knife,molotov and colt for rivals

!-fgdf-!

Newbie
Joined
Jul 7, 2003
Messages
115
Reaction score
0
molotov.jpg
boaknife.jpg
colt1.jpg
medkit.jpg
mouthluncher.jpg
 
I really like the colt and pocket knife, I think the cloth on the molotov could use more work but the bottle looks great.
 
What IS that on the last pic? Otherwise it looks good :)
 
Originally posted by nw909
Blowdart?
the dart would go all over the place (if it goes anywhere that is) and the blowpipe is far to short.
 
i like them all but i think you should make the bottle a little fatter and the dart looks bentee
 
ye prity good work, the bottle does look dodge and the magnum could look an ickle bit better. but I like the knife, even though it was proberly the easist to make :p
 
i tried but what i got using simclotg didn't satisfied me

the last is mouth luncher for dart witch have soporific effect
 
all u do is make a plane give it a basic rounded shape around the edge of the bottle, then add a noise modifier. Simple tbh. The animation for it when u run will be the hardest
 
actually the best way is to model it from a plane and then bone it im sure with some rag doll physics it will look sweet :) i wonder how the engine handles cloth hmmm.
 
I like the knife the best. and dont put much poly's in the cloth. HL2 wil take care of the cloth's movement and its shaders and normal maps for the cloth will ttake care of the cloth look. so just make some simple looking cloth with some basic folds. the rest can be done with normalmaps, shaders etc
 
Back
Top