99.vikram
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- Joined
- Apr 15, 2006
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An interesting article by someone who got to see Valve's workflow first hand:
http://m.garrettamini.com/2011/08/lessons-from-valve-how-to-build-a-designers-paradise/
It's amazing, the enormous lengths to which Valve goes to keep innovating and maintain quality. This blog really highlights the importance of putting the product - and it's design - at the heart of everything you do. Here the author compares them to Apple, and I think I agree: in the eyes of fans, Valve can do no wrong. They are the brand that will not be tarnished, almost synonymous with quality. It's amazing how a team of around 250 guys can kick ass while armies of developers can't be arsed to produce anything of lasting value these days (notable exception: Deus Ex!)
In the world of gaming, where crap regularly gets pushed in our face as new, cutting-edge gameplay *cough CoD cough*; where every second game claims to redefine a genre... Valve delivers the goods. Mostly.
I still think hats ruined TF2 and microtransactions are the work of the devil.
http://m.garrettamini.com/2011/08/lessons-from-valve-how-to-build-a-designers-paradise/
It's amazing, the enormous lengths to which Valve goes to keep innovating and maintain quality. This blog really highlights the importance of putting the product - and it's design - at the heart of everything you do. Here the author compares them to Apple, and I think I agree: in the eyes of fans, Valve can do no wrong. They are the brand that will not be tarnished, almost synonymous with quality. It's amazing how a team of around 250 guys can kick ass while armies of developers can't be arsed to produce anything of lasting value these days (notable exception: Deus Ex!)
In the world of gaming, where crap regularly gets pushed in our face as new, cutting-edge gameplay *cough CoD cough*; where every second game claims to redefine a genre... Valve delivers the goods. Mostly.
I still think hats ruined TF2 and microtransactions are the work of the devil.