Kojima Disappointed With Metal Gear Solid 4

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he say he is dissapointed whit the graphics not the whole game since he said the gameplay ended very close to what he visioned but not the graphics
 
Hasn't he always said this about every MGS release?
 
This isn't really new, he said before that they over estimated the capabilities of the PS3, particularly in relation to Koj's 'No place to hide' idea, they weren't able to implement it as much as he had hoped. Also the TGS trailer(the one that first announced the game) looked alot better than what was shown after as he says himself, that was what they thought capable with the PS3 when they made that trailer but in the end could not. Still from the previews I've read from the various mags who have already completed the game it sounds epic.
 
but publicly saying that the game isnt as good as he wanted kind of throws alot of negative publicity on it
 
Okay the cell is 8 processors and he's still disappointed?? I respect kojima but he's starting to sound like peter molyneux :dozey:

Actually, there's only 7 active cores in the processor, as 1 is disabled so they don't have to throw away a processor if 1 of the cores is defective (Wikipedia), ontop of that 1 of the cores is reserved for the PS3 itself to run on.

I also believe I read that there are a lot of things in the PS3 that severly reduce the efficency of the chip. (If someone could please elabore on this.), and the chip is not made for gaming in mind, which yet again severly reduces it's potential.

EDIT: I remember someone claiming the Wii is just as powerful as the PS3 CPU-wise way way back too. (For gaming purposes I believe)
 
You -respect- Kojima?
He's one of the most ego-centric Japanese devs around..
I do enjoy the MGS games, but I do not have any respect for Kojima as a person, nor that much as a game developer, mostly because he seems to think that it's all thanks to him that MGS is such a 'succesful' series, rather than it being thanks to all the coders etc whom have worked with the MGS games over the years.
 
The problem is that this game HAS to come out now. If it was going to be released in 5 years, I have no doubt that it would meet his expectations as best practices for PS3 development would have been wonderfully established by that point in time.

Still, apart from his "disappointment," this game will be one of the most epic of this year and possibly this generation. It cannot fail in the same way that GTA IV cannot possibly fail. :D
 
Actually, there's only 7 active cores in the processor, as 1 is disabled so they don't have to throw away a processor if 1 of the cores is defective (Wikipedia), ontop of that 1 of the cores is reserved for the PS3 itself to run on.

I also believe I read that there are a lot of things in the PS3 that severly reduce the efficency of the chip. (If someone could please elabore on this.), and the chip is not made for gaming in mind, which yet again severly reduces it's potential.

EDIT: I remember someone claiming the Wii is just as powerful as the PS3 CPU-wise way way back too. (For gaming purposes I believe)

Oh okay I wasn't sure of the specifics of it but I just remember reading that there was 8 cores :O

You -respect- Kojima?
He's one of the most ego-centric Japanese devs around..

Well yeah cos MGS is one of the best games i've ever played and the mgs series is one of my favourites.
 
AHA-Lambda, so let me ask you this, do you honestly believe that Kojima is the sole reason MGS games are good?

Or could it be that he has a good team that does the actual coding, 3D modelling etc?
 
The size of the maps could be fixed with more available RAM. I think that a 360 version could address that. Would be funny if they did a Directors Cut for 360 with the originally planned larger maps.
 
i was a fan of 1 of the metal gear games, but i just dont see myself ever playing this game.
 
I'm not sure why he blamed the problem of large maps on the CPU, or maybe he was just generalizing. I would think that is a RAM issue. Unless the engine is similar to the Oblivion engine in that it does a lot of AI calculations for enemies that aren't even on-screen.
 
well, i know that is why they left out motocycles in Saints Row, it was a RAM/Hard drive issue I believe...
 
Yeah, they spent too much resources on things like spinners.

(rims that spin even after the vehicle stops, 4noobs)
 
AHA-Lambda, so let me ask you this, do you honestly believe that Kojima is the sole reason MGS games are good?

Or could it be that he has a good team that does the actual coding, 3D modelling etc?

Well no but he did create MGS so although of course other people are involved I still give him most credit as I see him as the father of the series.
 
The size of the maps could be fixed with more available RAM. I think that a 360 version could address that. Would be funny if they did a Directors Cut for 360 with the originally planned larger maps.

If he wants to expand upon graphical elements to the full, I think he perhaps needs to consider developing his games for the PC just because of the available potential.
 
After the technological disaster that was MGS2Substance, I think the likelyhood of a PC MGS is very very slim..
 
He's put mgs 1 and 2 on pc before but they pretty much failed :(
 
MGS1 was a decent PC port, due in part perhaps because Microsoft did a major part of the actual porting, MGS2Substance, which was handled solely by Konami, was a major crapport.
 
"Pushing cell to it's limit," HAH! I knew it. No way can you fit that many rubber ducks in a bath tub.
 
After the technological disaster that was MGS2Substance, I think the likelyhood of a PC MGS is very very slim..

I soley played MGS2 Substance on computer, and it was pretty bad to begin with, but after you get use to the controls I found it pretty enjoyable.
 
For me the franchise ended with Metal Gear Solid, which was the most plausible one and least "out there". Sorry, but I don't dig vampires or oversized fat people with explosives (MGS 2), guys with a beehive up their arse or russian colonels in electricity-spewing suits riding on top of a nuclear missile launching tank like a cowboy rides a rowdy hors (MGS 3). And half organic Metal Gears pissing themselves like cows ain't gonna change my mind.
 
The MGS games are great, I've always enjoyed. Kojima himself I don't think much of; he's an ego-centric toon with absolutely no grasp of the concept “subtle” - his games have the very serious problem of making the divide between gameplay and story far greater than it should be. His writing is also completely over board and ridiculous. I'm not saying his storylines aren't good – they are, from a certain perspective – but his handling of the narrative is shoddy as hell.

His humour is almost as grating as Sam Raimi's too. As in here it is, I'm going to SMEAR IN YOUR FACE.
 
ego-centric toon with absolutely no grasp of the concept "subtle"
Has to be said - and in a stealth game, no less.

Or as I prefer to call it, a top-down hide-and-seek sim.
 
Some of you guys are just nitpicking his games to death.

I mean, if you really want to enjoy a story / narrative, go watch a film. Games come absolutely nowhere near in terms of movies when it comes to this. His writing does go bonkers at times, but does it really ruin the experience that much for you? How the hell do you enjoy games like Mario? Halo? Zelda? GTA? Hell, even HL2. Virtually all games pretty much require the suspension of belief in order to enjoy them and MGS is no exception.

What I think really warrants a mention is the fact that his games are being translated from Japanese. I'm sure he has top-notch translators, but to translate an Asian language into English is no easy task. There are many phrases and words that simply cannot be translated and as such, it becomes the translators task to re-word whole sentences / paragraph in order to communicate roughly the same idea. To be fair, I'm sure he has his blunders in Japanese as well, but I wonder how much of an effect translation has on his writing as a whole.

tl; dr: There are very VERY few games that are on par with what MGS offers as a whole.
 
I certainly can't think of many other games where you have to hide under cardboard boxes. That's a pretty unique offering right there.
 
Some of you guys are just nitpicking his games to death.

I mean, if you really want to enjoy a story / narrative, go watch a film. Games come absolutely nowhere near in terms of movies when it comes to this. His writing does go bonkers at times, but does it really ruin the experience that much for you? How the hell do you enjoy games like Mario? Halo? Zelda? GTA? Hell, even HL2. Virtually all games pretty much require the suspension of belief in order to enjoy them and MGS is no exception.

What I think really warrants a mention is the fact that his games are being translated from Japanese. I'm sure he has top-notch translators, but to translate an Asian language into English is no easy task. There are many phrases and words that simply cannot be translated and as such, it becomes the translators task to re-word whole sentences / paragraph in order to communicate roughly the same idea. To be fair, I'm sure he has his blunders in Japanese as well, but I wonder how much of an effect translation has on his writing as a whole.

tl; dr: There are very VERY few games that are on par with what MGS offers as a whole.

It makes no difference. His approach to game narrative is dreadful because it creates a massive wedge between gameplay and storyline. They are on opposite ends of the football field and it doesn't work. He's got two things going on: gameplay and story. The two need to be brought together.
 
I've got to say you make a good point samon. I love the mgs series partly because of their storylines but yeah i suppose they aren't presented in the best way let alone why some characters have supernatural powers and bee controlling abilities etc. :|

I mean, if you really want to enjoy a story / narrative, go watch a film. Games come absolutely nowhere near in terms of movies when it comes to this. His writing does go bonkers at times, but does it really ruin the experience that much for you? How the hell do you enjoy games like Mario? Halo? Zelda? GTA? Hell, even HL2. Virtually all games pretty much require the suspension of belief in order to enjoy them and MGS is no exception.

Well I love story in games and yes I openly criticise all of the one you just mentioned with the exception of GTA (which can have a good story at time I like vice city's) and hl2 (I love half life's storyline personally)

What I think really warrants a mention is the fact that his games are being translated from Japanese. I'm sure he has top-notch translators, but to translate an Asian language into English is no easy task. There are many phrases and words that simply cannot be translated and as such, it becomes the translators task to re-word whole sentences / paragraph in order to communicate roughly the same idea. To be fair, I'm sure he has his blunders in Japanese as well, but I wonder how much of an effect translation has on his writing as a whole.

I still think somehow that they are roughly the same in japanese, I doubt things like logical explanations for bee controlling and things like that are going to be better when seen in the original context (but again we all know the japanese are weird)
 
Kojima is always like that. He's been saying the same thing for last 2 previous MGS titles.
 
Japanese translations or no, Kojima is the one who feels the need to put players through 20 minutes of introductory sequences with random, trivial gameplay sprinkled inbetween. MGS3 really took the biscuit here. Sure, you can skip it, but you won't get the story; you get the full impact of events to come.

That is absolutely shite game design and narrative.
 
Yeah. I like the MGS story. But sometimes, the sheer amount of "WTF moments" and bunch of lame, ridiculous moments makes me hate myself while playing this game.
 
I played through roughly the first two hours of MGS3 and literally found myself looking down and asking myself...

ps2_sony_controller.jpg


... "What's this thing for again?"

(Mind you, that was just as much for the cluster**** cutscenes as for the poo controls.)

Edit - Oh damnit I just read that back. YES MGS MADE ME IMPOTENT HAHAHA DOODLE HAHA.
 
Great controles, really cool story, coolest characters ever, yup, it tops HL2 on my list.
If you dont like long cutscenes, random WTF moments, alot of depth to the story / background story, dont play MGS.

And sometimes the cutscenes can get a bit long, but you just have to keep that in mind when you go and play it. It isnt a game you play just before supper or whatever, you have to take the time for it.

The game itself is almost like a book and a game at the same time, .. espacially the codec conversations. But even those i really dont mind, there quite cool.


As for Hideo being ego-centric, nah, he deserves the respect he gets, he was laughed at when suggesting the gameplay ideas for the first metal gear in 1987 (basicly hide and seek), but after spending 20 years of his life developing his idea and franchise, he made it ****ing HUGE !
The coders and artists working for him now arent the ones that worked for him 20 years ago, so he really deserves the respect he gets.


<3 MGS
-dodo
 
This is all about him wanting to end his Metal Gear series with a game that's the size of Europe, and trust me when I say no console can do that.
 
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