leak problem...

mabufo

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I need someone to fix this for me... I have no idea why this doesn't seem to work.. but here it goes...

My map.. is enclosed by a skybox... That is supposed to be the outside of the shoebox as I have heard someone say... When I compile I get a leak error.. and when I run it I get total blackness....

My skybox.. is buggy - I can not see the skybox texture in 3d view from my map... but if I move my camera to the outside looking in.. I can see nothing but that texture... That is the leak I think... So if there is another way to solve the elak problem I am having - like if I am not enclosing my shoebox properly.. let me know...

If there isn't - well, I would like someone to try and fix it for me.. It sounds silly - but I am stumped.
 
there might be a leak, but check something first, what is the name of the skybox you are using?
 
try overlapping the skybox brushes, that way you can be sure it's not the skybox that is the leak. and u shouldn't be able to see the skybox texture... you select the texture as the "skybox" texture, i've forgotten the name. its just a blue box with skybox written in the centre... then you go to the skybox properties and select the texture name
 
The name of the box is: sky_day01_07

I know what you mean with the texture.. and I am talking about the little skybox texture that's blue.. Thats what I can see looking from the outside in - but not inside out... You follow? >.<

I have a feeling that my not being able to see the skybox from the inside out is causing my problem... but I'm not sure why it's doing that...

Now, what do you mean by overlaping skybox brushes..? Create a new skybox cube thingy around my map?
 
I think you made a cube with the skybox texture, that cube is "solid" so to transform this cube into a "shoebox" that is empty inside, select your cube and hollow (right click, make hollow) that should do it.
 
yea Ti is right as always. Also just thought I'd mention that having large open areas like that tend to be a killer on frame rates. They can be done, but at the price of keeping the detail to a minimum. What you have now isn't too bad, but I just thought I'd warn ya.
 
Thanks for help, that fixed it right up!

Well, the map is a work in progress.. it's my first real attempt at anything... so I'm learning as I'm going you could say.

Thanks for the tip.

Cheers.
 
mabufo said:
Thanks for help, that fixed it right up!

Well, the map is a work in progress.. it's my first real attempt at anything... so I'm learning as I'm going you could say.

Thanks for the tip.

Cheers.

something that you should note right from the start with map building, is to build your rooms out of brushes, not hollow cubes. this allows for much more customisation.

create 6 basic brushes (roof, floor, sides), then bring them together to create a room. this is something that i didn't realise for a while, so my first maps were a little... pathetic :D.

good luck!
 
Yea, good examples Raeven0, the first pic shows what I call a newb brush. It's a holowed cube. Usefull only when someone is pointing a gun at you and says: "You must play that map in 2 minutes or I'll explode your face". Otherwise, take the time to place the sky the right way, second pic, you'll get an increase in fps and a shorter compile time.
 
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