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Oh sweet! I loved The Getaway. I always felt that a little bit of that game has been needed by GTA.Wow, didn't realise this was announced in 2006.
The dev team were set up by Brendan McNamara, btw. He was the guy in charge of Team Soho who made the ps1 game The Getaway.
At least the voice-acting is okay.
Wow, didn't realise this was announced in 2006.
The dev team were set up by Brendan McNamara, btw. He was the guy in charge of Team Soho who made the ps1 game The Getaway.
The first few missions of the Getaway were terrible. I'm not even sure why I bothered to stick with the game. I'm glad I did though because I thought it got much, much better later on.Lol yeh ps2.
The Getaway was pretty horrible, btw. Terrible controls. Horrible checkpointing. Dumb AI. Where to go when driving only indicated by your car's turn signals. Ugh. Such an aggravating game.
It had cool ideas, though. The lack of a hud. The story(quite a good one) split between a gangster and a cop. LAHNDAN!!
For the time being, I'm no longer worried about artificial intelligence replacing the human element in video games.The real beauty of L.A. Noire comes next, when you start talking to witnesses and suspects. L.A. Noire uses some amazing new motion-scanning technology. I won't overload you with the details and process -- because all that really matters are the results. Every face in the game is the actual actor. There are no touch-ups, no animations added. If you talk to a woman with bruises on her face, then she had to have makeup applied before the shoot. The faces are so real, and they are all actors (more than 300 all told), that it can be a bit distracting to see familiar faces that can't quite be placed.
Rockstar has captured every shift of the actor's eye, the furrowing of a brow, the slight downturn of a mouth. What you see is exactly what you would if watching an episode of a police drama. These are actors, conveying the reliability (or lack thereof) in the smallest facial gestures, with their posture, and the inflection of their voices. And that's important, because in L.A. Noire, it's up to you to watch and judge the people you speak with to determine if they're telling the truth, hiding something, or flat-out lying.
I'm debating on purchasing this game today. Someone help me decide whether or not I want it. It looks to be pretty awesome, and who the hell doesn't love detective stories, let alone be in an interactive one! :3
I'm debating on purchasing this game today. Someone help me decide whether or not I want it. It looks to be pretty awesome, and who the hell doesn't love detective stories, let alone be in an interactive one! :3
This.Screw that, I want a Blade Runner game in this style!
This.
I'm hoping they make a spiritual successor called L.A. 2019.
The reviews have me hyped. Really want it.
PS3 version is the best according to Giantbomb. Better framerate, less popup, drawin. Only 1 disc too.
Always go for the original platform, ports suck. This and Batman AA should only be played on PS3
literally just looking into this game now and i'm kinda interested because i've always liked hard-boiled detective stuff, the tv shows homicide and the wire, hill street blues and the like but i'm a little put off by how... eh, sparse everything is? the streets, environments, lighting... it all looks kinda simple, it seems to be missing an atmosphere to it, but maybe thats me comparing the title to that of a GTA game, which is soaked in character and location based interaction.
certainly interested in giving it a rent or buying for a cheaper price, though.
That star is Los Angeles: as bizarre, threatening and fascinating in this virtual 1947 as it is in the real world today. L.A. Noire may owe its vision of the city to Ellroy and others, but as a game, it can depict it in a way those others can't. McNamara, Team Bondi and Rockstar have taken that responsibility seriously, convincingly peeling away the layers of a sick society over the game's length. That – not the curse words or the grim subject matter or the naked corpses – is what makes L.A. Noire a genuinely mature game.
Until I read the recent previews/reviews I didn't know that this game is not much of a sandbox, which I was hoping it would be. It seems that it's more of a linear adventure game with some innovative elements. I don't think I'll risk buying it.
It's kind of linear with the option to include sandbox features. You're always on a case, but you're free to drive around the city before you head to your next destination. The only problem is you'll be penalized for the slightest bit of reckless driving.
It's also a little out of place: Cole and his partner saying they should go and arrest the suspect ASAP, only to drive around the city for 20 minutes looking for rare cars and answering police calls.