Pennington
Newbie
- Joined
- Dec 5, 2004
- Messages
- 60
- Reaction score
- 0
Okay, well i should have forseen this. I watched a few basic tutorials then started making my first hammer map. It's similar to de_rats (a giant room with you being a miniature person). Cept i think it's bigger, but i don't know how many units rats is.
NEway, i created my light source in the center of the room, on the ceiling. I was lookin for a pretty bright room with some shadows and stuff. NEway, the first thing i created was a wooden crate (that's about the size of a warehouse) and a sledgehammer leaning against it (the map's called minime_remodel, it's gonna be like a room that was once fairly chintzy, cept being remodeled cuz now it's kinda decayed looking. This gives me a logical reason for all of the holes and broken pieces of stuff, not to mention the giant tools and stuff ) I wanted to test out my ladder (which is the pole of the sledgemammer, reaching up to the rim of the crate which is eventually gonna have supplies in it) so i stuck the player spawn on top of the sledgehammer and finally got the map to open (even following the manual setup guide valve provides you for hammer it didn't work, but i got it to go eventually).
So, it's pitch black Cep i can kinda see my gun. The spawn point is right next to the gigantic crate, and so the light is blocked I assume. But shadows aren't pitch black like that in rl, and i should at least see the light at the edges of the crate. So what's wrong? Is my light just not powerful enuf (i just made it a grayish yellow light, all other settings on default) or what? Cuz it is a giant room which would be by default pitch black, so the standard light might not do it
Also, as a side note, how do i alter what the game recognizes brushes as? like it seems as if it's thinking my sledgehammer is wood, cuz i shot it and it sounded like wood. I was kinda hoping it determined by texture, but apparently not. How do i change the sound and penetration values and stuff on my brushes?
NEway, i created my light source in the center of the room, on the ceiling. I was lookin for a pretty bright room with some shadows and stuff. NEway, the first thing i created was a wooden crate (that's about the size of a warehouse) and a sledgehammer leaning against it (the map's called minime_remodel, it's gonna be like a room that was once fairly chintzy, cept being remodeled cuz now it's kinda decayed looking. This gives me a logical reason for all of the holes and broken pieces of stuff, not to mention the giant tools and stuff ) I wanted to test out my ladder (which is the pole of the sledgemammer, reaching up to the rim of the crate which is eventually gonna have supplies in it) so i stuck the player spawn on top of the sledgehammer and finally got the map to open (even following the manual setup guide valve provides you for hammer it didn't work, but i got it to go eventually).
So, it's pitch black Cep i can kinda see my gun. The spawn point is right next to the gigantic crate, and so the light is blocked I assume. But shadows aren't pitch black like that in rl, and i should at least see the light at the edges of the crate. So what's wrong? Is my light just not powerful enuf (i just made it a grayish yellow light, all other settings on default) or what? Cuz it is a giant room which would be by default pitch black, so the standard light might not do it
Also, as a side note, how do i alter what the game recognizes brushes as? like it seems as if it's thinking my sledgehammer is wood, cuz i shot it and it sounded like wood. I was kinda hoping it determined by texture, but apparently not. How do i change the sound and penetration values and stuff on my brushes?