Laggy RPG laser dot?

footsteps

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The laser on the RPG lags behind my crosshair in singleplayer (not in dm). I believe this is related to the slightly lagged hitboxes. If I'm shooting with the magnum, I have to lead ahead of running targets or the shot totally misses. I even lowered the timescale to make sure, and sure enough, aiming right at a combine's head as it's running = miss.

Anyone else notice any of this?
 
This is very, very weird. Laggy hitboxes are caused by client-side interpolation, but this doesn't happen in SP, what you see is what you get.

Something very strange is going on there...
 
Epsi said:
This is very, very weird. Laggy hitboxes are caused by client-side interpolation, but this doesn't happen in SP, what you see is what you get.

Something very strange is going on there...

Well, the sp is really just a listen server which my client connects to. I remember in quake3, when playing against the bots with the default settings, some shots would miss because the server runs at a default of 20 fps. Setting sv_fps 60 made everything super smooth.

EDIT: do you also get the laggy laser?
 
I think it's normal that the laser takes a little while to reach the crosshair when moving the crosshair. No time to test it though.
 
Yah I think it always does even in hl1, it lags ever so slightly behind the crosshair, but not by a whole lot just a tiny bit.
 
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