Level transitions

R

Ratchet

Guest
Hi,

Excuse the extreme noobishness of this question, but how do you trigger a level transition? Ive searched the forums, google, and all the tutorials i have, but none mention this.

Im sure its really easy, and i apologise if im missing something very obvious (like Func_leveltransition) but any help would be most gratefully recieved.
 
In the old Worldcraft and HL it was a tigger_changelevel with an info landmark so that you could come and go through the levels. Im not sure if its the same in HL2 but you would need a trigger brush (one unit thick should be okay, but covering the height and width of the walls) at the place where the level would change with an info landmark infront of the trigger (for exapmle, you would run past the landmark before hitting the trigger) then assign the brush to trigger changelevel, make it point to the next level, also add the name of the info_landmark to the trigger too then name the landmark itself.

In the next level, be sure that your landmark is away from the trigger (so the trigger would eb behind you)

Not sure if its the same system but if it is, hope it helps.
 
Hmm, I looked for those triggers and I couldnt find them. Is this still the way its done, or have I just missed something? anyone?
 
I forgot to mention, you need to tie the brush to entity, do that by normal means (ctrl+t) then select trigger_changelevel.
 
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