Kill when open door

Gizmo DK

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Sorry if this is a noob question. But I have tried a lot to get it work and it didn't work: I want to do so I you die in a area after you have open a door or something like that. I have make i trigger_hurt and did make the output to enable when you open the door. But the trigger_hurt just start hurting when it not is enabled... plz help me.. :D
 
Well, have you put the 'start disabled' value to 'yes'? That way it would only get enabled when the input comes from the door.
 
I have tried that too.. but dosn't work... I have make me door output like this :

OnOpen
"name of my trigger_hurt"
enable
<none>
0.00

It that right ?
 
I've noticed that trigger_hurt likes to hurt people even when it's disabled.

If you want the door to kill the person instantly, you could use the following output:

output OnOpen
target !activator
input SetHealth
override 0


You might also have more luck with the point_hurt point-entity.
 
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