I was looking at this screenshot:
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/12.jpg
and as you can see at the top right corner there is an "animation" test with a slider. I guess this means keypoints.
So anyway, I'm not going to ask wheater HL2 will support keypoints for enteties or not, because we don't know that. The thing I want to ask is?
Do you think keypoints is a good thing?
If you have leveledited for Unreal you would know how it's like.
Anybody wants to share anything about keypoints?
Personally I think they are great, really easy to animate cool machinery in a game. =)
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/12.jpg
and as you can see at the top right corner there is an "animation" test with a slider. I guess this means keypoints.
So anyway, I'm not going to ask wheater HL2 will support keypoints for enteties or not, because we don't know that. The thing I want to ask is?
Do you think keypoints is a good thing?
If you have leveledited for Unreal you would know how it's like.
Anybody wants to share anything about keypoints?
Personally I think they are great, really easy to animate cool machinery in a game. =)