Latest details on Crysis multiplayer

clarky003

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http://incrysis.com/forums/viewtopic.php?id=948

Crysis Multiplayer

Many feel that FarCry was majorly let down with the multiplayer component. Buggy code, lack of uniqueness and cheating were just some of the concerns many players had. However Crytek has a brand new game in development titled “Crysis” (releasing early next year) with a multiplayer component that promises to be something better than we’ve ever seen before!

There will be 6-8 official maps and support for up to 32 players. The net code has been completely rebuilt from scratch.

There are to be four game modes in total:

1) Tactical Deathmatch
2) Tactical Team Deathmatch
3) Tactical Capture the flag
4) Power Struggle

While the DM/CTF modes are somewhat standard, the Power Struggle mode is perhaps one of the most distinctive mode’s seen in a FPS to date.

Crysis Power Struggle has taken many of the current irritations in existing popular FPS multiplayers and effectively disentangled them in a very notable gameplay mode titled “Power Struggle”.

In Power Struggle you’ll start the game as a primitive grunt – either US or Korean. You’ll be given just the very basics including basic armor and a pistol. As you make kills and achieve other goals (like securing capture points), you’ll earn credits which can be used to obtain bigger and better things. Your headquarters will be armed with automated missiles and turrets – effectively eliminating base campers altogether. Your headquarters may be an offshore submarine or inland base.

You’ll have access to two types of suits

1) The Prototype suit – You’ll have this at the beginning. This will give you very basic armour and strength capabilities
2) The Production Nano suit – You’ll have access to this once you’ve got enough credits. This will enable more advance armour and strength and also allow some degree of cloaking. This will require a high level of credits to obtain.

Crysis multiplayer will provide a raft of different vehicles and machines including: (but not limited to)

Water based

- Patrol Boats
- Inflatable zodiacs
- Whalers
- Hovercrafts
- Submarines
- Ships

Land based

- Trucks
- Jeeps
- Armored personnel carriers
- Mobile AA units
- Tanks
- Hovercrafts

Air
- Attack Helicopters
- VTOL Jets


Such vehicles and machines just don’t just spawn – your side will have to take control of certain capture zones in order to be able to manufacture them. The capture zones won’t be just markers on a map – rather they will be factories, ports, motorworks etc. For example capturing a port will enable the production of water based vehicles. Capturing a zone will involve simply standing in a specific room for a small amount of time. You’ll gain credits for this also.

Once your team captures a zone, it doesn’t just start manufacturing the goods. It provides the means to manufacturer but you first must of all order your desired machine or vehicle through your PDA and have a certain number of credits available. Your PDA will provide you with a key code so that no one else can take what you’ve ordered!. You will have the opportunity to give your order to another team member though.

While you can have multiple vehicles/machines you can only manage one at a time. The others can be locked in a somewhat secure area. They won’t be completely safe though as the enemy can pick your locks and steal your equipment. Also, if for any reason you leave your vehicle and the enemy is snooping around they can jump in and claim it as theirs.

Throughout the game your rank will change as you gain more credits. The higher rank you have the more toys you’ll have access to.

Getting the right balance is perhaps the most pertinent issues. While new players may think it’s grossly unfair that all they will have is a single pistol to compete with other players with some serious firepower it won’t quite be like this. Firstly new players will be able to steal others machines/vehicles. Secondly, those players with higher ranks won’t be after the new players as they will have very little to gain from killing them and more so be jeopardizing their entire team. Players with high ranks will get the greatest benefit from killing opponents with a higher rank level. Based on this it’s likely that you’ll be fighting others with a similar rank.

Crysis Multiplayer brings a whole new level of realism. If your aircraft runs out of bombs, you won’t be able to simply fly over the runway to reload. You’ll have to land and retrieve them yourself. If you tank gets damaged you’ll have to use a welders touch to patch it up.

Perhaps the most stirring part of Crysis Multiplayer is the alien aspect that will be incorporated. Each map will have one to five alien crash sites that will be in randomly generated areas. After infiltrating one of these you’ll have to locate the alien core. Bringing this back to one of your capture zones will allow you to reverse engineer the alien technology for use in existing human technology. For example you’ll able to convert a standard tank into a Molecular Accelerator tank that fires deadly ice pieces. It won’t be at all easy to bring the core to a captured point. Once you’ve got the core, every player – both allied and opponent will know you’ve got it and will probably be after you. Therefore you’re going to need good teamwork to fend off any threat and protect you.

As you gain more alien cores and take them to each capture point, your team will gradually take control of the game. Winning the game will be achieved once the opponent HQ is destroyed. The only way to do this is driving attacks with the alien technology arsenal.

One more unique factor is the time of each game. A game could last as long as ten hours!. Also every two hours of gameplay (both in the single player mode and multiplayer mode) are equal to one Crysis day. With the dynamic day/night cycles you’re going to be playing on the same map both during the day and under the stars!

and a few new screens from the engine:

incrysis-dot-com-water.jpg


incrysis-dot-com-water-2.jpg


There are also scans of the PC Zone exclusive floating around with a bunch of fancy new screens in.
 
The whole purchasing vehicles and stuff sounds pretty cool. Looking forward to the release.
 
Company of Heroes in first-person. Sounds cool.
 
/me waits on Samon to come in and say "meh still nothing special"
 
Meh , as some parts it sounds too complicated and complex for a MP. Could be great or vice versa.
 
I havne't played Crysis but if I might say those graphics are hawt.
 
Some awesome concepts in there. Heres hoping they can pull it off well enough.
 
Thanks for the update man...

Anyone know a good crysis forum? Like hl2.net was when we all were waiting for years?
 
I must say Power Struggle does sound fun, however I sense that nearly every server for the game will be lame and just setup the cheap DM or CTF servers instead. Think Assault or Bombing Run in UT2004 :(
 
They took NS: Combat system. :(

*doesn't care it's a good system* ^__^
 
That sounds great. I like the idea of huge campaigns that span days.
 
I'm so glad I have the rig to run this game. It sounds ****ing awesome.
 
Nobody has the rig to run this game - at least not well ;)
 
This (Power Struggle) does sound very interesting indeed. I'm eager to see more of it soon.
 
Hmmm they dont mention anything about destructible environments in MP like they were back at E3.
 
Hmmm they dont mention anything about destructible environments in MP like they were back at E3.

Can you imagine how horribly laggy having destructible enviroments in MP would be?
 
Apart from the large maps, gametypes, gameplay, vehicles, day and night cycles .... ;)

that of course is different, I ment the shoot stuff, get more money, buy bigger stuff game mode
 
I'm actually hoping that this gets delayed until Windows Vista comes out and the DX10 cards are released. I don't want to make my cowering PC try to run this beast.
 
Actually the article does talk about the destructible environments in multiplayer and they say it is all in, deforestation, destructible buildings and all.

Crazy stuff.
 
Ambitious. I'm really curious to hear about this multiplayer stuff but given the scope of it i'm not sure if they can or can't pull it off. It sounds like CS meets Battlefield, without spawn-camping. So it could be awesome, given that it doesnt have any of the pitfalls of either of those games, which could make it suck big-time.

Edit: The more i'm reading it, the more this seems like the Xbox MP of Conkers Bad Fur Day.

Edit Edit: Actually, yeah, its heaps like Conkers Bad Fur Day. No seriously. In Conkers you could ordered vehicles of all kinds once you've captured these vehicle nodes inside your or the enemies base. Same thing in Crysis but now people cant steal your vehicles like in Conkers. Thats good.
They've also got the alien thing, which is pretty much the equivalent of the nerve-gas in Conkers (not sure if its in the Xbox version, but in the 64 version, those who have played it know what i'm talking about). Wow. Thats kinda cool, but it will be interesting to see how fun it will actually be with all that shit going on in one map.
 
I really like the idea of having all the different types of headquaters, I can't wait to see if they have gone all out and done the interior of submarines properly. Being able to drive or reposition it, with different stations having different operations in the sub, would be crazy good.

All your VTOL craft on the deck of your aircraft carrier, seeing them dipatch towards the island and come back and land, only to help them out to reload.. and big fire fights in the Jungle, only to be interrupted by a suicidal pilot coming through the canopy :D. If they have the physics working nicely in MP as they have said, it will be stupidly fun.
 
I really like the idea of having all the different types of headquaters, I can't wait to see if they have gone all out and done the interior of submarines properly. Being able to drive or reposition it, with different stations having different operations in the sub, would be crazy good.

All your VTOL craft on the deck of your aircraft carrier, seeing them dipatch towards the island and come back and land, only to help them out to reload.. and big fire fights in the Jungle, only to be interrupted by a suicidal pilot coming through the canopy :D. If they have the physics working nicely in MP as they have said, it will be stupidly fun.

Yup I agree its this kind of detail Ive been looking forward too in a MP experience. Which in a way was what I was looking forward to in the "old" TF2 but thats a different story!
 
who has time to play a ten hour MP match though? and only 6-8 maps, is that deathmatch and powerstruggle combined?

Sounds pretty awesome either way though :)
 
I'm actually hoping that this gets delayed until Windows Vista comes out and the DX10 cards are released. I don't want to make my cowering PC try to run this beast.

In CGM they said that they're going to make certain content DX10 only and release that when DX10 cards are avialable. Kinda like what they did with HDR in Far Cry.
 
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