Is there any other ways?

Dowie

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Is there any other way to compile the code thats Created when you make a new mod without using the MS Compiler, ie is there a free or cheaper compiler avaiable

thanks
 
http://www.defiant00.com/HL2Mods/

I wonder if microsoft themselves will look into updating the Visual C++ Express 2005 Beta version to support HL2, as says, and I quote:
New and experienced C++ developers alike will find that Visual C++ 2005 Express Edition delivers the tools and libraries they need to write all sorts of programs, from school assignments to game mods.

But the page creator obviously cant get it to work.
 
I might add to this while I'm at it, to look at that forum regarding Visual C++ Express 2005 (there is a link under the topic about this compiler).

I've gotten the release version to successfully compile at least. Got a memory could not be read error after I quit though, dunno why. Wonder why they have CS weapons as test stuff and not HL2 weapons? :)
 
Why the heck doesn't Valve just release a compiler via Steam for the SDK? It doesn't have to be flashy. All the free ones that are out there don't work for HL2. And all the ones that do are as expensive as my computer! I don't know how the heck companies expect people to buy their programs. Maybe in the movie industry, and large corperations, but for us modders? *sarcastically* Yeah, I shelled down $500 for Photoshop and was planning to shell out $600 for 3DS Max, and then after all that I was going to pay ~$2500?! for Micro$oft's compiler. Yeah, right. $3600? Hmmm... Got better things to do with my cash.

Let's get real. 90% of the modders out there can't afford programs like that. Which reminds me that my Photoshop is like 6.0... And apparently worthless for texturing for HL2. Meaning I have to find ANOTHER file-sharing program and "find" Photoshop all over again. Pain in the ass.

Anyrate, back to my point: Why doesn't Valve just release a friggin' compiler? I could be a basic DOS batch file that runs off numbered commands... "1: Compile Client Files 2: Compile Server Files". I'm not asking for anything flashy, I can do the coding in Notepad for God's sake. I'd just like to be able to test this stuff without selling a kidney.
 
I think you missed my posts just above this regarding the fact that the free compiler (VS 2005 beta) DOES work...
 
Which comes with plenty of restrictions, because of EULA, will be worthless in March, and MAY even charge you for the use of the beta. And being a beta, it is faulty and has errors in it as I've seen documented elsewhere.
 
Faulk_Wulf said:
Which comes with plenty of restrictions, because of EULA, will be worthless in March, and MAY even charge you for the use of the beta. And being a beta, it is faulty and has errors in it as I've seen documented elsewhere.
Pff, who cares? EULA doesnt apply in in the EU anyway. Not to mention one only need to use it until one find another way.
 
"Why the heck doesn't Valve just release a compiler via Steam for the SDK?"

AHAHAHAHAAHAHAHAHAHA!

You do know what goes into making a compiler? Especially a compiler up to microsofts standards.
 
Well everyone's like "You can just use a command line compiler, and run it through batch files." You can't tell me that Valve (or all the modders around here) are so inempt that they can't take one, and throw together a GUI that runs a specific string of commands that are needed for HL2.
 
Faulk_Wulf said:
Well everyone's like "You can just use a command line compiler, and run it through batch files." You can't tell me that Valve (or all the modders around here) are so inempt that they can't take one, and throw together a GUI that runs a specific string of commands that are needed for HL2.
You dont just "throw together" a GUI.

What they could however do, is include a batch file for a complete build in the VC Toolkit 2003, which is free and uses the same compiler as Visual Studio. And a little more documention. You need the .NET SDK, and the DX9 SDK too.
 
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