Least favorite game mechanic?

Saving your game any damn place you like.

Technically, I'm on the fence with this one as for some games it does absolutely fine. But there are games out there that, just like the regenerating health, it ruins any immediacy and/or difficulty in game. If you can save seconds before going into a action heavy/time reliant/multiple outcome situation, you can just keep reloading til you get the outcome you want instead of flying by the seat of your pants and dealing with the consequences. I know I'm really bad for this in games like Fallout.
Also, how many people have saved moments before a situation that you simply cant get round no matter how many times you reload? And if you don't have any saved games previous to that most recent one, you're pretty much screwed! Restart or rage quit?
 
I can't stand those moments in adventure point-click games where you realize you are about to spend 4mins watching your player walk somewhere else so you can click on that one thing that you just realized you had to click on. When you get there you realize there was one other thing you had to click on before you clicked your way over. So. You click until you get back there and 15mins have just gone by and you hate all video games.
 
Been basically covered, but want to specify a specific instance of it:

Face a sparse set of enemies until you get to a locked door or a computer or some shit that you need to sit around while it power-cycles/one-button hacked/opened remotely, whatever, then from the moment the sequence is initiated until the instant it's completed, infinite hordes of enemies rush you from every angle which you need to defend against usually with some convenient stationary weapon. So overused, also WHERE WERE ALL THESE GUYS FIVE SECONDS AGO?
 
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