lightin problem

  • Thread starter Thread starter the Specialist
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the Specialist

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how can i solve this problem?? there's just a env_glow in front of it and a light_spot

lighttest0004.jpg


lighttest0003.jpg
 
that looks perfectly fine to me... whats your problem exactly specialist?
 
i think he wants a more focused light spot.

just change the light radius to something alot smaller. Then it will realy look like a trouble-light.

you might want to add a 'light' prop but very low in brightness and away from teh prop so the prop is actually visible, and not hidden in the dark..
 
the problem is that the lights dont look that they or on.
 
Then, use light spots instead. Or a sprite with its property to additive. Or both. Or dynamic lights (if it's for a single player map).
 
read my post....

heres what mine looks like:

EDIT:looks better in game and i guess i could lower the brightness of the 'light' enitity but you get the point
10_sewer01.png
 
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