It really makes you wonder...

RMachucaA said:
I have a very interesting thery about this..:

HL2 MP Co-op.

That could be the big secret, you can play the singleplayer story in multiplayer.... the two strider parts are the same, but from a different perspective.... 2 players are going at it. Interesting theory eh? So you can go through the game with some of your friends.

It doesn't look as though the strider scenes are taking place from two different POVs at once. In one, there's a combine tank that gets kicked around. But it's not there in the other.
 
I just watched it again as well and I compaired the 2 scenes and I have come to the conclusion that....THEY ARE NOT THE SAME!!

If you look really closely at the 2 pillars that fall over, they both fall over a little differently in the 2 scenes, so it is not scripted.
 
How much do you want from a FPS? where do some of you draw the line? What I know is that the best games on the planet involve skills and strategy. Once you have played more than 15 FPS you have to realise that your skills apply and it's not really that much a challenge.

Scripting is fine for sinlge player. You can't just go around willy nilly when you have to apply a story to a FPS. What if those pillars broke and blocked your door? What if a car gets thrown into your main path?

You have to draw the line people. The best you can ask for with HL2 is to have a fun time with the story. Physics, Graphics, Sound, are all candy to push the story.If you read a good book you don't expect it to be different the next time you read it.
 
choose your own adventure books can be different :D

but yeah you're right
 
I noticed this as well. Moreso than the fact that they were similar was the fact that it looked sort of awkward. Doesn't bother me that much, but I hope it gets changed.
 
I haven't read the whole thread, but if you seriously expect the physics engine to exist without breakpoints - with regards to buildings no less - then you are on some pretty strong drugs.

There is no way the engine could handle, with realistic physics like we have seen, the destruction of that building. Heck, if the engine lags when a few wooden boxes explode, how do you think it would react when it had to calculate the explosion from the strider in realtime. Hint: It can't. Instead, the building/pillars will break at the predetermined point and then the pieces will prolly have realistic physics interactions.
 
Play the demo of the upcoming game " Soldiers-Heroes of World War II - The Game" and you will find it's 100% physics engine,you can damage and destroy everything on the screen.Granted it is a strategy game but it is 100% deformable none the less.
 
Yeah, but it's a smaller scale strategy game with not as much polygons. There's no possibility at all the entire game will be completely destructible.
 
all game videos are like Mcdonalds picture displays, that food is designed by a professional making lots of money,not some fat, bucked-toothed hick, you see when u go there. and the end result is nothing like that display picture, same with the videos the dev. teams ,run through the lvl. in a certain way to get a certain look, so it seems action packed and is exciting.
 
Valve is hyping up and making a fake version of the most awaited pc game or GAME ever. They spent 5 years working on it, and the source theft is also a conspiracy. Valve hates the community. They answer almost every e-mail they get just to cover everything up with even more lies. Physics arn't even implemented. Gordon isn't the main character. Half-Life 2 is actually being developed on the DooM 3 engine. Everything is scripted, and the A.I. isn't even in development yet.

Stop assuming without playing.

Considering who they have programming the A.I.; I would have to say it is in great hands.
 
I just have to say that a part of me actually wants them to release the game without a single scripted event. That way everyone can see that a game without scripting would be completely and utterly boring. There would be no story, there would be no cool scenes. It would just be pointless.
 
Most of us see 100% scripted movies all the time, why should 10% scripted games bother you?
 
Some things are ok to be scripted. If certain things were not guaranteed to happen, the player would not get to experience the full glory of the game. Plus, if the script is part of the plot or game sequence then it is even neccessary in some respects. I think everyone here has over hyped the game, not valve. THE GAME WON'T PLAY ITSELF.
 
Yeah.. I wonder if you'll be able to gib enemies though, and not just Zombies.
 
guinny said:
Just watched the e32k4 vid again...noticed something rather upsetting. The two strider scenes..when he goes by those 4 colums or pillars or whatever, in both videos when they get blasted they fall in the exact same way. EXACT same way....and it was alledgelly two different scenarios. If it was, why did the 2nd guy seem like he was rushing to get to the columns? Was it so the strider could make his scripted sequence? IE: "Strider is told to destroy columns when player is in this area" And then they exploded and broke away in the EXACT same way, in the EXACT same areas....a bit shady if you ask me...kinda turned me off when i noticed this.. :|


I think I heard nothing is scripted in HL2, maybe the videos were sctipted to show off how the striders can destroy the pillars."Why?" u say, because if they didnt script it it might not have blasted the pillars away. Thats what I think.
 
|Link| said:
I think I heard nothing is scripted in HL2, maybe the videos were sctipted to show off how the striders can destroy the pillars."Why?" u say, because if they didnt script it it might not have blasted the pillars away. Thats what I think.

They never said nothing was scripted in HL2.. the *ONLY* time Gabe EVER said there were no scripts present was in the barricade scene
 
guinny said:
So how is that fun? How is that anything like what valve said how "95% of the game isnt scripted" Thats not fun knowing when i go back and play the game its going to have the exact same thing happen every damn time.

Maybe 95% of isn't scripted. Basing your judgement on one scene is just stupid.

Really, does anyone even care about this anymore? Let's just lock this thing, we've discussed this topic too many times. "is it scripted, isn't it scripted, is it scripted, isn't it.." etc. it just goues around and around in circles, with no forseeable conclusion. It isn't going to go anywhere besides a lot of fanboyish behaviour and flaming.
 
Shuzer said:
They never said nothing was scripted in HL2.. the *ONLY* time Gabe EVER said there were no scripts present was in the barricade scene


My bad...my bad
 
The thing I don't get is that people think that Valve has created some all-knowing AI that has realistic human responses. Maybe once computers obtain a soul in 2200.
 
Man, every time I play Half-Life I am just AWED at how everything is so different each time I play.

...
 
Back
Top