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Yeah... Where is YOUR poll?
and i always get my monies worth. dont care its been repackaged as a new titleThe more from Valve the merrier.
What I find ridiculous is if L4D2 was taken up by another developer or something, with all the same content we see, Valve Fanboys would undoubtedly find the the presentations of L4D2 to be absolutely awful.
More like Left 4 Dead 2 Soon! AMIRITE??
The more from Valve the merrier. We are going to get our Episode 3, Counter Strike 2, Portal 2...or whatever else you want to call. They will come with time, I'm in no rush. I'll play them when they are ready. If L4D2 is going to be released in November then I'll sure as hell be playing playing.
You know why this is? It's because Valve is one of the most respected devs in the industry, and they've never made anything less than great games.
You are pissing on your own leg right now.
You aren't arguing in context of the game, you're arguing in context of the company.
Not interested really. Probably the first game I've said this about that came from valve, but it just sounds like more of the same with relatively minor updates. It looks like a cash-in sequel any way you cut it, and i'm generally never interested in generic cash-in sequels. I think this one may actually be worse than the first one.
I hate it, and have no idea why they made such a stupid move.
But I will still buy it, because it's Valve.
L4D2 looks too much like an expansion pack for me to consider buying it at a full game price point.
Don't get me wrong, I love L4D but I was let down by the amount of content on the box. I also love Valve and consider them one of those rare companies that consistently releases good games, and their games, aside from Blizzards, are the ONLY games I preorder/buy at release.
I'm afraid that custom will have to be broken with L4D2, unless they show us something more impressive than they already have.
I hate it, and have no idea why they made such a stupid move.
But I will still buy it, because it's Valve.
5) A more sandbox approach instead of the same routes every single time. I know this is sorta what the AI Director II is supposed to do, but this system seems more of a way to generate different routes. The routes in No Mercy & Dead Air seemed like a real immersion killer due to the fact that you are in what seems like a fairly large city, but you are confined to a narrow path. I would like the ability to choose more alleys, different buildings, or other pathways to go around a massive infected horde.
My views have changed since my last post.
I am now excited for it. I can only imagine what lines the burly black guy will say.