mindless_moder
Tank
- Joined
- Jul 6, 2003
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iw as thinking about the realtime shaders and the specular maps ...and other stuf about shading and highlighting in the half life 2 engine.
i was thinking that perhaps after the release of half life 2 and the sdk a lot of the mods will relise that their models and skins do not meet the needs of the rendering system as we have well defined highlights and shading within the skins which wont look right ingame.
another thing is that mods are not using the full potential of the engine ie: normal mapping , specular maps , bump mapping technology.
i thot that we shud just discuss these things and bring concerns into the open for the good of mods.
here are a few examples of things im talking about .
http://www.insurgencymod.net/images/weapons/guer/rpk.jpg
http://www.insurgencymod.net/images/players/guer/iraqi01.jpg
now im not trying to single out a mod these things are there in every mod now if u notice the texturing is amazing and well done and would work in any other engine but in half life 2 i supose it wud look ok but they arent up to the potential that the engine can generrate that wud make the models look much more real...notice the deeply shaded wrinkles and the defined highlights on the gun...what do you guys think ?
i was thinking that perhaps after the release of half life 2 and the sdk a lot of the mods will relise that their models and skins do not meet the needs of the rendering system as we have well defined highlights and shading within the skins which wont look right ingame.
another thing is that mods are not using the full potential of the engine ie: normal mapping , specular maps , bump mapping technology.
i thot that we shud just discuss these things and bring concerns into the open for the good of mods.
here are a few examples of things im talking about .
http://www.insurgencymod.net/images/weapons/guer/rpk.jpg
http://www.insurgencymod.net/images/players/guer/iraqi01.jpg
now im not trying to single out a mod these things are there in every mod now if u notice the texturing is amazing and well done and would work in any other engine but in half life 2 i supose it wud look ok but they arent up to the potential that the engine can generrate that wud make the models look much more real...notice the deeply shaded wrinkles and the defined highlights on the gun...what do you guys think ?