Jintor
Didn't Get Temp-Banned
- Joined
- Dec 15, 2004
- Messages
- 14,780
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- 16
Cross-posted from PA, because we have eloquent people here too, damnit.
Now, I don't know about you, but I hate being a trope-addicted cynical jaded gamer bastard who can see the plot twist of almost anything or cannot resist spoiling himself. It takes a very exceptional game nowadays to do that to me - HL2: Ep2 was the closest I've been in a very long while, I think. Games have been games to me since I was 9 or 10. I think Deus Ex might perhaps have been one of the only games where I did really feel like I was taking lives, where the plot twists actually mattered, where I couldn't predict down to the ammo-clip how the level design would work out. I see the game designers before I see the game, if you see what I mean.
We have a group with this kind of thing, but I figured the rest of you guys would like to talk about it. When was the last time you felt totally immersed in a game? I had a glimpse of it the other day, watching a guard walk by in Deus Ex 2. For a moment, a brief moment, as I ducked into a vent as a guard's back was turned, I felt a small sensation of thrill at outwitting some nameless security grunt. But before long I was cursing the level design, the lack of originality - I was looking for flaws, I wasn't playing the game. And I feel tired. I feel tired of being this jaded and cynical and old.
The worst part maybe is that I might have spoiled this kind of feeling for my brother. I honestly don't know if he's ever had this feeling, but he's 11, and he plays DoTa almost religiously. He's a multiplayer gamer. But he looks up build orders, he looks up faqs, he tries to get optimal spread of abilities and items and whatnot, but it's all spoon-fed to him and he never tries to work it out himself. I'm sure he has the sense of satisfaction at pwning a n00b, say, but does he - has he ever had the same kind of emotional connection I had when I first played Spyro 2, or Deus Ex, or Half-Life? I don't know. I'll have to make him play a singleplayer game one day, and see. But I'm sure that he'll be thinking what he always hears me say, what he hears me complain about - this level design sucks, see how it's designed to trap you in? Or: that thing there is to attract your attention and distract you from the zombie ambush - there it is!
Being able to see the framework behind the world sucks.
Shoegaze99 said:My son is 11. Growing up in a home with a guy who's played games forever, watching his dad play games since day one... up until some recent eBay sales, we had a dozen different consoles and three different handhelds in the house ? naturally he plays games, too. Not nearly as much as I do, but enough to be enthusiastic about them. We do some gaming together, but he mostly has his own stuff that he likes to play. These days it?s largely DS games; Pokemon, Age of Empires, Lego Star Wars, etc., etc.
On the Xbox (and now the 360), the one game he always goes back to is Star Wars: Battlefront. He's a huge Star Wars fan and he loves getting into those big giant battles.
So one day he asks to play Battlefront (the system is not his; he asks before playing games), and I say, "Nah, no Battlefront. Try this instead."
And I hand him Star Wars: Knights of the Old Republic.
Mind you, outside of Pokemon he's never played an RPG before. He's watched me play some here and there, and I ran him through a D&D dungeon once or twice, but otherwise this was totally new to him. It's simply not the sort of game he plays.
Took him a while to get the hang of it, but once he got into things he was hooked. The fascinating part is watching him choose dialogue options and react to the story and all that. Unlike me, he doesn't see the GAME behind the game, if you know what I mean. He doesn't think about the mechanics or how to manipulate dialogue options or any of that stuff. For him, he's living in the Star Wars universe for a little while and seeing things in those terms.
For instance, at some point some NPC tries to give him a datapad. It was a side quest trigger of some sort. But he wouldn't take it! "Oh no," he told me, "I didn't trust him. I'm sure that thing had a tracking device in it. Malick wants to find me BAD." When he encountered the dark Jedi on Tatoinne he didn?t see it as a mere encounter, he said, "How did they track me here!??" He doesn't see the mechanics behind the game, he's just living in the world during the time he plays.
Holy hell, I remember playing games like that! I remember that time before you became aware of the game. How on Earth do you recapture that sense of totally getting lost like that? I don't think I could now if I tried. I get absorbed in them, yes, but never so far into them that I forget there are game mechanics driving the whole thing, or that there are certain rules holding the whole experience together. He's playing it like it?s a living, breathing world with all sorts of stuff happening, not like it's a scripted, focused game experience.
I dunno why, but it struck me as kind cool to see someone playing games and not seeing the game, if you know what I mean.
I want to be there when he finds out the truth about Revan.
Now, I don't know about you, but I hate being a trope-addicted cynical jaded gamer bastard who can see the plot twist of almost anything or cannot resist spoiling himself. It takes a very exceptional game nowadays to do that to me - HL2: Ep2 was the closest I've been in a very long while, I think. Games have been games to me since I was 9 or 10. I think Deus Ex might perhaps have been one of the only games where I did really feel like I was taking lives, where the plot twists actually mattered, where I couldn't predict down to the ammo-clip how the level design would work out. I see the game designers before I see the game, if you see what I mean.
We have a group with this kind of thing, but I figured the rest of you guys would like to talk about it. When was the last time you felt totally immersed in a game? I had a glimpse of it the other day, watching a guard walk by in Deus Ex 2. For a moment, a brief moment, as I ducked into a vent as a guard's back was turned, I felt a small sensation of thrill at outwitting some nameless security grunt. But before long I was cursing the level design, the lack of originality - I was looking for flaws, I wasn't playing the game. And I feel tired. I feel tired of being this jaded and cynical and old.
The worst part maybe is that I might have spoiled this kind of feeling for my brother. I honestly don't know if he's ever had this feeling, but he's 11, and he plays DoTa almost religiously. He's a multiplayer gamer. But he looks up build orders, he looks up faqs, he tries to get optimal spread of abilities and items and whatnot, but it's all spoon-fed to him and he never tries to work it out himself. I'm sure he has the sense of satisfaction at pwning a n00b, say, but does he - has he ever had the same kind of emotional connection I had when I first played Spyro 2, or Deus Ex, or Half-Life? I don't know. I'll have to make him play a singleplayer game one day, and see. But I'm sure that he'll be thinking what he always hears me say, what he hears me complain about - this level design sucks, see how it's designed to trap you in? Or: that thing there is to attract your attention and distract you from the zombie ambush - there it is!
Being able to see the framework behind the world sucks.