IchI
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- Aug 1, 2003
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I was thinking about how normal maps work and how a 2d texture can react with light. This made me think about how u see a game when you are playing it. When u play a game it is initally flat. But its prossed in 3d information. What if u had 3d information but it was prossesed as colour. U would make the game in a 3d design tool. But when its actually prossesed why does it actually have to be 3d? If u think about it when u play a game its only a image anyway. Its sort of an interactive image. What if as a starting point. U had a player model. This player model was a deforming 2d plane. On this plane it had all the information for your 3d model. When it movies it works like an interactive movie. But its only a 2d plane. You could actually have real graphics in games if this was anyway possible and also the need for very powerful graphics cards would not be a question. You would only have to have a specialised texture possessing gfx card. What do u think? Am i talking out of my ass?