L.A. Noire (New Rockstar PS3 title)

Wow, didn't realise this was announced in 2006.

The dev team were set up by Brendan McNamara, btw. He was the guy in charge of Team Soho who made the ps1 game The Getaway.
 
Wow, didn't realise this was announced in 2006.

The dev team were set up by Brendan McNamara, btw. He was the guy in charge of Team Soho who made the ps1 game The Getaway.
Oh sweet! I loved The Getaway. I always felt that a little bit of that game has been needed by GTA.
 
At least the voice-acting is okay.

I found the voice acting to be rather bad, actually.

I was pretty let down by the trailer. But the fact that a guy from The Getaway is working on it makes me hopeful.
 
I bought The Getaway. It was pretty cool at first, but I didn't really get into it. I must have traded it in. Anyway, that was almost 10 years ago that game came out.

Just watched the trailer for this. I think it looks pretty cool, even though I don't know what the gameplay looks like yet.

Not sure how fun it will be to drive those old cars, but Rockstar seems to be pretty good at making cars fun to drive.
 
Just re-purchased The Getaway on PS2 (it's only $1.99) and I must say that it was aweful.

The game feels really dated, voice acted is humorous at best and the controls felt awkward.
 
Wow, didn't realise this was announced in 2006.

The dev team were set up by Brendan McNamara, btw. He was the guy in charge of Team Soho who made the ps1 game The Getaway.

Don't you mean PS2?:p

Though technically The Getaway was originally a PS1 game that got canned and remade as a PS2 title, just like Onimusha.
 
Lol yeh ps2.

The Getaway was pretty horrible, btw. Terrible controls. Horrible checkpointing. Dumb AI. Where to go when driving only indicated by your car's turn signals. Ugh. Such an aggravating game.

It had cool ideas, though. The lack of a hud. The story(quite a good one) split between a gangster and a cop. LAHNDAN!!
 
Come into thread, start reading it, realize it's from 4 years ago. :|

Trailer doesn't say much, apart from the fact that it seems technologically inconsistent. Facial animations look good, but the faces seem low-res?
 
Lol yeh ps2.

The Getaway was pretty horrible, btw. Terrible controls. Horrible checkpointing. Dumb AI. Where to go when driving only indicated by your car's turn signals. Ugh. Such an aggravating game.

It had cool ideas, though. The lack of a hud. The story(quite a good one) split between a gangster and a cop. LAHNDAN!!
The first few missions of the Getaway were terrible. I'm not even sure why I bothered to stick with the game. I'm glad I did though because I thought it got much, much better later on.
 
Interesting concept. Still weird that there isn't a lot too do besides the main plot.
 
The real beauty of L.A. Noire comes next, when you start talking to witnesses and suspects. L.A. Noire uses some amazing new motion-scanning technology. I won't overload you with the details and process -- because all that really matters are the results. Every face in the game is the actual actor. There are no touch-ups, no animations added. If you talk to a woman with bruises on her face, then she had to have makeup applied before the shoot. The faces are so real, and they are all actors (more than 300 all told), that it can be a bit distracting to see familiar faces that can't quite be placed.

Rockstar has captured every shift of the actor's eye, the furrowing of a brow, the slight downturn of a mouth. What you see is exactly what you would if watching an episode of a police drama. These are actors, conveying the reliability (or lack thereof) in the smallest facial gestures, with their posture, and the inflection of their voices. And that's important, because in L.A. Noire, it's up to you to watch and judge the people you speak with to determine if they're telling the truth, hiding something, or flat-out lying.
For the time being, I'm no longer worried about artificial intelligence replacing the human element in video games.
 
Making this the L.A. Noire thread.

I just paid it off.
 
Paid it off?

Over here we don't have to pay off on pre-orders, heck most of the time we even get pre-order bonuses even if we don't bother picking up the game at all.

It's awesome.
 
Basically just paid in advance, since I have the money. That way I can just walk in and pick it up.
 
I read the GB one, very pleased with how this game turned out, if what Brad says is accurate.

Now, when can I expect a Tex Murphy game in this style?
 
Screw that, I want a Blade Runner game in this style!

I didn't read any of the reviews myself, don't want to risk spoilage and I knew I'd get the game anyway regardless of what scores it got from gaming journalists.
 
I'm debating on purchasing this game today. Someone help me decide whether or not I want it. It looks to be pretty awesome, and who the hell doesn't love detective stories, let alone be in an interactive one! :3
 
I'm debating on purchasing this game today. Someone help me decide whether or not I want it. It looks to be pretty awesome, and who the hell doesn't love detective stories, let alone be in an interactive one! :3

sounds like you've already convinced yourself XD
I'm picking my copy up tomorrow
 
I'm debating on purchasing this game today. Someone help me decide whether or not I want it. It looks to be pretty awesome, and who the hell doesn't love detective stories, let alone be in an interactive one! :3

I had the hardest time deciding between getting this game or the Witcher 2. I could only afford one, and I had decided to get LA Noire because it looks to offer something very new and original in terms of gameplay, and it needs to be supported. Then I bought Witcher 2 because I figure I can borrow LA Noire from my cousin after he's beaten it.

I'm regretting the decision so far. So maybe that helps?
 
I'll probably be getting it. It seems like it'll be a very unique experience, at least in some aspects.
 
The reviews have me hyped. Really want it.

PS3 version is the best according to Giantbomb. Better framerate, less popup, drawin. Only 1 disc too.
 
The reviews have me hyped. Really want it.

PS3 version is the best according to Giantbomb. Better framerate, less popup, drawin. Only 1 disc too.

Always go for the original platform, ports suck. This and Batman AA should only be played on PS3
 
Always go for the original platform, ports suck. This and Batman AA should only be played on PS3

I only have a 360. I didn't realize that it was going to be dual disc for it. :( That kind of deters me, but not enough that I shouldn't purchase the game. Maybe I'll just wait till it hits $30 bucks and then pick it up.

I don't know! D: D:
 
$6 game rentals here at my local video store, they also have games on release day. Will definitely be a good rental...just can't justify spending the full price for it with no multiplayer and limited re-playability.
 
I just pre-ordered this for PS3 as well then, will keep my eye out on the "comparison" sites that specifically do PS3/360 comparisons.

I was sort of expecting this to be better on the 360 like as far as I know all RAGE games have been up to now, including RDR.
 
Want this so bad. Next paycheck. Reviews make it sound like a hybrid of everything that I enjoy about Rockstar and SP games (I just wish it had a bit more of a sense of humor, from what reviewers are saying).
 
It's like a 3d, high funding, with more fun to do Phoenix Wright. I love it.
 
literally just looking into this game now and i'm kinda interested because i've always liked hard-boiled detective stuff, the tv shows homicide and the wire, hill street blues and the like but i'm a little put off by how... eh, sparse everything is? the streets, environments, lighting... it all looks kinda simple, it seems to be missing an atmosphere to it, but maybe thats me comparing the title to that of a GTA game, which is soaked in character and location based interaction.

certainly interested in giving it a rent or buying for a cheaper price, though.
 
Everything is great. The atmosphere is wonderful.
Walking into a bar, a bum standing outside says 'I KNOW YOU', the MC responds with 'No you don't.'.

those little details are making it for me
 
literally just looking into this game now and i'm kinda interested because i've always liked hard-boiled detective stuff, the tv shows homicide and the wire, hill street blues and the like but i'm a little put off by how... eh, sparse everything is? the streets, environments, lighting... it all looks kinda simple, it seems to be missing an atmosphere to it, but maybe thats me comparing the title to that of a GTA game, which is soaked in character and location based interaction.

certainly interested in giving it a rent or buying for a cheaper price, though.

EG said this about the game's LA:
That star is Los Angeles: as bizarre, threatening and fascinating in this virtual 1947 as it is in the real world today. L.A. Noire may owe its vision of the city to Ellroy and others, but as a game, it can depict it in a way those others can't. McNamara, Team Bondi and Rockstar have taken that responsibility seriously, convincingly peeling away the layers of a sick society over the game's length. That – not the curse words or the grim subject matter or the naked corpses – is what makes L.A. Noire a genuinely mature game.

Most reviews have been glowing about the atmosphere and sense of place Team Bondi created.
 
Until I read the recent previews/reviews I didn't know that this game is not much of a sandbox, which I was hoping it would be. It seems that it's more of a linear adventure game with some innovative elements. I don't think I'll risk buying it.
 
Until I read the recent previews/reviews I didn't know that this game is not much of a sandbox, which I was hoping it would be. It seems that it's more of a linear adventure game with some innovative elements. I don't think I'll risk buying it.

It's kind of linear with the option to include sandbox features. You're always on a case, but you're free to drive around the city before you head to your next destination. The only problem is you'll be penalized for the slightest bit of reckless driving.

It's also a little out of place: Cole and his partner saying they should go and arrest the suspect ASAP, only to drive around the city for 20 minutes looking for rare cars and answering police calls.
 
really enjoying the ride so far
made it to the vice desk today

my only real gripe is that the interview/interrogation options seem a little limited/simplistic; I mean sometimes I would prefer to have full-text dialogue choices based on the evidence you've found rather than simply truth|doubt|lie
but most of the time it works well enough
 
It's kind of linear with the option to include sandbox features. You're always on a case, but you're free to drive around the city before you head to your next destination. The only problem is you'll be penalized for the slightest bit of reckless driving.

It's also a little out of place: Cole and his partner saying they should go and arrest the suspect ASAP, only to drive around the city for 20 minutes looking for rare cars and answering police calls.

You'll actually miss certain pieces of cases if you don't get to places fast enough; but they don't tell you. If something seems urgent, don't take a detour.
 
Been having a lot of fun with this title, I am currently on the second arson case!

Great game so far.
 
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