, for example, a cheating player may be turned into a donkey for the next round).
- Etc.
The focus of this project is on the visualisation, rather than the *detecting* of the cheating, so don't worry about that.
What I'd like to know is:
a. How capable is HL2, and its modding tools, of being able to easily implement the above modifications.
b. As a competent programmer, with experience of C++, DirectX, OpenGL etc. but *NO* modding experience. How feasible is this to undertake?
Thanks for any advice on the feasibility - and thanks for your time, it's much appreciated!
- Nex