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The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"
So one of the reasons you bought a PS3 was because it was getting a sequel to a very mediocre PS2 FPS?
Excuse me but how exactly do you "Be" a PS3? Do you dress up in a black box and go around making a shitload of fan-noises?Another reason to be PS3
Excuse me but how exactly do you "Be" a PS3? Do you dress up in a black box and go around making a shitload of fan-noises?
Looks pretty generic. But atleast it's generically pretty.
Yeah, but you have to keep in mind, most devs dont even make full use of DVD-9s still...In the Kotaku article they mention that a single level takes up 4gb, that reminds me why I want PS3, developer have the freedom of Blu-Ray disks.
Haha I've been up all night gimmie a break. Though I do think I would benefit from Cell processing.
Yeah, but you have to keep in mind, most devs dont even make full use of DVD-9s still...
Heck, I wouldn't be surprised if that was bullshit.. Keep in mind Sony are publishing it.. And we all know how Sony LOVES to hype.. Anyone remember PS2 da suparcomputar with da emotion engine?
I like the way bullets actually look like they're doing damage - nice and squelchy on impact. This was one of my main announces with HL2, never did it feel like I was shooting combine. Unsatisfying combat ftl.
I can totally see your point, but it reminded me of the skiff in Return of the Jedi, so I like it.I seriously can't be the only one who thinks soldiers on top of a dropship is ****ing stupid.
I seriously can't be the only one who thinks soldiers on top of a dropship is ****ing stupid.
That's because some games aren't mundane enough to have a narrow-minded view on what an FPS should be. :cheese:
That's because some games aren't mundane enough to have a narrow-minded view on what an FPS should be. :cheese:
You mean a first person shooter that actually does shooting well? That's just crazy talk
Forgive me for wanting a shooter that demmands a little quick thinking and offers more fight than 8 year old holding a spatula
I think it's for dramatic effect, as stupid and inconvenient as it would be in real life. But yeah that entire sequence just threw me way off.
You mean a first person shooter that actually does shooting well? That's just crazy talk
Forgive me for wanting a shooter that demmands a little quick thinking and offers more fight than 8 year old holding a spatula
It's why Halo is so monotonously dull.
Speak for yourself. Halo kept me on the edge of my seat for months on end. I like a shooter than needs fast reactions and super quick thinking to survive. HL2 is quite the opposite.
The fact is, the combat in HL2 could and should have been so much better - very average, almost a decade old and surpassed years before it came out. I do appreciate what Valve have done for fps and story telling, i'd now like them to raise the bar in the actual playing of the game.
i'd now like them to raise the bar in the actual playing of the game.
Speak for yourself. Halo kept me on the edge of my seat for months on end. I like a shooter than needs fast reactions and super quick thinking to survive. HL2 is quite the opposite.
The fact is, the combat in HL2 could and should have been so much better - very average, almost a decade old and surpassed years before it came out.
You make some great points about design philosophy and focus Samon, but dont you think that proper combat would have added to the cinematic feel? I do, I don't see how the fact that the two games offer entirely different approaches to FPS means that it's ok to skimp out on combat.
edit: I phrased that kind of silly, because compared to the average FPS Half-Life 2's combat is oodles more fun. But this is mostly due to environmental and physics interaction, not physically shooting at your enemies. More variety of execution, that's not to say though, that when you do resort to firing directly at your enemy that it shouldn't be as immersive as any other method of execution.
In regards to Halo, I think the combat is about as monotonous as Half Life 2's, enemies don't even so much as flinch when being fired at most of the time.
Speak for yourself. Halo kept me on the edge of my seat for months on end. I like a shooter than needs fast reactions and super quick thinking to survive. HL2 is quite the opposite.
The fact is, the combat in HL2 could and should have been so much better - very average, almost a decade old and surpassed years before it came out. I do appreciate what Valve have done for fps and story telling, i'd now like them to raise the bar in the actual playing of the game.