B
BanalityDUFF
Guest
I've been playing around with Hammer a little bit and am just figuring out how to make rooms and stuff
anyway.
ive been using the DOOM editor for the past few months and was just wondering what HL2 does with lighting?
in DOOM you break up brushes into smaller parts so that when a light hits it there isn't such a hit on preformance - its just the way it handles the dynamic lighting.
in HL2...is it possible to make 1 gigantic brush and have 10 lights hit it without any significant hit to preformance? does it even matter since its a lightmap? =/
anyway.
ive been using the DOOM editor for the past few months and was just wondering what HL2 does with lighting?
in DOOM you break up brushes into smaller parts so that when a light hits it there isn't such a hit on preformance - its just the way it handles the dynamic lighting.
in HL2...is it possible to make 1 gigantic brush and have 10 lights hit it without any significant hit to preformance? does it even matter since its a lightmap? =/