Nomad
Tank
- Joined
- Feb 9, 2008
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The commercial is pretty neat. Try finding all the little tidbits scattered everywhere.
http://www.youtube.com/watch?v=tN8Ls77-NNY
Multiplayer? Who the hell plays a Zelda game for Multiplayer?
Multiplayer? Who the hell plays a Zelda game for Multiplayer?
I was going to say "Dude. Edward is much more than a short blond kid having adventures, and Al is much more than just an armor. Link on the other hand has about as much personality as Gordon Freeman.", but than I read that in Spirit Tracks you can travel by train. You must be right D:Link
It seems like a pretty good game so far and I liked Phantom Hourglass, so I might be getting it.
Has anyone else noticed the resemblance between this and Fullmetal Alchemist? Short blond kid having adventures with a possessed suit of armor, and the armor having a timid personality.
But at least Link doesn't have a cyborg metal arm.
But at least Link doesn't have a cyborg metal arm.
CANNOT AFFORD
I was a little wtf'd too back when Hourglass came out but the reviews were so good I just took a leap of faith. You get used to it almost instantly because it's so cute :Ejust can't get past the cell shading shit....only game that looked ok with it was Borderlands
Hopefully we wont have to go back to the same temple again.
and again.
...and again.
Is it actually cell-shaded? I thought they just tried to make it look cell-shaded (ie, match Wind Waker) as that's cheaper on the DS's resources. Either way, you get used to it very fast.just can't get past the cell shading shit....only game that looked ok with it was Borderlands
This is a world stuffed with interesting towns that contain interesting characters, more than the standard I-lost-my-chickens Zelda townsfolk but instead people with semi-real problems — think the love woes of Majora's Mask, for example — and good senses of humor.
Discovery is possible in ways big and small. The relatively barren overworld of the Wii's Zelda, Twilight Princess, is not back.
Eventually you're swapping train car types (I went with the skull-shaped engine), carrying ice or lumber or whatever was requested, ferrying passengers, watching out for bandits and pirates that might upset your animate and inanimate cargo, hitting warp gates and engineering like a pro [...] there's a lot of fun to running this train
The traditionally single-species towns of Zelda games become integrated thanks to your efforts, odd constructions are built thanks to your supplies, and most magically, making people happy, generates new train tracks that lead to surprising hidden destinations. I've never had so much fun being nice in a video game.