JURASSSIC PARK LOOKS PRETTY COOL

sounds cool altho i was never a huge fan of JP tbh. I'll get it in a steam sale
 
... wut.

that's like saying you were never a huge fan of sex tbh, except even worse because sex doesn't have tyrannosaurs. (usually ;) )

That's why sex is overrated.
 
sounds cool altho i was never a huge fan of JP tbh.

rex%20eats%20man.png
 
This looks god damned awesome.

I think I saw the movie when I was about 5 or 6, my dad had bought it on VHS and the entire family sat down and watched it.
I was already in love with dinosaurs at that point so it was pretty much the best thing I had ever seen, though with our surround sound set up the t-rex sequences scared the ****ing shit out of me.

Good times.

edit: Also, Operation Genesis was probably the best JP game ever.
It had a number of flaws but I think it very nearly captured the atmosphere of the movies enough to warrant a try.
Not to mention it's a fairly decent theme park tycoon.
Oh shit yes. I still have that shit. Used to make quick saves, remove all of the fences, then watch all the carnivores stomp around wrecking the shit of visitors.




Also I sometimes go out in my backyard at night and make roaring sounds while kicking trees pretending to be a dinosaur.
 
Anyone here played Trespasser? I never did, but it always looked awesome to me back when my PC was far too slope to cope with it.
 
Trespasser would be ****ing awesome with today's technology.

Unfortunately because it wasn't made with today's technology, it was quite god awful.
 
Trespasser would be ****ing awesome with today's technology.

Unfortunately because it wasn't made with today's technology, it was quite god awful.

The thing that was to be really awesome with Trespasser was the dinosaur AI.

They actually got it in and everything, but on release players discovered a huge bug that made all the dinosaurs have mood-changes in just a few seconds intervals, and the publisher not wanting to give the devs the time needed to actually fix the bug which was quite major instead told them to just lock all the dinosaurs moods to one.:(
 
Yeah, it's yet another tragic case of devs not getting the freedom to do what they want with their game.
But, honestly, cool feature or not... the game as a whole was broken beyond repair.

Nothing really worked.
 
Yeah, it's yet another tragic case of devs not getting the freedom to do what they want with their game.
But, honestly, cool feature or not... the game as a whole was broken beyond repair.

Nothing really worked.
Well the physics worked, though they certainly acted funny at times, but they did work.
 
15 minutes of gameplay!
http://youtube.com/watch?v=AIe06xDMQpY

It's a Heavy Rain/Indigo Prophecy-type game all the way.
Not sure if I like that but it looks like it plays well and it looks engaging so I'll definitely give it a try if they release a demo.
 
That video keeps locking up my browser. In Chrome and IE.
 
Ouch, I didn't think it looked that bad.
 
I like how it pauses every single time before playing the next 'interactive cutscene'. **** fluidity.
 
I was just talking to Samon the other day about how games with Dinosaurs are the only ones that can really pull off the "Turn around the corner and something jumps at you" maneuver. And then I said how long it had been since we had a good dinosaur game, and how much I wanted a new one.

This isn't it.
 
Looks pretty good.

Wait... no. The opposite of that.
 
Idunno, looks alright. That freezing is really off-putting though, yeah.
 
I am pretty darn excited for this. No, the character models are not the top of the line. No, there will not be loads of shooting and carnage. What I am hoping there will be (and it certainly sounds like there will) is GREAT atmosphere. I am looking forward to immersing myself in the adventure and it looks like they might be doing a great job with this. It's hard to appreciate a point-n-click adventure in screens and trailers. I am confident that it will play much better than it shows.
 
Well, Back To The Future was a huge let down and that at least looked decent in the trailers. This is going to fail so badly. Telltale are losing the magic that made their games great.
 
Fascinating. It's an adventure/interactive tale and not the same old action game/fps: this alone is a selling point.
 
Wow, brilliant.

They managed to make Dragon's Lair 28 years too late and it doesn't flow nearly as smoothly!

Good job Telltale!
 
This looks a bit lame, to be honest.

What I'd like to see, and what doesn't seem to me beyond the capabilities of the industry, is a relatively freeform third-person game that does not focus on violence but rather on exploration, stealth and escape. You would play, perhaps, a Greenpeace activist (think Nick Van Owen), sent to the island alone to take pictures and collect scientific evidence of how the animals are surviving in a world they never evolved for - or perhaps even a sympathetically reluctant corporate agent illegally trespassing to collect genetic material. You'd be set loose in a large island with varying topology, dotted with great rivers, ruins, plains, cracked roads, caves, watering holes, old helipads and dilapidated buildings. Dinosaur species on the island would have defined areas of territory, nesting sites, hunting trails and regular feeding zones; they'd stick together in packs or herds, moving around to find food or in response to predators and player activity. Both players and animals would leave smell trails, disrupted by crossing through water, and other animals would pick up on these and react according to their priorities. Predators would initially be scared and deterred by the player's smell, but later become used to chasing it, aiding the difficulty curve. There'd be a slow-paced day/night cycle lasting perhaps three hours (different times of day would mean different dino behaviour) as well as semi-random weather that would queue up storms or sunshine for each of the various days ahead (the player would have access to a three-day forecast from his minders) but sometimes it would synchronise certain weathers with plot events.

So there you would be, hiding in trees as a parade of hadrosaurs go past, taking pictures of their bright-red crests when they flash in the sun; covering yourself in mud and squeezing into a hollow log as carnivores fan out through the forest; stalking stegosaurs through long grass in the dying sunlight or refuelling and commandeering an ancient jeep to drive herds braying and hooting before your fender. You'd have a tranquilliser gun with various darts - 30min sleep, GPS tracker, maybe even 'enrage'. You might have a very limited supply of lethal poison darts, but otherwise would have to shoot a dinosaur many times to make them die slowly over a period of a few hours. You'd have an explosive-tipped 'shark stick' for melee and probably some kind of machete if really necessary, but only later would you acquire actual guns. Though thrown into an emergent environment, plot progression would depend on your fulfilment of the objectives you're given by HQ. Those might involve taking pictures of particular species, photographing and documenting the old laboratories, putting tracker darts on every member of a raptor pack, getting hold of a tyrannosaur egg, taking shelter from a storm, or whatever. Maybe you'd also have an ongoing side-objective to take pictures, using some kind of ranking or research system, Bioshock/Pokemon Snap/Operation Genesis style. Or perhaps instead of using an arbitrary computer ranking, your photos would be put online and rated.

Then the others would arrive. Hunters, perhaps, even mercenaries, whose objectives somehow directly conflict with yours and who indeed are quite willing to attack you if you get in their way. You'd never be encouraged to kill them, but you would have to thwart them, and the island would become a lot more dangerous. It would be entirely within your abilities to lead carnivores to their camp, or vice versa. And firefights wouldn't be off the cards if you wanted to engage in them. But there'd have to be limits on the firepower you could amass, otherwise the player would just be able to run around gunning down dinosaurs - and if there were a limited amount or limited spawns they could potentially clear it. Perhaps the game could just let the player do that and then once they do, it's like "well, nice job killing everything. Mission failed. Come on home." The emphasis would always be on a resourceful player learning to survive in a complex environment. Stealth is the perfect way to play on the duality of wonder and fear that dinosaurs offer us: close enough to be awed is close enough to be mauled, but you'll want to and will be ordered to make that approach.

Also, you'd have a really tattered in-game children's book about dinosaurs. I'm almost tempted to say that your character should be a random person stranded on the island rather than an activist photographer, so that the little book can be the player's only source of information about the different animals.

Alternatively, Minecraft is pretty ripe for a dinosaur mod.
 
My body is ready for you Skulkdoods.
 
Yeah that sounds awesome. Maybe some Nathan Drake action thrown in there.
 
Well, Back To The Future was a huge let down and that at least looked decent in the trailers. This is going to fail so badly. Telltale are losing the magic that made their games great.

why a huge letdown?
 
alot of people feel BTTF is too easy. Personally i like it alot tho :)
 
This looks a bit lame, to be honest. [...]

Guys, Telltale is a small indie company. Don't raise your expectations too much.

By the way, in my opinion, BTTF is awesome! Easy, yes, but being challenging is not the point of the game.
 
Note that my post was not "what Telltale should have done." It was "what someone should do." It would be the perfect Jurassic Park game and yet nobody has made it - though Trespasser seems like an attempt.

I'm not opposed to JP as a heavy-rain style adventure-lite, but the problem with reducing the player's role to pressing buttons in response to a movie is that the movie has to be good. The stuttery animation and bad voice acting that I've seen leave me with little faith that it'll be anything worth even the low level of attention required to press a button.
 
I'm not opposed to JP as a heavy-rain style adventure-lite, but the problem with reducing the player's role to pressing buttons in response to a movie is that the movie has to be good. The stuttery animation and bad voice acting that I've seen leave me with little faith that it'll be anything worth even the low level of attention required to press a button.

Agreed. Anyway, I'd like to play the actual game.
 
Oh man I just realised what this game is.

It's a ****ing FMV game. It may be in 3D but the principle's the same.
 
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