Legend Of Zelda: Spirit Tracks

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It seems like a pretty good game so far and I liked Phantom Hourglass, so I might be getting it.

Has anyone else noticed the resemblance between this and Fullmetal Alchemist? Short blond kid having adventures with a possessed suit of armor, and the armor having a timid personality.
 
I haven't played even Phantom Hourglass yet.

I wonder if the multiplayer in this will be any good.
 
Multiplayer? Who the hell plays a Zelda game for Multiplayer?
 
Close siblings. Or children.
 
Yeah but it's Zelda. That's like wanting multiplayer Silent Hill. I just can't comprehend this.
 
Multiplayer? Who the hell plays a Zelda game for Multiplayer?

Four Swords and Four Swords Adventures? Epic games, among my favourites in the series, especially the latter. It's like New Super Mario Brothers Wii crossed with A Link to the Past. Awesome.

Or, for a less serious answer, the Tingle Tuner. Hmm? You can't tell me that wasn't a good idea. "HAYYIIIII!!!" Even more annoying than "Hey! Listen!"

Can't wait for this game. A new Zelda is basically one of the few things that makes me feel like an 8-year old again, playing Ocarina of Time for the first time. The other things that come under this also include a new main series Pokemon era and a new Mario game in the main series. Oh Nintendo, I still love you really.
 
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It seems like a pretty good game so far and I liked Phantom Hourglass, so I might be getting it.

Has anyone else noticed the resemblance between this and Fullmetal Alchemist? Short blond kid having adventures with a possessed suit of armor, and the armor having a timid personality.
I was going to say "Dude. Edward is much more than a short blond kid having adventures, and Al is much more than just an armor. Link on the other hand has about as much personality as Gordon Freeman.", but than I read that in Spirit Tracks you can travel by train. You must be right D:
 
I completely forgot about the train!

And yes, you're about Edward being more than a short blond kid who has adventures with a piece of ghost metal.

But at least Link doesn't have a cyborg metal arm.
 
just can't get past the cell shading shit....only game that looked ok with it was Borderlands
 
But at least Link doesn't have a cyborg metal arm.
shigeru+miyamoto_0.jpg
 
Hopefully we wont have to go back to the same temple again.

and again.









...and again.
 
Hopefully we wont have to go back to the same temple again.

and again.









...and again.

You do, but this time you don't have to go through the bits you've already done if that makes sense? You teleport up to where you got last time and continue on. Sounds much better.
 
just can't get past the cell shading shit....only game that looked ok with it was Borderlands
Is it actually cell-shaded? I thought they just tried to make it look cell-shaded (ie, match Wind Waker) as that's cheaper on the DS's resources. Either way, you get used to it very fast.

And you do have to return to the same temple (tower) but like Reginald said you can skip the repeated bits but you might miss out on goodies in the lower levels you couldn't reach on your first trip due to lack of items. I don't see why people hated the Temple of the Ocean King so much. It took me a minute to breeze through the floors I'd already finished.
 
Temples are hard enough without you being timed on them. I hated the Temple of the Ocean King because of how many things you would have to remember. Gold phantoms can teleport! Purple spaces keep you from losing time! You have to find three force gems to open this door! It was horrible.
 
I never got around to playing the new handheld Zelda games. I would like to, but i'm out of a DS.

I have all of the others. So, I might go back and play.

Is this game a sequel to any of them? I heard Phantom Hourglass was a sequel to Wind Waker... which is like my favorite Zelda game so far.
 
The game order goes Wind Waker > Phantom Hourglass >>100 years>> Spirit Tracks.

The Kotaku review of Spirit Tracks is positively glowing, in some parts he makes it out to be the best game in the series since MM which is some accolade indeed.

This is a world stuffed with interesting towns that contain interesting characters, more than the standard I-lost-my-chickens Zelda townsfolk but instead people with semi-real problems — think the love woes of Majora's Mask, for example — and good senses of humor.
Discovery is possible in ways big and small. The relatively barren overworld of the Wii's Zelda, Twilight Princess, is not back.

Eventually you're swapping train car types (I went with the skull-shaped engine), carrying ice or lumber or whatever was requested, ferrying passengers, watching out for bandits and pirates that might upset your animate and inanimate cargo, hitting warp gates and engineering like a pro [...] there's a lot of fun to running this train

The traditionally single-species towns of Zelda games become integrated thanks to your efforts, odd constructions are built thanks to your supplies, and most magically, making people happy, generates new train tracks that lead to surprising hidden destinations. I've never had so much fun being nice in a video game.

Link. Geddit?

I'm getting hyped. :E
 
I'm really enjoying this game so far although I'm only nearing the second temple. I think it looks great in motion and doesn't really look cell shaded until you get into the cutscenes. The touch control for movement took a little getting used to, but isn't horrible. I never played the Phantom Hourglass, but will probably pick it up when I'm done with this one if they're anything alike in gameplay.
 
Finally got the time to sit down and beat it through. Also there's 3 different endings.
I guess engineer was supposed to fit the theme, dunno is stupid, and warrior is bit more romantic
I give it a 10/10. Hope there's a new one :D
Wouldn't mind a bit more change in the mechanics though.
 
Considering that I just beat Phantom Hourglass, I guess I'll have something to look forward to.
 
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