Light HUGE rooms?

FaultySanity

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I have a simple map:

Untitled-1.jpg


I was wondering how i would effectivly light this map? I tried a regular light set at 90000 range, but doesnt work (Doh!)

So, thanks for any help on how to light this mofo ;)


BTW, while im posting - can someone link to a tutorial explaining how to add objects into maps? (IE: Boxes, planks, soda cans, tires, bed frames, etc)
 
point based entity called light_environment

And you've already added objects in.. the buggies.. but you have to make a prop_static or prop_physics or any of the similar ones and change their "world model" properties... these are also point_based entities.
 
Hmm...light_environment doesnt work ethier, then my map looks like this:

jumps0000.jpg


Help?
 
make it brighter and change it to point downwards
(Pitch Yaw Roll = 90 0 0)
(Pitch = -90)
 
change the skys texture to toolsskybox then under map properties choose the sky you want, if you dont use the skybox texture, light_environment doesnt work
 
FaultySanity said:
Hmm...light_environment doesnt work ethier, then my map looks like this:

jumps0000.jpg


Help?
point it in the proper direction (downwards at an angle usually)
 
i don't know if this still applies in HL2 but you have to make sure the block with the skybox texture on has all its sides covered in the skybox texture, then do what everyone says about the light_environment pointing downwards
 
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