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That was awesome. Was that a normal zombie crying at the start?
Wait, that was the source engine?
I was wondering the same thing...PS: Was that actually done INSIDE the Source engine? I know those are the actual models and all, and I know there are a lot of things that Source is able to be pushed to do, but that looked so perfect!
Why can't they make the ingame look like that? Sure it would be a hardware whore, but it would be better than crysis...
The game does look like that.
it wasn't in-game footage
Those characters are undoubtedly higher poly versions of the in game ones. I don't recall every seeing the chick's hair move during the in-game footage either, nonetheless all the other discrete animations like jumping and catching someones hand dangling from a rooftop.... sorry guys, this was NOT in game footage.
On the debate of whether this is in-game footage...it's not a debate.
Not in-game. But it is in-engine. No, this isn't remotely what it will look like in the game, but there's really nothing in it that isn't possible in the engine when framerate is not an issue.
Have you actually read my post?
No, this isn't remotely what it will look like in the game, but there's really nothing in it that isn't possible in the engine when framerate is not an issue. DoF, motion blur are all possible in the engine, just not in real-time.
Now the parts that are wrong are not bold. The hair does sway with physics. They actually implementetd it with the old characters just to see if they liked how the tech looked. It was also stated that would be a CPU intensive thing so a multi-core core processer would add that effect, similar to TF2 effects. It was a little dramatic with the catching of hand thing but ya, you can rescue people from falling like that in-game. The sounds, etc may have also changed and we were seeing old versions. The sounds probably sound like that now. If not, then there is always skin packs. If you can believe it, this DOD:S Tech Video was all in-game:On the debate of whether this is in-game footage...it's not a debate.
I don't believe for a second that is in-game footage. You have to remember that Valve can import/export those models into programs like Maya, Max, and XSI, they're preferred modeling program of choice and do everything there. Not to mention the obvious Adobe After Effects stuff.
Those characters are undoubtedly higher poly versions of the in game ones. I don't recall every seeing the chick's hair move during the in-game footage either, nonetheless all the other discrete animations like jumping and catching someones hand dangling from a rooftop.... sorry guys, this was NOT in game footage.
The depth of field, motion blur, lighting etc are all movie CGI quality, not source engine. You're being fooled by a combination of a higher quality replication of in-game models, materials, sounds and replica's of the maps. Those animators and 3d-modelers are well paid to fool you into thinking that exact thing, and Valve will never go on record saying that is entirely in-game footage.
Case in point...the Dawn of War intro's weren't even made by THQ, they hire outside 3rd parties to make FMV intros. This I found out on CGI society's website. Valve could have very well done the same thing. Outsourcing is not beyond them, I know this because I have worked for a company that Valve outsourced to in Redmond for marketing promotions and their retail units are completely outsourced to EA.
Why doesn't Valve just get into the movie business once and for all? After "Meet the Team" and now this!
Because there's a huge difference in the way you tell a story in 4 minutes and 30 seconds than in 2 hours.